Some Old Perks I Dug Up From My Notes (Survivor)
Separated killer and survivor so it wouldn’t be a bigger post as it already is!
Runaway Machine -
Exhaustion perk.
If you don't go into the dying state for 60 seconds while in a chase, you automatically take no damage on what would be the next successful attack (carries from chase to chase). Causes the exhaustion effect for 60/50/40 seconds. Works while uninjured and injured. - (Had This before MoM on Ash was out. Possibly too strong lol.)
Taking Cover -
As you see the killer within 12/18/24 meters, you can gain 10 maximum seconds. When activated, the killers aura is shown to you for the amount of time you had gained.
Thou' shall not be sacrificed.
If a survivor is on their last hook and has been hit putting them into the "dying state" within 10 seconds of being unhooked, you automatically take that damage and have it inflicted onto you, while the other survivor gets another chance, gaining a 3 second sprint burst. You suffer from the deep wound status effect and the mangled status effect for 120/100/80 seconds.
Outcry
If you're in the killer terror radius and aren't in a chase, you are able to activate this perk. Upon activating, the killer is disoriented for 2/3/4 seconds. Perk can only be used once.
Precision
You start the trial with 1/2/3 tokens. If you perform a "slow vault", a token is consumed and you automatically go through into a fast fault.
I'm not dying today.
You are focused on getting out, even if you're on your last prayer. If you're on your last hook, while in a chase, I'm not dying today kicks in. You gain the Endurance/ deep wound status effect for 40/50/60 seconds. If you're hit during this time while injured, the perk activates. One time use.
UnHook UnRook.
You start the trial with 1/2/3 tokens. When you unhook a survivor, they gain a 7 second sprint burst and they have 50% healing speed for 15 seconds. You suffer from the exhaustion effect for 60 seconds and the broken status effect for 60 seconds. A token is consumed once you unhook a survivor.
Risk it For the Biscuit
If you are the last survivor remaining in the trial, the hatch aura will be shown to you AND the killer for 3/5/7 seconds. Your aura is shown to the killer for 5 seconds. You are exposed for 15 seconds.
Rest Assured
If any generator is at least 75%/50%/25% progressed, it's aura will be revealed to you for the rest of the game until/unless it is damaged.
My Favorite Scary Movie
If you lose the killer in a chase, your scratch marks disappear for 5/10/15 seconds the next time engaging in a chase. Has 60 second cooldown.
I Can Do You One Better
Fast Vaulting a pallet, window or entering a locker will create a sound bubble of that and the next closest window, pallet or locker. 60/50/40 second cooldown.
Deceitful-
The Killer sound audio from sounds you make is omnidirectional and you are 25%/50%/75% louder.
Visionary Elusiveness -
Exhaustion perk.
Mark an area on the map. If you past through that area while in a chase, you gain a 5 second sprint burst. You are unable to mark an area while in a chase or in the killer terror radius. 60/50/40 cooldown of exhaustion. You cannot recover from exhaustion while running.
When recovered from exhaustion, you may mark another area again.
Delinquent -
The speed in which you cleanse dull totems is increased. Time to cleanse dull totems is decreased by 4/6/8 seconds.
True Scout -
You start the match with 5/4/3 tokens. Press the action button near a Generator, chess, totem to reveal an aura to your teammates for the rest of the game. The aura disappears if any of these are completed.
Comments
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Oh boi that are many.
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Lol, yes. Yes it is. XD
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