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Noed and Dead hard

This perk needs a nerf.

In some cases it is impossible to clear all totems due to map pressure.

As a solo survivor this perk is very op and makes the game boring because it gives the killer a reward he didn't deserve to have.

It's unfair for a killer to gain more speed, it's simply a perk that rewards people for being bad, and has the ability to give the killer a ridiculously easy endgame.

Imagine a perk that gives the survivor more speed at the end of the game on a permanent basis. wouldn't it be unfair?


About dead hard this perk is disappointing. It does not work in many cases and this is very frustrating. In cases of:

You take a hit and even with the dead harde and exhaustion is activated.

So this perk is a pretty annoying problem

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