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Why is the killer community so toxic and so coddled by the Devs?

Honest question. Survivor perks seem to get nerfed all the time in this game in the name "balance" but killer perks never get nerfed no matter how powerful they are. MoM was not that big of a deal and I rarely ran it, but now its just another of the many completely useless perks. The DS nerf was even bigger, but at least that is sort of anti-tunnel now I guess? Seriously though it does seem like the killer community is much more vocal in this game and they seem to always get their way. It is no wonder the queue time suck so bad and why I rarely play killer even though its easy mode at least at mid to high ranks. The only challenge is waiting for a game.

I've played off and on for a while and I can't understand why the game still isn't balanced at all. The main issue I'm talking about is playing SWF vs. running solo. SWF games(when my friends do play) I can sport an 80-90% win/escape ratio, but solo its 15-20% maybe and honestly if I don't survive usually no one in the game survives. I would estimate a full 80% of non SWF games end with the killer getting 4 kills. Everyone always talks about camping like JUST DO GENS AND WIN EZ. But is it for a non SWF game? Sure in SWF a camper will pretty much always just get 1 kill, but in solo games camping is pretty much an automatic win for killer because by the time other survivors know a camp is occurring its really too late to get on gens and win the game. I propose to combat this situation the Devs either make voice chat available for survivors to even the playing field for non SWF or make it only in non SWF games so that the sacrificial timer either dramatically slows or altogether stops when a killer is within X meters of the hook. Maybe even make it a perk so we lose a perk slot for it, but something anti camp besides just kindred which has a short range we can run.

Camping is totally fine in SWF, because you can counter it, but in NON SWF it is game breaking and something should be done to make it a losing strategy in both instances not just SWF. I know I'm about to get flamed by the toxic killer community here(most toxic community I've seen in 20 years of online gaming anywhere), but every survivor main know camping is the biggest issue in this game for non SWF players. The DEVs should do something to discourage it. I'm not saying against the rules, but just make it so it isn't such a great winning strategy vs non SWF. There has to be something you can do to balance it out and make the game fun to play even when a killer decides to camp. I know it isn't the killers job to make the game fun, but it IS THE job of the devs if they want people to keep playing. I'm not saying that survivors should escape every game or even 70% of the time, but there should be balance between SWF and non SWF.

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Comments

  • arslaN
    arslaN Member Posts: 1,936

    Killers are a lot more vocal, in here at least.

    Mom and DS nerfs were completely justified, this is coming from a (mostly) survivor main.

    They said they were looking into "closing the gap between swf and solos" but I really don't know when are we going to get anything.

    I agree about the camping issue. Devs talked about making kindred base kit at one point but they decided not to. It would have been a good idea to close the gap imo.

    I also absolutely hate that I have to run ds to have a chance against campers/tunnelers. The game should punish more for camping, I shouldn't have to run perks every match.

  • Monlyth
    Monlyth Member Posts: 982

    I feel like a good way to discourage camping would be to provide more incentives for Killers to leave the hook, instead of punishing the killer even more than the game already does. I think a lot of killers camp because they know that the game's not going their way, and they see no other way to get a kill.

    If the gens are done (or close to done) and the exit gates are ready to open, then leaving the hook to try and down another survivor will take too long. By the time you get a down (Assuming you get a down at all), the other survivor will be unhooked, and all 4 survivors will likely escape. The killer knows this, so they're naturally reluctant to give up the chance to get at least one kill.

    I have one idea to address this: make it so unhooking a survivor takes longer if the killer isn't nearby, but it's still instant if the killer is nearby. That way, the killer can feel more comfortable with leaving a hooked survivor alone, knowing that the survivors will waste a fair amount of time unhooking their friend.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Not to mention perks aren't just nerfed left and right for no reason.

    Both Decisive Strike and Mettle of Man originally gave a free bonus hit to everyone using it, basically without any drawback. They destroyed the momentum of the game with little to no counterplay.

    If you look at the killer perks that are top meta right now, the biggest two by far are BBQ and Ruin.

    BBQ will probably not get nerfed at all. For one, it HAS been nerfed several times over the last year or so as many options for aura blocking have been added. Hiding behind gens, (iirc this was a bug which was kept, could be wrong though) the perk Distortion, and lockers blocking auras all let you completely nullify the perk 100% of the time if you choose to. Its 2 effects are also directly created to reward NOT tunneling and NOT camping, as going for different survivors grants you huge bloodpoints and you are shown targets to move away from a hook. Nerfing it would only lessen the reward for playing in a positive way.

    Ruin shouldn't be nerfed, it should be completely reworked. Survivors don't enjoy playing with it, and killers don't like relying on a gamble of a perk. The game momentum needs an overhaul or secondary compulsory objective, but that's a massive change. Gen speed can't just be lowered as we've already seen people start to bawl over the fact that Dying Light works in a slowing build now.

    Beyond that you have Enduring, which took the huge hit of no longer affecting perk stuns.

    Ideally many other perks would exist at a usable level, but a meta is always going to exist and they can't just kill perks and obscenely buff others to force the meta to change.

  • Danielgdp3
    Danielgdp3 Member Posts: 452

    I honestly stopped reading when I saw Mettle Of Man wasn't a big deal...

    But just an fyi killer perks do get nerfed also, did you not notice the Enduring Nerf?

  • Usui
    Usui Member Posts: 531

    You're hilarious, she's been absolutely broken since release, go check how long ago that was.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    And you've been absolutely Biased every time i've seen you, including expressly declining to see information that proved you wrong.

  • We generally don’t care about solo survivors, but we demand nerfs because SWF teams can steamroll even some of the best killers without much effort

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    Honestly I just wanna applaud how well you framed and said that. I also agree with you.

  • Kebek
    Kebek Member Posts: 3,676

    Educate yourself and see that devs constantly balance the game for BOTH sides. Old NOED was nerfed, unrelenting+STBFL combo was also nerfed and many others as well.

    Yes it would be nice if devs finally adressed how brokenly strong SWF is and gave them some drawback while also buffing aspects of solo survivors but such changes will takes years to implement as is a tradition with DBD.

  • jeyers
    jeyers Member Posts: 275

    Killers cry harder than survs do.

    It is that simple.

    Or most of the devs play killer themselves, like how in wow the devs played mage so mage would always be good.

    But there clearly is a bias in this game and its a problem.

  • Mochan
    Mochan Member Posts: 2,886

    Killers aren't being coddled, Survivors were just powerful out of the gate and a lot of nerfing is being down to bring them down to a more balanced level with killers.

    It may seem like Killers are getting a lot of goodies and survivors are just being nerfed left and right, but it's necessary for the health of the game. That said I think BHVR could do a much better job of it; some of the calls they are making are questionable.

    SWF is something BHVR has no answer for, people have been complaining about it for ages (from both sides) but BHVR has no idea how to resolve it while maintaining their own mission objective: which is to keep SWF in the game because it brings in more players.

    It's a riddle that will probably never be answered, and BHVR does not want to do the common fix suggestion most people have (make some perks baseline for Survivors to bridge the gap between SWF and Solo).

  • martin27
    martin27 Member Posts: 700

    Yes because survivors will never bully level 1 killers just trying to do their daily objective like they've just done.

  • Ryuhi
    Ryuhi Member Posts: 3,814

    I got 29 killer dailies in a row. I only had actual builds for 3 of them. felt bad man

  • Gravnos
    Gravnos Member Posts: 105

    This entire community is too toxic and needs to play more of the other role. Something about this game just makes people forget there's a human looking to have fun on the other side of the keyboard.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535
    edited October 2019

    Also, just for how you think Killers are "coddled"

    Enjoy. This will prolly make your biased heart happy.

    Edit: INB4 "Oh that's a streamer... they don't couuuunttttt." Its a video of game play. An example.

  • SteelDragon
    SteelDragon Member Posts: 745

    you want to know why it is constant "nerf survivors buff killers" is because THIS USED TO BE THE GAME WHEN IT RELEASED

    all survivors and killers who have played since then can agree on 1 question "how did killers ever down anyone back then?" there was TRUE infinites, no entity blocker, old DS, no bloodlust, fast vault everything etc etc etc. so when you see this and it has taken 3 years to get to the current spot where survivors are still the power role, you begin to understand the mentality of "nerf survivors buff killers"

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    This is very true

    As someone that played in 2016-17.... This is so true it's not even funny. It made me quit the game till Legion came out.

  • mistar_z
    mistar_z Member Posts: 857

    The was survivor favored for 2/3rds of the games life. People eventually stopped playing killer and nobody could found any matches.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    Swf cant be "slightly adjusted" because there is no difference between swf and solo ingame.

    And if there were, they'd go back to lobbyjumping until theyre "4 randoms".

  • Mochan
    Mochan Member Posts: 2,886
    edited October 2019


    I can't even remember the last time I got a Survivor Daily. It's been like two months now and I've been trashing killer dailies every day, only to get more worthless killer dailies.

    I'm a Survivor Main.

    Daily Rituals are dead to me. An utterly useless, wasted, pathetic excuse for a feature.

  • Mochan
    Mochan Member Posts: 2,886

    I mean, I'd play killer more if it didn't take 10 minutes for me to find a game. But since it does.... and it's only been getting worse throughout the year.... I have stuck to playing Survivor almost exclusively for a while now.

    I am saving up the Mori Daily Rituals in my daily rituals board for shits and giggles.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    It takes you 10 minutes? I've been having alot better luck lately.

  • Awakey
    Awakey Member Posts: 3,145

    Oh, you got camped?

    Too bad that's a legitimate strategy.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    Also, for camping, let's not get "Face camping" and "Oh the hook is in my gen patrol" confused.

  • Awakey
    Awakey Member Posts: 3,145

    Mostly an ineffective one. Sometimes it's the right play.

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    Survivors needed more nerfing than killers did, simple as that.

    If you're dying to camping, I'm guessing you're pretty low rank. Try bringing Kindred. It counters camping and is also helpful for making sure the team doesn't take too long to rescue you.

  • TheUnendingNightmare
    TheUnendingNightmare Member Posts: 1,172

    Wait wait wait...the *killers* are toxic ?

    Survivors have; insta-heal, BT, DS, DH, Lithe, SB, MoM, Spinechill and even an aura reading perk for finding the hatch! You guys have insane unbreakable loops, pallets respawning every 30s/60s, etc.

    Who's toxic again ? Clearly you have not been a red rank killer who isn't Hillbilly.

  • Your own post proves your complaint to be false. You claim the devs coddle killers but then say you escape 80-90% of the time in SWF. Doesn’t seem like killers are coddled too much to me based on those numbers.

    If you have such a low escape rate solo then no offense, but you’re very boosted by SWF and aren’t very good at the game.

    Regarding toxicity, it exists on both sides, but survivors are on a whole different level.

  • oxygen
    oxygen Member Posts: 3,322
    edited October 2019

    To be fair that has nothing to do with "toxicity", or shouldn't anyway.

    Using strong stuff be it perks, items, addons, strategies and so on isn't toxic, but being an unpleasant jerk is pretty "toxic". If it's in the game and working as intended it's fair game, but there's never any reason to be a rage goblin in post game chat or anything like that.

  • Theoretical_Heart
    Theoretical_Heart Member Posts: 398

    NOED

    IRON GRASP

    UNRELENTING

    SAVE THE BEST FOR LAST

    BRUTAL STRENGTH

    Have all received nerfs in the past.

  • Kenshin
    Kenshin Member Posts: 912

    you mean survivors i guess.

  • Mochan
    Mochan Member Posts: 2,886

    Not all the time. Sometimes 5 mins, long end is around 10 mins. Sometimes I grind some coffee beans, heat the water and brew the coffee and when I get back I still haven't found a lobby.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    Isn't it great to have opinions on stuff but put arbitrary numbers on them?

    Thankfully, I don't need arbitrary numbers, I have actual data.

    Let's see it.

    So the killer got a 4k 44% of the time.

    I guess it's pretty close to the what? 90% you said? 80%?

    And I survived 34% of the time.


    Isn't it great to have actual data?

    But wait...there's more

    These are from behaviour


    Is there anything else that needs to be said?

    Or is this clear enough for you?

    I feel you, I wish I got more survivor dailies too. Or that the ones I got wore worth at least 30k...

  • Hoodied
    Hoodied Member Posts: 13,020

    Nurse literally just got nerfed

  • TheUnendingNightmare
    TheUnendingNightmare Member Posts: 1,172

    So it isn't fair to say those survivor perks are toxic but the perks related to killers that buff certain strategy are toxic ?

    Your sentence made my IQ drop a little.

    Also, please refrain from using kindergarden insults like "rage goblin" when first I'm not even mad and two at least go for something better we're all adults no ? ;)

  • CrispyChestnuts
    CrispyChestnuts Member Posts: 175

    What is "winning" in this game? All of us are trapped in this purgatory forever, no matter if we survive or not. Death is not an escape. I've "won" as killer if I get more bp than at least three other people, and "won" as survivor if I get more bp than two other people.

    Also the title of this thread made me laugh hard. My advice to everyone in every game is if you think something is op, try it out. You'll find that it isn't almost every time, and if it is, now it's op in your favor.

  • TheUnendingNightmare
    TheUnendingNightmare Member Posts: 1,172
    edited October 2019

    The Doc is one of the weakest killer tho...

    I'd like to see the amount of wins Hillbilly has.