Gen rush
As a killer main i am tired of 5-6 minutes games beacouse i don´t have ruin or bbq and chilli , devs i think u should add more objectives to reapir gens or add more time beacouse is really frustrating when u play fair and all of them get repaired so fast , by improcing them i think it could be fun beacouse right now is so easy to get gens done especially when they are in Survie With Friends. Let me know what you think!
Comments
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Just De-rank back to 20
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Dont worry ruin wont do much it usually gets destroyed in the first minute of the match, survivors dont even need to search for it they usually spawn in front of it.
BBQ doesnt really help you unless you play HB or nurse i use it for x2 bp.
Gen rush cant be stopped.5 -
@switch said:
Dont worry ruin wont do much it usually gets destroyed in the first minute of the match, survivors dont even need to search for it they usually spawn in front of it.
BBQ doesnt really help you unless you play HB or nurse i use it for x2 bp.
Gen rush cant be stopped.yeah i agree with ruin , but its up to the devs to take a look at gens and i heard in some streams that they will add new objectives , i am still waiting
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@sHAAN said:
@switch said:
Dont worry ruin wont do much it usually gets destroyed in the first minute of the match, survivors dont even need to search for it they usually spawn in front of it.
BBQ doesnt really help you unless you play HB or nurse i use it for x2 bp.
Gen rush cant be stopped.yeah i agree with ruin , but its up to the devs to take a look at gens and i heard in some streams that they will add new objectives , i am still waiting
from what i've heard a while ago they said that they wont add any main objectives in the game, again this was about a year ago so they can change their minds.
Its impossible to balance out the the game time if they dont add another main objective besides gens.0 -
5-6 minute games? Wait till you have 3 minute games!
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@Someissues said:
Just De-rank back to 20He won't be able to do that next patch.
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Easylife said:
@Someissues said:
Just De-rank back to 20He won't be able to do that next patch.well rank 15 should be sufficient then too
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@Easylife said:
He won't be able to do that next patch.Derank back to 15 is the same
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Actually the fix is to never rank above 16, that way you can derank to 20 and then back to 16 and repeat.
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@powerbats said:
Actually the fix is to never rank above 16, that way you can derank to 20 and then back to 16 and repeat.
I saw that from ranks 20 to 16 you could not depip at all. only safety or pip.
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@powerbats said:
Actually the fix is to never rank above 16, that way you can derank to 20 and then back to 16 and repeat.
And how do you de-rank from 16-20? rank reset? because you cannot de-rank between 16-20 when the next patch comes.
Ranks 20 to 16 will never lose pips even if you leave the match on purpose.
If you do mean by rank reset you wont get many games before you have to bench yourself and not play anymore until the rank reset, not worth it.0 -
As someone who plays a lot of survivor, I think other objectives to do would be a good idea. I don't like just adding more gen time since doing gens is pretty boring as it is.
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Different objectives okay, increasing time for gens is a lazy and boring idea
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More objectives is needed... at the moment the game feels unfinished1
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Devs should rank up and try to play their game without ruin. They will understand how unbalanced the game is and really easy to repair all of the gens under 4 min.
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powerbats said:
@Delfador said:
Devs should rank up and try to play their game without ruin. They will understand how unbalanced the game is and really easy to repair all of the gens under 4 min.If you actually watched devs any of them you'd know they're almost all at high rank.
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@powerbats said:
@Delfador said:
Devs should rank up and try to play their game without ruin. They will understand how unbalanced the game is and really easy to repair all of the gens under 4 min.If you actually watched devs any of them you'd know they're almost all at high rank.
not-queen wasn't at high ranks I believe. She is generally between 7-20. I watch her.
I have seen a couple of others' plays and they weren't facing very good survivors at all. In one particular video, one of them was hag and couldn't down a survivor until the exit games were powered. I don't remember if he could down anybody at that game at all.
I am still not quite sure if they play the game at high ranks because without ruin the game goes super fast. They would notice that and try to fix this problem. Also which devs play at high ranks is also important. I am happy to watch their gameplay if you can share a link to their stream
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I'll have to look and last time pre reset of recently Not_Queen was playing at the rank 1-3 level I think. One of her followers asked who'd win her or 1 of the devs and she said the dev would celan the floor with her. She also commented that several of them play at high ranks so that they cn know the issues and are hardore players.
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@Ihatelife said:
Different objectives okay, increasing time for gens is a lazy and boring ideaThe devs are lazy though....
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@powerbats said:
@Delfador said:
Devs should rank up and try to play their game without ruin. They will understand how unbalanced the game is and really easy to repair all of the gens under 4 min.If you actually watched devs any of them you'd know they're almost all at high rank.
Considering what I have seen in certain youtube videos, I highly doubt that devs play their own game on such a lvl.
Have you ever seen the asia event where cote played hag? In case you missed it, its a real gem:3 -
@powerbats said:
I'll have to look and last time pre reset of recently Not_Queen was playing at the rank 1-3 level I think. One of her followers asked who'd win her or 1 of the devs and she said the dev would celan the floor with her. She also commented that several of them play at high ranks so that they cn know the issues and are hardore players.Somebody sent the video I was talking about. I also said that the devs who are playing the game are an important factor too. Queen is a community manager and doesn't have as much power as cote has and judging from the video cote is not a high rank player.
Dude, if any of the devs who can do something about the balance of the game played the game we wouldn't discuss this topic. You can be a survivor main or a killer main but you can't say that without ruin the game lasts long. It is unnaturally short and frustrating for killers.
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@Delfador said:
@powerbats said:
I'll have to look and last time pre reset of recently Not_Queen was playing at the rank 1-3 level I think. One of her followers asked who'd win her or 1 of the devs and she said the dev would celan the floor with her. She also commented that several of them play at high ranks so that they cn know the issues and are hardore players.Somebody sent the video I was talking about. I also said that the devs who are playing the game are an important factor too. Queen is a community manager and doesn't have as much power as cote has and judging from the video cote is not a high rank player.
Dude, if any of the devs who can do something about the balance of the game played the game we wouldn't discuss this topic. You can be a survivor main or a killer main but you can't say that without ruin the game lasts long. It is unnaturally short and frustrating for killers.
I'll have to dig through the video where she talks about the 1 dev being way better than her and i've seen high ranks killers just leave me facepalming.
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@powerbats said:
@Delfador said:
@powerbats said:
I'll have to look and last time pre reset of recently Not_Queen was playing at the rank 1-3 level I think. One of her followers asked who'd win her or 1 of the devs and she said the dev would celan the floor with her. She also commented that several of them play at high ranks so that they cn know the issues and are hardore players.Somebody sent the video I was talking about. I also said that the devs who are playing the game are an important factor too. Queen is a community manager and doesn't have as much power as cote has and judging from the video cote is not a high rank player.
Dude, if any of the devs who can do something about the balance of the game played the game we wouldn't discuss this topic. You can be a survivor main or a killer main but you can't say that without ruin the game lasts long. It is unnaturally short and frustrating for killers.
I'll have to dig through the video where she talks about the 1 dev being way better than her and i've seen high ranks killers just leave me facepalming.
Another good point. A lot of 'high rank killers or survivors' do not belong to high ranks. It is very easy to pip and rank up right now. If you want to see real high ranks, you need to get there within the first week or even within 2 or 3 days after the rank reset. To the end, it becomes mixed and a lot of mediocre players become rank2-1. If the rank system truly represented players' skill, a leatherface could not get single kill without hardcore camping.
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Unfortunately we can never expect devs to be highly-skilled gamers. Its just not going to happen.
What we SHOULD expect tho is for the devs to see the bigger picture, and not balance the game around what ranks they play at.
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Good morning from spain guys!, Thanks for the feedback and different opinions, but i just wrote this beacouse after playing alot of killer games i just got bored and frustrated of the gameplay and i am not talking about ranks i don´t care i just want a better gameplay experience , beacouse right now u hook a survivor if u are lucky enought it will take from 40 seconds to 1 minute or more. Once hook you have two choices ,you camp or tunnel till he dies or look for another survivors during that time . during that time gens will be done.
I am not a game designer but i think the gameplay should be balanced for both sides , adding new objectives could slow a little bit the progress.
Devs if u are reading this i would like a response from you
see you.
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I saw an idea on the steam fourms that gave a debuff to hooked survivors for a certain period of time after being unhooked, their repair efficiency would be reduced by I believe the original poster said 25%. Making games longer and actively going against tunneling. I quite liked the idea. What do you all think?
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@Techn0 said:
I saw an idea on the steam fourms that gave a debuff to hooked survivors for a certain period of time after being unhooked, their repair efficiency would be reduced by I believe the original poster said 25%. Making games longer and actively going against tunneling. I quite liked the idea. What do you all think?If tunneling is still the best way to win, I don't think it will change much.
Hook 4 people for a 25% repair reduction overall versus tunneling one person for an even better deal. Which would you choose?
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@Visionmaker said:
@Techn0 said:
I saw an idea on the steam fourms that gave a debuff to hooked survivors for a certain period of time after being unhooked, their repair efficiency would be reduced by I believe the original poster said 25%. Making games longer and actively going against tunneling. I quite liked the idea. What do you all think?If tunneling is still the best way to win, I don't think it will change much.
Hook 4 people for a 25% repair reduction overall versus tunneling one person for an even better deal. Which would you choose?
Depends on a number of factors really. How many gens are done, did I get smacked with DS for a really long chase etc. If I was early into the game with no gens or one gen done I would take the slow and even out my pressure and just play cleanup late game because it would be more enjoyable for me. If I had three gens done after that first chase then I would naturally tunnel making a more boring game but one where I can scrape out a kill. All depends on that early pressure and if the survivors use it or not.
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@Techn0 said:
Depends on a number of factors really. How many gens are done, did I get smacked with DS for a really long chase etc. If I was early into the game with no gens or one gen done I would take the slow and even out my pressure and just play cleanup late game because it would be more enjoyable for me. If I had three gens done after that first chase then I would naturally tunnel making a more boring game but one where I can scrape out a kill. All depends on that early pressure and if the survivors use it or not.I think people who are normally altruistic/polite killers would benefit, and it might convince flexible players. But filthy cheaters like me would keep tunneling to get the easiest results.
But overall, I don't think it would be a bad change. Just wouldn't do that much about tunneling, IMO.
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Yea survivors could have to find shovels and then dig a hole and stick their heads in it2
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chemical_reject said:Yea survivors could have to find shovels and then dig a hole and stick their heads in it2
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@Techn0 said:
I saw an idea on the steam fourms that gave a debuff to hooked survivors for a certain period of time after being unhooked, their repair efficiency would be reduced by I believe the original poster said 25%. Making games longer and actively going against tunneling. I quite liked the idea. What do you all think?not bad idea and would beneffit make your choice
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@Paddy4583 said:
Tsulan said:5-6 minute games? Wait till you have 3 minute games!
Yeah but you DC after 3 minuets, he’s referring to an actual full game
I´m also refering to an actual full game on high ranks. Someone loops you for 3 gens and then dc after failing his DS. Was that you?
Be honest please.1 -
Tsulan said:
@Paddy4583 said:
Tsulan said:5-6 minute games? Wait till you have 3 minute games!
Yeah but you DC after 3 minuets, he’s referring to an actual full game
I´m also refering to an actual full game on high ranks. Someone loops you for 3 gens and then dc after failing his DS. Was that you?
Be honest please.
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There needs to be more for the survivors to do, I've seen an idea from someone saying maybe you've also gotta find gas cans before you can even start the gen. Don't make em too hard to find and use, just difficult enough to give killers some more time to get ######### done.
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I are tired from 3 or 4 min games too
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@Delfador said:
@powerbats said:
@Delfador said:
@powerbats said:
I'll have to look and last time pre reset of recently Not_Queen was playing at the rank 1-3 level I think. One of her followers asked who'd win her or 1 of the devs and she said the dev would celan the floor with her. She also commented that several of them play at high ranks so that they cn know the issues and are hardore players.Somebody sent the video I was talking about. I also said that the devs who are playing the game are an important factor too. Queen is a community manager and doesn't have as much power as cote has and judging from the video cote is not a high rank player.
Dude, if any of the devs who can do something about the balance of the game played the game we wouldn't discuss this topic. You can be a survivor main or a killer main but you can't say that without ruin the game lasts long. It is unnaturally short and frustrating for killers.
I'll have to dig through the video where she talks about the 1 dev being way better than her and i've seen high ranks killers just leave me facepalming.
Another good point. A lot of 'high rank killers or survivors' do not belong to high ranks. It is very easy to pip and rank up right now. If you want to see real high ranks, you need to get there within the first week or even within 2 or 3 days after the rank reset. To the end, it becomes mixed and a lot of mediocre players become rank2-1. If the rank system truly represented players' skill, a leatherface could not get single kill without hardcore camping.
A single kill by hardcore camping will result in a guranteed depip, the ranking system works pretty wellin that regard
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@Techn0 said:
I saw an idea on the steam fourms that gave a debuff to hooked survivors for a certain period of time after being unhooked, their repair efficiency would be reduced by I believe the original poster said 25%. Making games longer and actively going against tunneling. I quite liked the idea. What do you all think?Sounds like the idea from truetalent, it was posted in this forum too and survivors bashed that idea
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@Master said:
@Techn0 said:
I saw an idea on the steam fourms that gave a debuff to hooked survivors for a certain period of time after being unhooked, their repair efficiency would be reduced by I believe the original poster said 25%. Making games longer and actively going against tunneling. I quite liked the idea. What do you all think?Sounds like the idea from truetalent, it was posted in this forum too and survivors bashed that idea
IT could work but it wouldn't stop tunneling since the killer knows it's an easy hook if they got say borrowed time automatically with a 5 second sb but then 50% reduced efficiency to gens being repaired for 2 mins. It shouldn't be overall efficiency since nurses calling and tunneling would still be an issue.
I don't think having a reduced efficiency after an unhook is an issue per se since being hooked is a traumatic experience. It's how do you ensure it doesn't make things worse since the killer will know if it's overall reduced efficiency that's an even easier kill.
At high ranks doctors, nurses, billy,s the main ones with shapes and huntresses not far behind simply camp outside of terror radius and watch for the unhook. Most of these campers aren't going after gen progress either even when a gen is being popped close to them. They're also running make your choice so they get 2 easy downs and sacs.
I like the idea of a sprint burst after unhook being super strong similar to a surge of adrenaline allowing you to run like a madman for x seconds say 10-15. But the cost of that is like normal you get really tired/exhausted and have to take time to recover. So a say 2 min exhaustion debuff that makes you take more time to repair but also can lessen your skill check success zones.
If you've got a toolbox it can mitigate that but only back up to what you would have normally depending on the item and addons. After 1 minute of exhaustion your skill check windows get larger but still below normal size. So if you try and repair during that 2 minute window you run the risk of blowing the gen up and letting the killer know where you're at.
Now to really make this fair for the killers while you're under the exhaustion debuff you can't use any other exhaustion causing debuffs so no SB or anything like that.Since if you did you'd probably die due to exhaustion/over doing it.
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Inb4 "you just played bad as killer, git gud, i can stomp any SWF team ezpz. if you can't control gens you suck"
There's idiots that actually believe in this nonsense.
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@Doom_Punk said:
Inb4 "you just played bad as killer, git gud, i can stomp any SWF team ezpz. if you can't control gens you suck"There's idiots that actually believe in this nonsense.
This is actually not far form the truth both sides f the argument, I've seen bad killer at high ranks use the swf group excuse when it's all solo players. I've also been stomped by swf sometimes by my own bad decisions and other time because they just flat out outplayed me.
The idiots are those that refuse to accept that there might be some truth to some of what's being said and some of those that believe everything that's said.
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@powerbats said:
@Doom_Punk said:
Inb4 "you just played bad as killer, git gud, i can stomp any SWF team ezpz. if you can't control gens you suck"There's idiots that actually believe in this nonsense.
This is actually not far form the truth both sides f the argument, I've seen bad killer at high ranks use the swf group excuse when it's all solo players. I've also been stomped by swf sometimes by my own bad decisions and other time because they just flat out outplayed me.
The idiots are those that refuse to accept that there might be some truth to some of what's being said and some of those that believe everything that's said.
Gens are not in your control. It's up to the Survivors to choose how fast they want them done.
Gatekeeper is an emblem that you really have to pray the Survivors take their sweet time or you'll end up with nothing in that category.
I rush gens all the time. I get teams that don't rush the gens so gates take a while to power, other times I'll get teams that fly through gens in 3-5 minutes. There's nothing the Killer can really do about that.
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@Doom_Punk said:
@powerbats said:
@Doom_Punk said:
Inb4 "you just played bad as killer, git gud, i can stomp any SWF team ezpz. if you can't control gens you suck"There's idiots that actually believe in this nonsense.
This is actually not far form the truth both sides f the argument, I've seen bad killer at high ranks use the swf group excuse when it's all solo players. I've also been stomped by swf sometimes by my own bad decisions and other time because they just flat out outplayed me.
The idiots are those that refuse to accept that there might be some truth to some of what's being said and some of those that believe everything that's said.
Gens are not in your control. It's up to the Survivors to choose how fast they want them done.
Gatekeeper is an emblem that you really have to pray the Survivors take their sweet time or you'll end up with nothing in that category.
I rush gens all the time. I get teams that don't rush the gens so gates take a while to power, other times I'll get teams that fly through gens in 3-5 minutes. There's nothing the Killer can really do about that.
Totally true. Killers are at the hands of survivors' mercy right now. Especially if survivors man up and repair generators together, the killer has no time to catch, down and hook somebody and stop the generator that is being worked.
In the thompson's house map, I was repairing a gen with 2 other survivors. When we progressed the gen 40% nurse downed a survivor in the cornfield. The time between hooking a survivor and directly coming to our gen with her blinks was so long that we were able to finish the generator. That match lasted like 4 minutes. The killer was not a bad nurse btw. She didn't use ruin and didn't slug anybody and this allowed us to gen rush her.
I don't know what they can do but killers should not be at the hands of survivors' mercy right now. Survivors must feel the pressure to finish the objectives and get out the game as quickly as possible. However, even survivors try to not gen rush because they want more bloodpoints.
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@Delfador said:
I don't know what they can do but killers should not be at the hands of survivors' mercy right now. Survivors must feel the pressure to finish the objectives and get out the game as quickly as possible. However, even survivors try to not gen rush because they want more bloodpoints.
We gen rush because you have to in order to pip pretty much since it's a free for all and with so many maps now having gens only 1 person can work on if you don't gen rush you're screwed. Me I prefer to actually wait a the start to get my bearings so that i can scout where the killer might come from. I like to see where are my escape paths at, where are area si might be able to run to.
I see people at high ranks run around all the time and in plain sight in wide open areas basically saying here I am killer. For em I want to know where that killer is at or at least find someplace when I start moving that they don't have an easy target or los on me.
As a killer I try not to take the same route to a gen, I try not to look right at the gen I'm going to in case they've got spine chill. I don't always check the same gen the same way, sometimes Ill go far around it, other times the direct approach..I try and mix things up so I'm not predictable. I find I catch more people that way and I'll also try and guide them towards areas I know survivors are at. I don't always chase them in a straight line but sometimes slide to the side to guide them to where I want to.
The high rank killers that get me quite often do so because they tend to think like a survivor and not a killer when hunting. They also do what I said above and don't try and chase me directly but will cut the corner to where they think i might be going.
How many of the killers complaining do the same thing over and over again? Do you always play the same killer and same perks/items/add ons etc? If you don't choose the most optimum killer with the most optimum perks/items and add ons then the problem is more you than the game design.
I've been seeing people detroy with high ranked Hag's and Freddy's and they do it by not running the most popular perks/items/add ons.Some of the people that've commented about playing those champs have said how to do it but been ridiculed by some of the same people on here. I've been destroyed at high ranks by Trappers because they get the most out of them. Instead of going with that Mori because they see a steamer they use a map offering that's good for them.
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@powerbats said:
@Delfador said:
I don't know what they can do but killers should not be at the hands of survivors' mercy right now. Survivors must feel the pressure to finish the objectives and get out the game as quickly as possible. However, even survivors try to not gen rush because they want more bloodpoints.
We gen rush because you have to in order to pip pretty much since it's a free for all and with so many maps now having gens only 1 person can work on if you don't gen rush you're screwed. Me I prefer to actually wait a the start to get my bearings so that i can scout where the killer might come from. I like to see where are my escape paths at, where are area si might be able to run to.
I see people at high ranks run around all the time and in plain sight in wide open areas basically saying here I am killer. For em I want to know where that killer is at or at least find someplace when I start moving that they don't have an easy target or los on me.
As a killer I try not to take the same route to a gen, I try not to look right at the gen I'm going to in case they've got spine chill. I don't always check the same gen the same way, sometimes Ill go far around it, other times the direct approach..I try and mix things up so I'm not predictable. I find I catch more people that way and I'll also try and guide them towards areas I know survivors are at. I don't always chase them in a straight line but sometimes slide to the side to guide them to where I want to.
The high rank killers that get me quite often do so because they tend to think like a survivor and not a killer when hunting. They also do what I said above and don't try and chase me directly but will cut the corner to where they think i might be going.
How many of the killers complaining do the same thing over and over again? Do you always play the same killer and same perks/items/add ons etc? If you don't choose the most optimum killer with the most optimum perks/items and add ons then the problem is more you than the game design.
I've been seeing people detroy with high ranked Hag's and Freddy's and they do it by not running the most popular perks/items/add ons.Some of the people that've commented about playing those champs have said how to do it but been ridiculed by some of the same people on here. I've been destroyed at high ranks by Trappers because they get the most out of them. Instead of going with that Mori because they see a steamer they use a map offering that's good for them.
I have no problem with survivors who gen rush. After all, it is the only objective that the survivors have right? More you kid around, more pallets get destroyed, less chance that you will survive, I get it. However, you can't claim unless you are a nurse that if survivors want to finish generators as quickly as possible, you are able to stop them. It is not just possible. Maps are too big and there are way too much pallets. In certain maps even if you don't loop but throw the pallets and force the killer to break them, you will run him for 5 gens.
Your play style is kinda good but right now, survivors have no reason to be afraid of the killer. There is no reason for hiding unless it is your third hook or something.
Getting destroyed by a hag is okay because akiller can make plays with her. Getting destroyed by trapper or leatherface is kinda weird. It is not like I am never getting destroyed by them but when usually somebody is getting destroyed by these killers, it is more of his problem and fault. Killers can't make plays with leatherface he is way too simple.
Mentioning addons is not a great way to go. Killers can't have the addons that they want all the time. When people complain about hag and claim that she is too weak, they don't think about mint rag hag. With mint rag, she is way too powerful nobody denies that.
I agree with what you said about optimum perks. Yeah there are great perks for certain killers and they should be used for them.
I want to play mind games and force people to do stuff like force them to go some areas but as I have said when you try to do that, the game can be over if the survivors want. This is the problem. There is a chance that the game can be over within 4 minutes and even nurse sometimes can't handle this, if she is not very good. Average matches should take at least 8-10 minutes.
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Greetings,
i´ve seen a lot of thoughts coming from that post that´s great but i disagree with that argument ´´ if you don´t have optimal perks if your fault´´ well you will be right if the perks were free but you have actually to pay to get them. And i am going to say it again i don´t care about ranks i just talk about a desing problem. Work on gens now is easy its seem´s so calm, but i should be tense, scary, hard.. survivors seems too relaxing they are like trying to get the killer´s attention, killers are not feared and the only way to escape the entity provide in my opinion is just too easy0