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Is this enough to stop playing this game?
Comments
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Idk is it?
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Perfect game
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that's the one reason I don't like playing against huntress it's the obscene hitboxes
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Yes. I didnt even look at the video.
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My favorite is Freddy's hitbox. He swings 20 feet away and still manages to land his iron claws on you. Seems legit
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To take post from someone else:
"every killers M1 attack has the exact same range.
this also does not work with hitboxes, at least not from the killers side.
instead of the weapon having an hitbox, the game will mark a certain area in front of the killer. if a survivor's hitbox happens to be in said area, the game will automatically move the killer and his weapon into a position that will look like a solid and fair hit, and the survivor gets hit.
however, this only works on killers with a long weapon, like the original 3. if a killer happens to have a shorter weapon, like Nurse or Freddy, the weapon itself will not hit the survivor, though the survivor is in the marked area and still gets hit. now add bad latency to that mix and some hits look very ridiculous - for the survivor.
this is why it looks odd on certain killers, even though they have the exact same range as any other killer aswell. it just doesnt look like they do.
however, some killers actually do have a hitbox. those would be killers with a ranged attack like Huntress, Clown or Plague. their M1 works just as any other killers M1 attack aswell, but their projectiles have a hitbox that determinds weather you hit the survivor or not. however, since Clown and Plague arent really precise with their ranged attacks, you wont see any real problems with those.
Huntress on the other hand requires accuracy, and therefore her hitbox hits can sometimes look weird.
important to note here is, that the hatchet hitbox has the shape of a ball which, if it hits a survivors hitbox, will make the projectile hit. thanks to that hitbox, it sometimes looks like you clearly missed, though the hitboxes still collided.
however, this can not be changed that easily, due to the survivors hitbox being like a pill in their middle. this hitbox never changes, though the animations for the survivor do. as an example, if the survivor is running while injured, they bend forward quite a bit. having the ball hitbox of the hatchets allows you to still hit their hitbox, which remains unchanged in their middle going straight upwards (so its not matching the model) when you hit their body.
the devs once "fixed" the huntress hatchet hitbox, which made it exactly the size of the hatchet, which didnt allow for hits that clearly hit the survivor. you would just throw through a running survivors head without downing them constantly, which is why they immediately reverted that change.
if you want the Huntress hatchet hitboxes to be "fixed" so they are exactly the size of the hatchet, you will also have to adjust survivor hitboxes from their current pill form to a form that 1:1 equals the survivor's body. this however would greatly reduce the survivors ability to loop around objects, as they would have to run larger circles (due to their new arm hitbox) and would also tend to get stuck a lot more often.
you see, hitboxes are a difficult thing." from @Mister_xD
Also
Thank you, and have a nice day and have fun in the Fog.
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