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Changing mori's

TheGorgon
TheGorgon Member Posts: 777
edited October 2019 in General Discussions

What if we buffed the cinematic, but nerfed the ease of getting the mori to work?

To kill you need to do this: As the Entity's thirst for blood arises, a last chance for the survivor is met. The following sequence will provide both sides 3 different skill checks of a different variant of difficulty for each skill check requirement met.

1st skill check: As big as the Brand New Part skill check.

2nd skill check: The size of the 1st Brand New Part skill check diminishes by 5%.

3rd skill check: A Hex skill check, needing both sides to forcefully hit a great skill check.

If all 3 skill check requirements are met by both, the killer and the survivor, it will result in a tie. A tie will result in the entity separating both bodies by a distance of 36 meters. At this time, the survivor has an additional immortality timer for 10 seconds after the entity separates both bodies. If the series ends in a tie (Ie; 1/3 for both) same thing will happen.

In the case that a survivor fails a skill check and the killer has hit 1/3 instead of the initial 0/3 from the survivor, ALL other skill checks will be cancelled and the mori will take place and kill the survivor. Same thing applies to every percentage. The one who fails, then if the following hits the skill check, the other side will get away. Consequently for the killer, the survivors will either dodge or grab something to quickly blind or hit the killer for 4 seconds. It will result in a stun.

What do you think?

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