The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Perk Suggestion

UnBeasted
UnBeasted Member Posts: 12
edited October 2019 in Creations

How do you guys feel about a perk which makes killers' footsteps more audible?

Perhaps adjust footstep sounds on different killer so smaller and stealthier killers have very faint footsteps and the larger killers have loud footsteps.

The killer can then have a perk which eliminates footstep sounds at max tier.

This can change up mind games at loops with walls you can't see past. Also the Demogorgon has very loud footsteps so you can easily tell which way he is going.

Comments

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535
    edited October 2019

    Well, if you hear my feet as loud as I do (looking at you Demo) I will NEVER be able to sneak up on you. IF one version of this perk is meta, then the other would be for the other side. They would end up just being there to cancel each other out. Iron Will and Stridor kinda thing.

  • ad19970
    ad19970 Member Posts: 6,405

    I mean if it would really hurt mindgames of killers at loops with walls you can't see past, than I would rather not have a perk like that. We need more mindgameable loops, not less.

    And if a survivor could tell where the killer is by hearing their footsteps, that would eliminate another group of mindgameable loops, which wouldn't be great in my opinion. Especially since most of those loops are only mindgameable as long as the pallet hasn't been dropped yet.