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Taking One For The Team is the most Unorthodox achievement in DBD, period.
introduction
Hey! It's been awhile since I've actually posted anything regarding something... odd or interesting. But today, we'll be discussing why Taking One For The Team is one of, if not the most unorthodox achievement to complete in DBD. This is mainly due to how it works against everything you naturally do in this meta, and how it doesn't exactly work correctly when counting towards the achievement!
There are many more things to say, but we'll save it for the parts they're segmented to below! Without further ado though, lets discuss how this achievement is the longest, oddest, and most tedious achievement to complete in the entire game!
[warning before reading this post]
As you can see, the post is insanely long, so if you're not interested in reading certain segments of this post... than don't! And if you don't wanna read any of this post, than you can read the TL;DR at the end!
If I miss-spelled anything please forgive me... this took awhile to write up and it's pretty late so I'm tired.
the current meta
Now for one, we all know how the current meta works within DBD at this time. For clarification though, most of the meta is comprised around gen stopping perks like Ruin, Pop Goes the Weasel, Corrupt Intervention, etc. But that's not all, it also focuses on "2nd chance" perks like with previous iterations to the meta... except to a lesser degree since DS was nerfed months ago, and now has taken the spotlight off itself for the most part...
For Killers, the most used perks are Ruin, Pop Goes the Weasel, NOED, Nurse's Calling, BBQ & Chili, Corrupt Intervention, Thanatophobia (This is tied to certain Killers only though), and Dying Light now too! (Again, tied to certain Killers.)
Of course there are a few more that people would like to debate are meta, but this is most of them to count. These perks revolve around the idea of 2nd chances for loss of progress, countering healing, aura reading with no downsides, and gen reduction perks! This is the current meta, and this is what most Killers use at almost all ranks, but mostly Purple and Red.
For Survivors, the meta consists of a few different perks... For one, who could start off a meta list without mentioning Dead Hard! The most used perk in the entire meta. But to mention the rest, it would consist of Dead Hard, Borrowed Time (Not used as much anymore), DS (Post-Patch isn't used as much anymore), Self Care, Urban Evasion, Balanced Landing, Sprint Burst, Adrenaline, Iron Will, etc.
That's to name a few, but for the most part these are the most common you'll see. Most of the Survivors meta revolves around 2nd chance perks, as well as perks that revolve around stealth and anti-tunneling measures. The most used perk though is Dead Hard, mainly because of how it can increase loops for much longer because of it's invincibility frames it causes when used!
why the achievement works against this
Now, of course lets talk about the main point of this post... "Why does Taking One For The Team work against the meta? Doesn't the achievement revolve around helping others?"
Yes, the achievements main purpose is to of course rescue others while also taking hits for them in most cases after they've been unhooked... But here's the problem with that. Due to how the meta currently works for Survivors, it doesn't really revolve around it as much as you thing...
Yes, we have perks that are supposed to increase healing by 100% when you unhook someone... or perks that increase healing by 33% to help others out... or even perks that REVOLVE AROUND PROTECTION HITS! But here's the thing, most of the time if you're facing a Killer a say... Red or Purple, they'll focus on the unhooker I.E. you. They're not interested in tunneling the hurt or fully healed Survivor that was on the hook (Or at least 90% of them are not.) They're interested in going after you, which isn't what the achievement wants to happen...
The achievement thrives when the Killer actively tunnels the unhooked Survivor after they're unhooked... than it wants you to take a hit for them to count towards the achievement... Do you already see the problem here? Not only does tunneling need to happen... you also need to take a hit for them after they're unhooked.
Now, here's why this doesn't exactly work with the meta... the meta revolves around stealth, 2nd chances, breaking chases, etc... the only perk that rewards protection hits are We're Gonna Live Forever, and Mettle of Man. (I may forgot another perk but who cares)
These perks revolve around protection hits and safe unhooks for WGLF, but the issue is... not only are protection hits incredible inaccurate... they're also rare and almost impossible to pull off in regular matches unless you're wasting more perk slots to actively see where the injured Survivor is. And again, if the Killer is after YOU not the person who got off the hook, than the achievement is thrown of the window.
So not only do you need perks to track the injured unhook Survivor, you need a tunneling Killer that actively wants to keep downing the person they hooked and you need to block hits that're RIGHT NEXT TO THAT SURVIVOR in order to count towards the achievement and Mettle of Man if you're lucky... No, the perk doesn't count hits that're not absolutely right next to that Survivor, it doesn't count distractions, it doesn't count taking hits for other people who haven't been unhooked recently for the achievement, it's just quite a bad mindset and a very odd achievement overall. While it doesn't actively encourages tunneling, it needs tunneling to happen in order to thrive... Mettle of Man will work with any protection hit, while the achievement needs to take hits from recently unhooked Survivors.
the issue with how long the achievement takes
Now of course, what would I be doing if I didn't start discussing about how long this achievement takes to complete. I have no idea if this was the developers intentions when they released this achievement with Bill, but I don't think they understood how long the achievement would actually take to complete on a normal basis.
In regular matches like I said, you need a tunneling Killer to tunnel a unhooked Survivor so you can take hits for them to actually progress this achievement, that's the only way to really get "points" towards the achievement to complete it. This achievement isn't hard to do at all, as a matter of fact it's actually one of the easiest to do (in theory.)
But because of how inconsistent the hits need to be on the unhooked Survivor, the scenarios that need to happen for it to even count towards the achievement, most of the achievements being bugged so it might now count anything at all, the unknown time you have to take a hit on a "recently unhooked Survivor" before it doesn't count protection hits, etc, etc, etc...
This is kind of why you don't ever see anyone have 100% completion with their achievements list... it's because of this achievement that most people don't make it past 99% for months, it literally takes months to active take hits for unhooked Survivors over and over and over again, and what I already said about how inconsistent it is... it'll take a long, long, long time.
Here's how long its been for me to reach 183 points out of 250 on Taking One For The Team. I first started playing about last year from now, 22 days ago on October 1st 2018. It's been what... a year on the dot since I've had the chance to do this achievement.
And while yes I wasn't actively going for the achievement for most of that time because of how buggy it was with the points it gathered, and yes I'm not a Survivor main so there is that... that's still a long time to just barely be done with the achievement. But before you say "So why is this an example of you're not a Survivor main and you weren't actively working for it?"
The thing about that is... I did actually take some time to do this achievement during December... and because of how impossible the scenario needs to be for an average game to get the points... it never really happened obviously. Of course if you're in Green or Yellow ranks you'll see a lot of tunneling and camping because that's that rank bracket, it's mostly new players there. But even then... that isn't 100% of the time, and you need to be on top of the hit behind the Survivor to even get the hit...
Did I mention they need to be recently unhooked to? The time you have to take the hit is unknown also...
the issue with the requirements of this achievement
This parts gonna be pretty short, but this ones mostly to say the issues behind why the requirements of this achievement is the downfall of said achievement. (It also may sound the same as the segment above but who knows.)
You literally need a scenario with a tunneling Killer, this has been established... But while also needing this scenario that might not happen 100% of the time obviously (it's more like 30% out of 70% but it depends on rank.) Here's the issue with that, you need to unhook a Survivor who's on the hook, that Survivor needs to be targeted again right after the unhooking to work with the "recently unhooked" part of the achievement, than you need to follow the Killer and take the M1 hit or the M2 hit for the injured Survivor to get a point towards the achievement, but before that you need to make sure you're RIGHT next to them to take the hit or it'll not count it at all.
Also, the point you get might not even count because of how achievements are buggy... And you need 250 protection hits on a Survivor being tunneled off the hook... 🙂....
What?!? That's insanely unreasonable... Of course nobody actively goes and does this achievement, it's almost impossible to do sometimes!!! This is why nobody does this achievement, and why it's done passively for months... it's literally the most unorthodox requirements that need to happen under a blue moon to even get points towards.
I don't know why this achievement was given these... strange requirements, but it's obviously not the greatest ones since they're pretty hard to get... and they might not even count towards the achievement because most achievements are buggy, but that's another issue with the achievements itself on PS4, XBOX, PC, and maybe even the switch idk.
Lemme suggest something though...
A suggestion for some new requirements
Not really "new" but this should stay true to the achievement while also being reasonable in a way... This is how the achievement SHOULD work... You should gain points by taking protection hits from all Survivors that're about to get hit by the Killer with a M1 or M2... You shouldn't need to have a scenario where the Killer tunnels a recently unhooked Survivor and on top of that you need to take a hit for them 250 times...
You can keep the 250 protection hit requirement, or you can reduce it to 200 to be more reasonable... Either way, making it purely off of protection hits will make this achievement a lot more reasonable and overall will be actually finished more often by people. And HEY! It'll even encourage people to actively go take hits for others to get the achievement done, it'll get them outside of their comfort zone with the current meta if they don't active do that.
Yes, the achievement before did this... but you needed a tunneling Killer to do it... and it was unknown how long the "recently unhooked" part lasted... 1 minute? 30 seconds? the entire match afterwards? WHO KNOWS!
@not_Queen @Peanits @MandyTalk
I suggest this change to you three or anyone else who wants to come see it on the dev or mod team, of course this isn't a TOP PRIORITY CHANGE!!! and I'm not demanding you do it right away! I understand there are more important issues like getting the event and The Archives up and running for the community.
This is just a thought to keep in mind if you're interested... Or not... idc. I'll eventually get the achievement done anyways, I just wanted to suggest a change so people who want 100% in achievements don't need to suffer to get the requirements done...
tl;dr
The way the current meta works for Survivors and Killers revolves less around protection hits and more around breaking chases and 2nd chance perks that avoid taking hits in-general. Yes, Mettle of Man exists but that perk is incredible inconsistent and requires the user to take protection hits that were given right next to that Survivor like RIGHT NEXT TO THEM!
The achievement solely relies on a tunneling Killer to actively want to down someone who was recently unhooked... than you need to take a hit for them (Right next to them, not falling far behind while following them...) This means it'll not count if it's not next to them, distraction hits are not protection hits, etc, etc, etc.
Also, the requirement for the achievement to take hits from a "recently unhooked" Survivor is insanely vague... What does it mean by recently? Do you have 1 minute to take a protection hit? 30 seconds? 15 seconds? 2 minutes? WHO KNOWS!
This achievement is seriously the most unorthodox because of these requirements, and this is why nobody actively seeks to do this achievement because of said requirements... And while yes achievements don't really mean anything, if you want to 100% all achievements like I do, than you need this achievement done... Its been a year for me doing it on and on and I only have 183 points out of 250 to show for it to finish it...
Again, you need 250 protection hits from "recently unhooked" Survivors from a scenario that thrives off of a Killer that actively tunnels injured unhooked Survivors... Do you see the issue here? Such a strange set of requirements.
My suggestion to the devs Peanits, Not_Queen, and even some mods like Rizzo or Mandy... The change should be that the achievement requires solid protection hits... that's it.
It would just work off of protection hits for every Survivor in the match, and you can even keep it at 250 protection hits to complete or lower it to 200 to be more reasonable. This change stays true to the achievement, and will actually be finished by some people because it's not as demanding for a scenario to occur like that.
This isn't a DEMAND, you guys are bigger issues with The Archives, Supporting the community's issues, and the event overall right now... This is just a suggestion if any of you are interested in reading it...
edit
Also I heard that you need to be right next to the hook for it to even count at all, but it's unknown if this is true or not...
If it is, than that's an even worse requirement since you literally need to farm people to take hits while unhooking them to count towards the achievement... That's worse than hoping for a tunneling Killer...
But like I said, its unknown.
Comments
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Holy crap I came in here looking to see how to get the achievement (I'm clueless about achievements) and got smack on the face with a boatload of TLDR.
I am sorry for cluttering up your well-though post with a nonsense post but I just had to react.
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I'm famous for writing mock ups of essays on literally the smallest issues lmao...
Anyways, if you want to know how to complete the achievement you need to follow these really scenario based requirements that're almost impossible to get points towards in some cases...
You need to unhook a Survivor, that Survivor needs to be chased again by a tunneling Killer, you have an unknown amount of time to take a hit for that Survivor... it doesn't exactly say how long you have. it could be a minute, 30 seconds, 2 minutes, 15 seconds? Who knows...
Anyways, than you need to take a protection hit for that Injured Survivor... It needs to be a protection hit, not a regular hit, not a distraction hit, you need to take a protection hit...
Than you MIGHT get a point towards the achievement because the achievements sometimes bug out and don't count progress... Than boom! Do that 249 more times and you're done 🙂...
You see the issue here lmao?
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I personally don't go for achievements because if i try, i go crazy trying to do them. It happens when it happens, to me. I do see how hard it is and how others say how hard it it to get. There needs to be something done about it, but like you said it is kind of a non priority because of tge other things that are happening.
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Just something to keep in mind of course, it's not like... the omega priority issue of DBDs history ha ha.
It's just something I find odd if you actively seek to finish all achievements to 100% like I do... That's why i'm still at 99%, because of this achievement which takes insanely long.
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That does sound problematic! Thanks for the cliffnotes version.
There's only one achievement I really tried to do. The "Where did they go?" achievement, and let me tell you, it was hell trying to get that one because I don't SWF.
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I got that one when it was bugged, If memory serves you'd get the achievement either when you 4k a team, or you get it when only 1 escapes through the hatch. I don't know why it was like that for awhile, I just got it randomly by playing a regular match so it was weird.
This was changed for the current build of the game, but back than the Killer would get the achievement when that achievement is entirely for Survivors lol...
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This achievement was hands down the worst to get.
In order to get it I ran Borrowed Time for MONTHS, and because killers still love to tunnel I found the only semi-consistent way to get hit was to be completely suicidal.
Run up as the killer is hooking the survivor, take a hit as soon as they're done and unhook in the blade-wipe animation.
It was legitimately the only way I found that consistently counted for the achievement and also motivated killers to hit me more than the unhooked person. It meant I was throwing hook stages incredibly fast, and I still had to feel like a massive dick when they didn't go for me.
I really wish they'd change it because I hate that there's such a MASSIVE achievement that encourages playing in a way that's detrimental to your own team.
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You actually got it when every survivor jumped in, that is how I got it.
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I don't remember exactly how it happened, I remember someone escaped through hatch not the whole team doing it.
It was broken that's all I know. Now it's not, you need to actually escape with all Survivors going through the hatch... rather than before you just played a match as Killer and randomly got it.
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Yep, I’ve probably earned it five times by now lol
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I forgot about that, it also thrives when you farm other Survivors... That's another issue yeah...
Tbh it should just be changed to what I said, that being taking protection hits on any Survivor not just taking hits on a """"recently unhooked"""" Survivor. At least if they did this than Mettle of Man would be used for something again...
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Yeah basically...
The achievements act weird towards a lot of things, Wounded Healer (The achievement I got last night) took a bit of time to get also because it was bugging out and didn't count progress towards my heals...
So basically i'd play matches with No Mither risking getting one shot for nothing sometimes :)...
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LOL that was a thing? Hilarious.
BTW I just checked my achievements. I got Taking One for the Team a long time ago... apparently 6 months after I started playing. I guess that shows that I'm a Survivor Main through and through and I really do take one for the team.
I got it without even knowing about it lol.
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I mean, the difference is that for me it's been a year and it's still not done, you 6 months, you're a Survivor main and i'm not, etc, etc.
The fact it took 6 months though is still an issue lol...
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Haha yes! I only got it obviously because I'm a survivor main. And this was also the time when I was always running WGLF for bloodpoints, because you know that's the only way Survivors can earn decent BP. So I was unhooking people as David over and over, probably got tons of protection hits that way.
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Yeah, sadly I don't really wanna farm people for the points so I'll have to like... Just unhook someone and hope the "recently unhooked" means it lasts for a lot longer than "recently" or something.
Even then it's hard to get hit right behind a Survivor without accidentally sandbagging them.
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Had this done years ago. The main issue with it besides what you stated is how buggy the 'protection' hits are acquired. They are pretty inconsistent which also is the reason MoM is 100% useless and unreliable in its current state.
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Basically, I also heard it needs to be around the hook or it doesn't count but that's unknown to be true.
If that is true than that's even WORSE lol...
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I find it easier then killer adepts haha
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To each their own, you need to go through hoops for it all the same though.
At least with Adept its straight forward and you just need to play 100% efficiently with 3 perks. With this it's scenario based...
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Well the good thing is you can now use Borrowed Time unlimited times to save people this way so you don't have to feel bad about farming them.
I was a newb at this time and didn't really use Borrowed Time and I was definitely going for risky saves back then.
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To be honest, it's just one of those ones you just unlock with play time. The requirements on several achievements are ridiculously high, trust me. I know. I recently unlocked every single one of them. Taking one for the team just happens to be one like deep cleansing. Don't worry about racking up the points and it'll eventually happen naturally. But yes you'll have to play a bit of survivor to get it. My advice is to roll with a SWF team. You can play super unsafe and take hits while laughing your butts off as you die.
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yall really should get more BPs
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That at least is true, so it helps with the achievement a bit.
It's just kind of bad to have to rely on it and a method that a lot of people despise... That and hoping a tunneling Killer is in your match to even get points towards it idk.
it's just a weird requirement for such a niche achievement... that's why it takes so long.
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The thing is if you don't have a SWF team which most people don't... than you gotta rely on solo Survivors and pray they don't think you're farming them and they don't DC or suicide on hook.
Yes, I'm aware of how hard a lot of the achievements requirements are and some of them are bugged so it takes longer... but this specific achievement relies on some of the worst aspects to the game that a lot of people hate and constantly talk about...
A lot of Survivors hate getting tunneled off the hook, a lot of Survivors hate being farmed, and while the achievement doesn't encourage either to get the job done... it kind of thrives on it.
That's what makes it stick out more than all the other achievements, with how unorthodox and baffling the achievements requirements are...
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With WGLF they get about as much as a Killer does with a regular ardent offering...
I think?
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Average survivor game will get around 12k BP. A bad game will have less than 10k. A good game with an escape will be 18k to around 24k or so.
With WGLF survivor will usually get 2-3 stacks in a regular game. Getting 4 stacks is very rare and difficult unless you are forcing it and not playing optimally (and basically screwing your team to lose), so on an average game you'll get around 18k with WGLF.
Killers will easily make 18k without an offering. They only usually do less than 18k if they got stomped, which is not that common. Killers will still usually manage a kill or two even if they are kind of losing.
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Maybe in the future they'll increase the BP gain for Survivors a little but I doubt that.
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I agree, taking one for the team is more than it seems! 😁
On that note, protection hits are pretty questionable at the moment. :(
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I wholeheartedly agree with op. This trophy's requirements are laughably broken... I really wish they would all themselves, "does this trophy encourage poor gameplay decisions?" before releasing.
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