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Some Old Perks I Dug Up From My Notes (Killer)
I thought I might share! A couple of them I won’t list since they are technically in the game now. Most are from killer concepts. So don’t mind some of the names :)
Plot Twist-
If the last generator is completed, it is automatically brought down back to 80%/70%/60%. You gain a notification when it's back to 85%.
Get To The Point-
For every time a survivor runs through a pallet while in a chase, their aura is revealed to you for 4 seconds and your red stain switches opposite direction for 10 seconds. Cooldown of 40/30/20 seconds.
Answer The Call-
For every 20/16/12 seconds a survivor is in the killers terror radius, they are presented with a difficult skill check. If failed, their aura is shown to you for 3 seconds and are slowed for 5 seconds. Cannot happen in a chase. Lockers block the call. Survivors are given a 3 second before hand notification.
Vendetta- your quest for redemption is lifted.
While in a chase for at least 5 seconds and that chase is left that isn't the obsession, you gain a token. Once 5/4/3 tokens are reached, you gain the exposed effect until a survivor is downed. All tokens are consumed when you hit a survivor. Obsession perk.
Dreadful Smite-
If you hit a survivor through window or over a dropped pallet, you instantly recover from your successful attack (no weapon swipe). Has a 40/30/20 second cooldown. Does not have affect on pallet stun.
Hex: Vicious Cycle-
Once you hit a survivor, all other survivors auras are shown to you for 3/5/7 seconds.
Shadow sense-
If a survivor is injured and stays injured for 60/50/40 seconds, you gain a notification where that survivor is for 5 seconds. The survivor is notified of this after the 5 seconds.
If they stay injured for an additional 20 seconds, they enter into the broken state for 60 seconds and their aura is reveal to you for 5 seconds. The survivor is not given a timer.
Carnage-
Gain a token for a maximum of 2 tokens. If all or when survivors have been hooked once, a token is gained. You are given the following status inflictions on survivors for 60/75/90 seconds: mangled, blindness and hemorrhage. Survivors are also hindered for the first 15 seconds. If all or when survivors have been hooked twice you gain a token. You are given the following status inflictions on survivors for 60/75/90 seconds: darkness and exposed.
Help Become Whole
If a survivor is downed in a chase within 20/25/30 seconds, crows will surround the other survivors for 30 seconds. Cooldown until 30 seconds are up. Survivors will scream every 15 seconds revealing their location.
Kiss of Death- You become obsessed with one survivor. For every time you hit your obsession, you gain a token for a maximum of one tokens. Kicking a gen will regress it 0%/5%/10% and make it unworkable for 30 seconds. Kicking a gen while you have a token, will consume that token. The gen continuously regresses. You cannot gain tokens if your obsession is sacrificed.
To Hell and Back- Your presence makes survivors fear you. While in a chase, if a survivor throws a pallet down or vaults a window, they suffer from the exposed effect for 10/15/20 seconds. The survivor does not receive a notification unless they are already affected by the exposed effect from another perk or killer. Perk has a 60 second cool down.
Soul Eater - You become stronger as each of your prey goes down. Your aura readings are increased to 4/5/6 meters for one survivor sacrificed, 8/10/12 meters for two and 12/15/18 for three. Auras of survivors are now yellow.
Intimidation -
If a survivor enters a locker, slow vaults a window, or slow vaults a pallet in your terror radius, while not in a chase, the entity blocks it for 7/10/15 seconds and you receive a noise notification.
Repulsive Rush-
Chasing fills you with confidence.
If a generator is finished while you're in a chase, that survivor in the chase suffers from the exposed effect for 5/10/15 seconds.
Jason's Revenge-
For every time you hook a survivor and leave going 32 meters away within 15? Seconds, you gain the haste status effect for 20/30/40 seconds. Your speed is increased by 10% for that duration. Your haste effect is lost if the survivor is unhooked while you’re within 32 meters.