Totem Perk Suggestion
There should be a perk that blocks off totems kind of like the way Corrupt Intervention blocks off gens. There are plenty of perks that block off gens/slow them down like Hex: Ruin, Thrilling Tremors, Corrupt Intervention, etc. On the flip side, the only perk that exists to keep totems from being broken is Hex: Thrill of The Hunt. A perk like this could block off the 2-3 furthest hex totems from the killer for a similar duration to Corrupt Intervention. This could keep valuable hex perks from being broken in the first part of the trial, especially if a survivor spawns into the map too close to a totem.
I've literally spawned in as a survivor LOOKING directly at a Hex: Ruin totem that was just a few feet in front of me. This could also shake up the current killer perk meta even if just a little bit. Getting gen rushed as a killer is not fun at all and using Haunted Grounds doesn't work to make other hexes last. As a survivor, I find gen rushing quite boring. Two days ago, I played a solo queue match without any toolbox and gen rushed a killer, resulting in the match being over in under 6 minutes. I felt bad for the killer because I didn't even see her nor hear any terror radius the entire match. I'm willing to bet my left arm that she got the "Entity Displeased" rating and lost a pip. I would love to see this implemented as a teachable or general perk.
See you all in the fog! :D
Comments
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Very interesting Idea. Might make me finally run Ruin.
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