Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Why is no one talking about med-kit buffs?
I know instant heal got nerf, but no one is gonna use it every game right?
- unless you are, then I have no respect for you, don't even comment here you criminal scum
For almost every med-kit, they buffed the speed of healing others massively,
especially Ranger Med-Kit, not only you heal others super fast, it now increases self-heal speeds too.
On top of that, some of the add-ons are finally usable,
Needle & Thread and Sponge for example, were dog ######### before this buff, it is now viable.
So far I'd say it's pretty decent buffs, it is a buff to all survivor who are not douchebags
Comments
-
because they Nerfed charges of green medkit maybe pharmacy should be buffed to a purple medkit
2 -
I haven't paid close attention, but the speed buff is for others and even the strongest kit will only heal one health state if I understand it right.
The buffs are pretty marginal from my pov as a killer main who focuses on gens rather than heals.
0 -
I fail to understand how not acknowledging a buff is a bad thing. Maybe people feel ok with the buffs so they have nothing to add.
As for “insta” heals being nerfed, yeah none of these buffs are anywhere near as powerful. No matter how you spin it, there is nothing “insta” in the add on category for survivors anymore.
0 -
Typically I bring medkits with atleast 1 charge add on every game instead of self care.
I only use med kits on myself unless It's a pressure situation ie. getting a slug up with killer nearby.
Will be pretty useful in these situations but they aren't that common.
0 -
How many charges does it take to fully heal
0 -
16.
Where does it say it increases speed on self healing?
Never mind. I missed it on the green med kit. Not really worth a big conversation. They nerfed it as much as they buffed it.
0 -
It says replace item efficiency with increased self heal speeds at +50%
0 -
Im really sad about Green Medkit. Pharmacy is useless perk.
You can heal multiple times with Inner Strenght and 1 time with Pharmact.
0 -
Caught it after another read. Not even close to worth the nerf imo.
0 -
I very rarely use med kits outside of chests so I don't really care about these nerfs but usually sweaty swf use Insta heals so it ain't going to affect them too much
0 -
I like to use a green med kit with extra charges when I use one. Now they're pretty much useless to me.
0 -
I mean, the extent of how much I give a ######### about Medkits is Pharmacy, which has dropped from like 1.9 heals to 1 faster heal.
It means for a single heal it's better, but I lose the utility of speeding up healing others as well.
As for the others they're still pretty low charges, and only ~10% faster healing on others, I don't think it'll have much of an impact.
1 -
Insta Heal can no longer as it was before. This buff is great for solo players and maybe for SWF players.
Medkits get used pretty quickly even with addons.
Think about as having a clutch self care but not really having the perk equipped.
There are a lot of counters to prevent this obviously, since nowadays a lot of people don’t really use self care. I stopped even using it from how long it takes to heal.
Easy hits for you, bad for me. You guys have sb, nc, and a few others that counter healing.
It is not that big of a deal personally.
0 -
Well, Instaheals were a problem, not medkits by themselves.
Hopefully this change will be a slight nerf to the anti-heal meta, since an instant heal will not be as powerful, but there will be a lot more people who will use it still, I think.
Honestly, this isn't a big issue.
0