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Sprint Burst nerf idea. (This is my opinion so don't hate me for suggesting this.)

The nerf to exhaustion itself has made a few players angry that sprint burst isn't directly being nerfed and in the process of this nerf Dead Hard, Balanced Landing, and Lithe are being nerfed. The simple fix to this complaining is to nerf the speed you get from Sprint Burst so right now it's 150% nerf it to 130% I don't know how fast that is if it's still too fast 125%. Dead hard doesn't waste much time when used because the killer will just down you after you use it unless you're near a pallet or window, B-landing is only useful on certain maps like the game, haddonfield, etc; and Lithe you have to vault something, but I agree that these perks shouldn't be used twice in a chase, so tweak exhaustion just a bit and lengthen the timer while running right now it's double the normal cooldown make it triple so SB at tier 3 will come back in 2 minutes which is 120s or if this is too little times it by 4 so tier 3 is 160s. This is a simple nerf and a direct nerf to SB and the lengthened timer while running makes it so the chances of it happening twice in a chase are lower than right now.

Comments

  • BottledWater
    BottledWater Member Posts: 248

    I don't think it's a good idea to not go through with a really good balance change just because a minority got a bit salty over it

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    Yeah a lessened speed boost, or a shorter one (like 2 seconds instead of 3) could be interesting nerfs to it.

    It would make sense to be a worse sprint than the rest, as it has 0 conditions to trigger it.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    I like the idea of having a charge time as well, where you have to run a certain amount if time before it kicks off.