http://dbd.game/killswitch
you will love this idea. (Hex:ruin)
after watching some killer gameplays i noticed that the ruin goes down sometimes instantly not just on these gameplays even i spawn sometimes next to the ruin.
if that happens it makes ruin kinda useless and its just a waste of a perk slot, so i thought about buffing this a little bit.
After Hex:Ruin get cleansed it will stay still activ
Tier1 : 60 seconds
Tier2: 90 seconds
Tier3: 120 seconds
i wouldnt mind this buff as survivor main, i do the gens already with ruin and a lot of red ranks do the same.
the only ones who would suffer are the baby survivors (dont take baby as a offending, i just dont like the word noob)
it would be a great buff to the ruin even if it gets destroyed at the beginning it could still do some work and it wouldnt be a waste of a perk slot.
and to be fair 2 minutes? its nothing and you can still do the gens with ruin.
let me know what you think about this idea.
Comments
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title is a lie
stop survivors from spawning literally 10 meters from a hex
nothing more
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that will fix nothing.
you dont need to spawn next to the totem.
the totem spawns work like rng, it spawns either on spot A or spot B
and survivor you just need to go and look in these areas.
maybe you dont like this idea, but other people maybe do.
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You could also make it like corrupt intervention. Players just can't cleanse it until a certain time goes by.
But I don't know... It's a neat idea.... but I just don't know about it. When a totem gets cleansed it makes a big notification to all. But if its still active then the notification needs to stay up... which can get confusing I think. If it's still up, you'd think the totem isn't cleansed then. I suppose the hex would need to have a countdown timer on it.
To me using a hex there is a risk it will get destroyed. However, a big issue is just map placement. The dev's are making them WAY harder to find, which is actually quite good on some maps.
So, I don't know. Something to think about though.
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I like this.
It stays active, then it's cleansed and has the same cooldown bar over the hex icon that exhaustion does. That way it isn't a total waste of a slot if it goes down in 10 seconds because someone spawned on it.
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the difference between me and other survivor mains is, i dont just open my mouth when its just in my favour. i can speak about balance while being a survivor main.
but belive what you want, i dont need to prove anything.
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I like this idea.
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I'm not sure about the idea, just cause I don't know how it would work in game... But can I say that I love your attitude? I like that you see both sides and will speak up for both.
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