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The perk nerfs (Idea)

rednas40
rednas40 Member Posts: 40

I saw some decisive strike idea's, but if they nerf decisive with a combination of no mither than it will be nerfed to hard.
So my idea:
If you have decisvive and you succeed the skill check the killer gets a hard skillcheck and if the killer hits it then the killer blocks the decisive strike. If the killer gets the skillcheck the killer can't hang survivors in the midle of the skillcheck (Or do any actions). The survivor gets exhausted to escape from the grasp for 60 seconds.

The skillcheck should make it fair for the survivor and killer. The killer can do something about it. If you were a killer and you saw a survivor on your back stabbing you with a piece of wood ( Idk what it is xd) and If you are fast killer and see it then why can't a killer block it but with a more harder skillcheck because you are carrying a survivor on your back.

The idea with exhaustion is that if you escape with decisive you can't sprintburst immediately away from the killer.

This is only an idea, but if you know something better let us know.

Sorry for the bad English,

rednas40

Comments

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  • Milo
    Milo Member Posts: 7,383

    "piece of wood" It's imaginary glass dummy...
    As for the nerf it's an idea. I like it i don't know about others tho

  • No_Mither_No_Problem
    No_Mither_No_Problem Member Posts: 1,476

    @TheXenoborg said:
    Skillchecks in first person mode while you're simultaneously pressing a bunch of buttons to carry someone to a hook while at the same time using your mouse to look around and hit someone, you have to press SPACE BAR to hit the DS skill check at the right time with your nose.

    So you’re saying that Survivors need to use their nose to vault/use pallets in a chase?

  • switch
    switch Member Posts: 489

    Make dstrike not drop survivor on drop and make the stun 5 seconds.
    They can all use it instantly.
    The right nerf for that broken perk.