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The Tall One Chapter Concept

EchoNine
EchoNine Member Posts: 6
edited October 2019 in Creations
Notes Before We Start:

I made a comment to a post on reddit awhile ago talking about what would a slender man type killer be like. I decided to flesh my idea out a bit more. Feel free to pull it apart or improve it :)

There was a few ideas on how to do movement. But as Behaviour will probably not want to stray from all killers having a base kit of directional movement and basic attacks, I gave him a base kit.

This doesn't have to be exactly Slender Man himself, some other original creature using the same power can work just as well, however the original post I responded to was in reference to him, so feel free to create your own creature using this power or just slap slender man in. For now, the killer will be referred to as The Tall One.

Basic Chapter Rundown:

This chapter will have -

  • A new Killer - The Tall One
  • Three new Killer perks
  • (Work In Progress) A new Survivor
  • (Work In Progress) Three new Survivor perks
  • A new Mother's Dwelling themed map called Hushed Forest


Killer Design:

The Tall One follows a design of a extremely tall, faceless man dressed in a worn black suit. The Tall One's limbs are disproportionately longer than it's torso. Shadowy tendrils trail out from his back and arch to his sides, which are used to lift him off the ground to get a better vantage point on his surroundings. The Tall One hovers slightly above the ground, slouched over as if he has been hung from a noose.


KILLER story:

After countless reports of children and young teenagers missing from the local woods, one grief stricken father takes it upon himself solve this case, as the police have not been able to turn up any suspects. Upon entering the Hushed Forest, small pieces of paper were found scattered through out the surrounding area, all scribbled with crude drawings of a man in black. Before the father could gather what was happening, a creature appeared in front of him, picking him up with his shadowy tendrils. The man was horrified and screamed out for help, but to no avail. Before he knew it, the creature's tendrils tightened around his neck, slowly suffocating him.

Just as the father was about to fall unconscious, the area beneath the creature filled with a thick rotten fog. The Tall One loosened his grip on the man to examine this new possible threat. The idea of another trespasser filled the creature's veins with rage, causing The Tall One to tighten its tendrils on the man's limbs, attempting to pulling him apart. However the fog thickened even more which encased the two beings in seconds.

The whimpers of pain from the man was all that remained after his broken body laid on the grassy floor below, with the creature no where in sight.


Basic Stats:

Movement Speed: 110% / 4.4m/s

Terror Radius: 32 metres

Heartbeat: Dull static sound, does not intensify the closer a survivor is to the Tall One - Referred to as a "Static Terror Radius"

Other: Chase music will not play while in a chase with The Tall One


Killer's power:

Territorial Rage

The Tall One has the ability to perform a Phase Walk to surprise survivors, or Instil Fear in survivors which takes a heavy tole on their mind, causing hallucinations.

Phase Walk

Use the Power button to teleport to any location behind an object within 24 metres, while not in view of any injured or healthy survivor within 48 metres. After a short unbreakable cast time (1 second), The Tall One will phase to its new location instantly, but suffer phase sickness which lasts 2 seconds.

Phase Sickness:

  • Unable to perform a lunge attack for 1 second
  • Your movement speed will recover from 0m/s to 4.4m/s over the duration of Phase Sickness
  • Phase Walk's cooldown will not recover during Phase Sickness

Phase Walk has a 10 second cooldown.

Note: If you cast Phase Walk and a survivor spots you, it does not cancel the cast.


Instil Fear

Pressing the Secondary Power Button enters the Tall One into Stalk mode.

While in Stalk mode The Tall One is:

  • Unable to move
  • Unable to cast Phase Walk
  • Unable to perform a lunge attack, but can still perform a basic attack
  • Can stalk visible survivors at any range by using the Power Button
  • Slowly over 2 seconds, lift itself higher into the air (using it's tendrils) by up to 4 metres If there is room above The Tall One

Pressing the Secondary Power Button again will take The Tall One out of stalk mode.

Note: The transition to enter or exit stalk mode takes 1 second, which pauses all movement while transitioning.

After stalking a survivor for a period of time (5 seconds), they will enter Paranoia.


Paranoia will cause one of three different effects:

  • All other survivors emit a 16m static Terror Radius. The Paranoid survivor can no longer see the status of other survivors on the status bar.
  • Great skill checks will no longer appear during skill checks, however The Tall One's terror radius and chase music returns to normal for this survivor.
  • Hallucinations of The Tall One will appear between 24 and 32 metres of the survivor and proceed to move towards them at 4.2m/s. These Hallucinations last 5 seconds and will perform a basic attack if in range of the survivor.

Once a survivor is Paranoid, 2 missing pages will appear on the opposite side of the map at designated positions and reveal their aura to the Paranoid survivor. Only that survivor can see and pick both of these pages up to calm themselves, removing the paranoia effects.

Note: Collecting a page works the same way as picking up an item off the floor, so no channel time, just a short animation.



Perks:

Hex: Delusion 

  • Each time a survivor lands a great skillcheck, another skillcheck will trigger 1 second later (uneffected by any perks). Landing this skillcheck as great will do nothing but, landing this skillcheck as good or miss will cause the generator to 'blow up' for the survivor. This effect is only seen by this survivor, and doesn't regress the generator, however it will block the generator for this survivor for 4 seconds.
  • This can only happen once every 20 seconds for each individual survivor, effects 2/3/4 survivors.

Conversion

The entity empowers your attacks to cripple a survivor's sense of danger.

  • You become obsessed with one survivor.
  • When you hit a survivor that isn't the obsession, that survivor can no longer hear any terror radius effects (heartbeats, lullabies, static) for 60/80/100 seconds, until healed or downed.
  • Only one survivor can be affected at a time.
  • Once the obsession dies this perk is deactivated.

Patience

  • After standing still for 3/2.5/2 seconds, your red stain becomes hidden for 6/7/9 seconds.
  • 30 second cooldown.


Add-ons:

4 Common, 5 Uncommon, 5 Rare, 4 Very Rare, 2 Ultra Rare

Common Add-ons:

Shattered Camera Lens

  • Slightly reduces the the time it takes to enter or exit Instil Fear (0.1 second).

Shredded Pages

  • Slightly reduces the cooldown of Phase Walk (1 second).

Scratched Markings

  • Slightly reduces the length of Phase Sickness (0.1 seconds).

Child's Shoelace

  • Upon exiting Instil Fear, gain a small movement speed bonus for 5 seconds (5% movement speed).

UnCOMMON ADD-ONS:

Worn Disposable Camera

  • Moderately reduces the the time it takes to enter or exit Instil Fear (0.25 seconds).

Crumpled Page

  • Moderately reduces the cooldown of Phase Walk (2 second).

Drawn Symbols

  • Moderately reduces the length of Phase Sickness (0.25 seconds).

Moss Covered Shoe

  • Upon exiting Instil Fear, gain a small movement speed bonus for 10 seconds (5% movement speed)

Blood Stained Teddy Bear

  • After putting a survivor into Paranoia, their aura is revealed to you for 4 seconds.

RARe ADD-ONS:

Handheld Camcorder

  • Considerably reduces the the time it takes to enter or exit Instil Fear (0.4 seconds).

Collection Of Drawings

  • Considerably reduces the cooldown of Phase Walk (3 second).

Etched Symbols

  • Considerably reduces the length of Phase Sickness (0.5 seconds).

Child's Hoodie

  • Considerably reduces the time it takes to cast Phase Walk (0.5 seconds).

Dark Fog

  • After successfully hitting a survivor who is not Paranoid with a basic attack, their Paranoia gauge will fill by 30%.

Very RARE ADD-ONS:

Brand New Video Camera

  • Adds another Paranoia effect that can be randomly selected:
    • The Tall One can see the survivor's aura while the survivor is repairing a generator and is within 40 metres.
    • The Tall One's terror radius and chase music returns to normal for this survivor until calmed.

Raven Bone Fragments

  • Adds Another Paranoia effect that can be randomly selected:
    • If the survivor is within 8 metres of any alerted birds they will scream, leaving a notification of their position for 5 seconds as well as slowing their movement speed (10%) for 5 seconds.

Operator Symbol

  • After Phase Walking, your red stain will be invisible to survivors for 5 seconds.

The Note

  • Considerably reduces the time it takes to make a survivor Paranoid (1 second).
  • Increases the amount of pages to collect to 3 when a survivor becomes Paranoid.

Ultra RARE ADD-ONS:

Empowered Tendrils

  • You cannot Phase Walk
  • While in Instil Fear
    • You now can now move at 4.2m/s
    • While stalking you move at 3.8m/s
    • You can walk over short objects (any half wall object) including vaulting positions and pallets
    • You can now lunge, but at half it's default range
    • Instil Fear takes 0.2 seconds to enter and exit and cannot be affected by add-on


Child's Eyes

  • You can no longer enter Instil Fear
  • You no longer suffer from Phase Sickness
  • Phase Walking has no cast time
  • Increase the cooldown of Phase Walk by 10 seconds


Wrap Up:

There you go I guess. I had fun making it. The idea of the killer is to basically try and catch survivors off guard by phasing ahead of them and smacking them, which is why he has 110% movement speed.

The whole paranoia thing is a theme with slender man and I wanted that to be a power too. It works similar to doctor which is fine as doctors static shock can directly help in a chase, where as paranoia is meant to distract survivors/make it hard for them when they are sitting on gens.

Post edited by EchoNine on