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Good Spirit Perk build

I'm looking for a new perk build by the spirit. At the moment i use Spirit Fury + Enduring and haunted ground + devour hope. For the poeple who don't understand:Good player see a Spirit and Spirit often use haunted ground so they won't destroy my totems but in this time i stack devour hope and if they want to destroy a totem is it with 66% the wrong one. So i look a perk wich can do also something similiar.

Thank you for the help

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  • FireHazard
    FireHazard Member Posts: 7,317

    @Spirit_Billy

    I'm gonna just keep re-using this for anyone who needs a build or guide on how to use The Spirit. It's still solid for multiple people to use, and i'd like to give you it as well.

    HERE'S THAT GUIDE

    So, first i'll give my personal advice than recommend you to a video that might help you out. Back in the day, I had a really hard time learning Spirit for some reason, than I found this video and it helped me out a bit with understanding some stuff. It's a little dated, but it'll still prove useful to you.

    Anyways, personally you'll want to focus on using perks that work well with The Spirit, perks like BBQ for the aura readings which will help when phasing, Save the Best for Last which can be INSANELY GOOD with The Spirit, especially when you get a fully stacked STBFL when using your phase walks or just normal hits...

    You also need to know when you phase, the Survivors leave scratch marks which are somewhat reliable, but they also move grass and corn and such when they run into those objects... So that'll give you a better idea of where they'll be and go when you're phase walking.

    Be aware, some Survivors know this and they also manipulate the scratch marks by running in one direction than walking right back to your husk to avoid being hit. You'll know if a Survivor does this the first time around, than you can bait it out or even walk out of phase early to meet them up at a closer distance since they're walking back to you.

    This doesn't work well when they're injured, you can still hear them when they're injured. perks like Pop Goes the Weasel also work well with her since she can cover distance over the map pretty decently... so it's good to to have PGTW to break any generators you chased Survivors off beforehand...

    You can try using perks like Stridor which help you hear Survivors breathing during phase walks as well as giving you the potential to better track people during a phase walk chase.

    Hearing Survivors breathing really does improve chases, and it can even help track Survivors that use Iron Will as a counter against The Spirit. Note, if you decide to use this perk you shouldn't rely on it heavily. As if you grow too dependant on the perk than you'll use it as a crutch rather than assistance with chases. (Meaning you'll grow dependent on the perk and require it to even play The Spirit... It isn't that severe though it'll just make you get used to not the default settings on the games noises with Survivors.)

    You can also use perks like Bloodhound to better track Survivors blood stains when they're injured during a phase walk, and perks like Predator that bunch Scratch Marks closer together and give you a better idea of where they're going when they run away.

    THE RECOMMENDED VIDEO TO HELP YOU WITH ALL YOUR SPIRIT QUESTIONS AND ISSUES

    This video will for sure help you out with some issues and even give you some basic and or advanced phase walking tips. (Note, the intro is pretty loud for some reason... not like extremely loud just decently loud)