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New Chapter - Into the Shadows

8obot1c
8obot1c Member Posts: 1,129
edited October 2019 in Creations

New Killer: The Monster


Weapon - Claws

Height - Tall

4.4 MPS


”There was a new kind of monster I saw, but only for a split second as he went into a locker. I didn’t know what to think. I didn’t dare open it or he would get me. It had to have been 20 minutes when I had the courage to go open it to find out he wasn’t there, rather behind me”


Lore - Brian was always teasing his younger sister, Susie, being that she was 5 and he was 9. He would always put gum in her hair and pull her hair sometimes even ripping out some. He would push her around and she didn’t like it. Their parents were never around to notice this so he wouldn’t get in trouble.

Susie became 16 when things were getting weirder. Brian would sneak in her closet and stalk her at night. She once saw him and freaked out screaming for her parents. His parents told him he needed to go to an asylum.

He stayed in there for 5 years and was going crazy. He pulled his hair out and eventually went crazy to where he sharpened his nails and teeth. He ripped off all of his skin to reveal muscle and bone. He broke out of the asylum seeking for his family.

In the middle of the night Susie screamed before going silent. Her parents went up to a gruesome scene. Her whole body dismembered and all her hair ripped out revealing her insides. They saw an open closet with no way of leaving the window.

People were reporting of children under the age of 12 going missing or sometimes girls that looked a lot like Susie being dismembered with their hair ripped out.

A bunch of people claimed to have saw this thing that they now refer to as “The Monster” seeing his face now started to decay and having different shades of blonde hair seemingly attached to his head.


Power - Realm Travel

You gain the ability to go into a locker and travel to other lockers within 32 meters (It will be highlighted by an arrow over it) and it takes 5 seconds to travel through one. You don’t have a terror radius and have the undetectable status effect when going into one. Once you exit it you have the Undetectable status effect for 2 seconds after. It takes 3 seconds total to leave a locker. If a survivor is in a locker that locker won’t be highlighted when you go in to travel. When you are within 8 meters of the locker you can here a misty sound around the locker.

Special Ability - Ambush

You can jump out of lockers and grab survivors jumping out of the locker. It takes 2 seconds to charge and he makes a distinct growl when he does it before taking 1 second to jump out and catch a survivor and put them on his shoulder. If a survivor tries to open a locker you are in, you will jump out for 3 seconds and the survivor runs.

Special Ability - Swipe

Holding down M2 (or LT on Console) will have you charge a swipe attack. Holding it down for .44 seconds will have you do a quick swipe going 180 degrees in front of you. If you hold M2 down for .65 seconds you will do a full swipe going 270 degrees in front of you. (This is not a basic attack) You move just at 4 MPS when you are charging.


Add-ons


Common

Broken Glass - Slightly (by 0.5 seconds) decreases the time to travel through lockers

Light Mist - Slightly (by 1 second) increase the duration of Undetectable status effect when leaving a locker.

Thin Hair - Slightly (by 0.25 seconds) decreases the time to leave a locker.

Finger Nail - Slightly (by 0.11 seconds) decrease the time it takes to charge Swipe.


Uncommon

Dark Mist - Moderately (by 2 seconds) increase the duration of undetectable status effect when leaving a locker.

Mist in a jar - Slightly (by 0.5 seconds) decreases the time it takes to travel through lockers and slightly (by 1 second) increase the duration of undetectable status effect when leaving a locker.

Door Knob - Moderately (by 0.5 seconds) decrease the time it takes to leave a locker.

Teddy Bear - Moderately (by 1 second) decrease the time to travel through lockers.


Rare

Night Light - When ambushing you injure the survivor instead of grabbing them. Gain 100% more points in the deviousness category.

Black Mist - Considerably (by 4 seconds) increase the duration of undetectable status effect when leaving a locker.

Needles - When a survivor leaves a locker within 48 meters of you they scream revealing their location.

Light Bulb Shard - Considerably (by 2 seconds) decrease the time it takes to travel through lockers.

Motion Sensor - Increase the area in which you can ambush a survivor (1 meter around).


Very Rare

Smoke Bomb - Considerably (by 4 seconds) increase the duration of undetectable status effect when leaving a locker and moderately (by 1 second) decrease the time to travel through lockers.

Child Hand - Moderately increase the distance of Swipe (0.5 meters)

Glass Vase - Tremendously (by 3 seconds) decrease the time to travel through lockers and Moderately (by 1 second) increase the time to leave a locker)

Pillow - Considerably (by 4 meters) decrease the distance at which survivors hear the misty sound.


Ultra Rare

Susie’s Coffin - When leaving a locker survivors are exposed for 30 seconds. Tremendously (by 3 seconds) increase the time to leave a locker.

Door Key - Survivors auras are not hidden when entering a locker. Injured survivors auras are shown to you when in a locker.


Perks


Available at level 30 or higher.

Unsettling Presence

Uncommon>Uncommon>Rare

Your presence alone makes survivors tremble. Survivors actions are louder by 8 meters. When a survivor is in your terror radius, your terror radius is increased by 4/6/8 meters.

”There is just something wrong about him”


Available at level 35 or higher

Close Quarters

Uncommon>Rare>Very Rare

As everyone gets closer the walls close in slowly. 3 random generators that are the closest to each other are blocked off by the entity for 80/100/120 seconds. Only these generators can be blocked until the perk deactivates.

”He’s coming closer to us!”


Available at level 40 or higher

Signal Beacon

Rare>Very Rare>Very Rare

Interactions send you signals to scare more. You can tell the progress of generators within 32/40/48 meters of you based on the intensity of their aura.

”I guess this is it then? We are going to die”


Madison Ramirez

Color - Black

Gender - Girl

Lore - A caring mother, Madison would always enjoy having breakfast with her 6 year old child and seeing her drawings. It was the best she could do after getting divorced 4 months ago.

Madison heard of the news and was shocked. She didn’t want her child to be taken by “The Monster”.

She decoded that her child should go over to her Grandma’s place in a different country. As she packed her things she thought she could hear a sound coming from the closet, but it was ignored.

They made it to the airport where the father took her and he knew what was happening as well. This might even give her enough time to do her online job and make a bit more money.

Madison made it back home at night and was restless. She didn’t realize she went to sleep on her child’s bed and not hers.

Suddenly, she woke up to a noise coming from the closet. She was hesitant to open it. Every step she took it got louder. Finally she opened it and the noise stopped. She saw a woodsy area with a campfire in the middle. She turned to go back to realize behind her was woods as well. Then to realize the door disappeared and there were people at the campfire wanting her help to escape.


Perks


Available at level 30

Awakening

Uncommon>Uncommon>Rare

You stay alert for noises that might help your survival and keep your eyes on them. When you fast vault a window you see the killers aura for 5 seconds. Awakening has a cool down of 60/50/40 seconds.

”Keep your eyes open for danger”- Madison Ramirez


Available at level 35

Regulation

Uncommon/Rare/Very Rare

Things need to be working in order for success. Regressing generators are shown to you within 32/48/64 from you.

”As long as things work out we are all happy”-Madison Ramirez


Available at level 40 or higher

News Spread

Rare>Very Rare>Very Rare

You are quickly trying to spread information to warn people. When you start a chase with the killer your aura and the killers aura is revealed to all other survivors for 4 seconds. Survivors outside of a radius of 48/40/32 meters from you reveal their aura and the killers aura when starting a chase. News Spread has a cool down of 60 seconds.

”He’s in here!”- Madison Ramirez


Edit: Map


Fallow Culdesac | Haddonfield (Variation)


A culdesac with surrounding houses. Generator in the middle of it where there are cars with pallets around them. Houses have many vaults and windows that are randomly blocked off. There are 7 houses surrounding them. 4 of them have generators. Killer shack is a corner with a possibility of spawning basement. One of the houses (House where Susie died) also has a chance of spawning a basement. There is another house (Not the 4 with generators inside) has a different basement similar to the one in Freddy's realm. it can also spawn a generator and a totem. Another corner has a park. That also can have a generator or the one killer shack can. If the 2 generators are there that means a house that had a generator doesn't. Certain rooms are blocked off and in order to access them you have to do the generator inside. The basement house with a generator has a room that opens by doing the generator that also has a way of leading outside. It contains a chest inside. Another house has a garage that opens if you do the generator. Most of the unlockable rooms have lockers in them. There is shrubbery in the middle and some plants on the front of houses. Playground has a pallet maybe 2 and killer shack always has 1. One exit gate is at the end of the street that is blocked off by barricades. Another can either spawn on the farther wall by the Killer shack or on the farther wall by the playground. There is a pallet at the end of the street and it always spawns.


Thank you for reading this feedback would be appreciated (since I worked harder on this than most of my chapter concepts)

Post edited by 8obot1c on