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The problem as I see it...

Xboned
Xboned Member Posts: 461

... is that survivors have more ways to recover lost health than killers have to regress generators.

While killers are technically invincible, that doesn't really matter if they're impotent. The survivors' goal isn't to kill the killer, it's to escape them. In that context, generators are like a killer's health bar.

You can repeatedly down a survivor and, as long as someone picks him back up, he'll live forever. The only way to kill a survivor is to hook or mori them. Even then, it needs to be multiple hooks in succession or long individual hooks (camping, which is punished with point reduction).

There are numerous perks designed to help survivors extend their lives, whether it be through recovering health or denying a hook (DS). And of course, they can always be healed by medkits, Self Care, or other survivors.

However, there's only one perk that offers semi-reliable generator regression: Pop Goes the Weasel (requires a successful hook). The ever-popular Ruin offers some regression, but only a trickle, and it's easily made irrelevant. Generators can be kicked, but that does very little damage and the regression can be undone with a quick tap.

"Gen rushing" would be less of a concern if killers had more ways to undo gen progression. Fewer killers would feel pressured to tunnel and camp just to slow the game down if they could actually slow the game down through other means.

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