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Perk Colors are pointless.
As of right now, there are 3 perk colors.
Yellow = Uncommon
Green = Rare
Purple = Very Rare
It would make sense to think that purple perks are the best in the game, but this is simply not true. As of right now, perk colors tell nothing about the usefulness of a perk.
For instance, Iron Will (Green) is easily more useful than Buckle Up (Purple) or Boil Over (Purple). Want another example? Tenacity (Green) and Windows of Opportunity (Green) are easily much better than Deja Vu (Purple) and No Mither (Purple). The same argument can be made for level 1 Quick & Quiet (Yellow) or level 1 Small Game (Yellow) or level 1 Better Together (yellow) being more useful than some purple perks.
TL;DR my point is that current perk colors indicate nothing about how good or useful a perk is.
My proposed change: Separate perks into colors based on what the perks do. For example, exhaustion perks are all classified under one color, scratch mark perks are classified under another color, aura reading perks under a different color, luck based perks as a different color, second chance perks (like DS, Unbreakable, or Flip-Flop) as another color, sensory/proximity based perks (like Spine Chill, Stake Out, Streetwise) as a different color, etc.
The devs should categorize perks into different groupings based on what they actually do and then assign them a color based on that. The current system makes no sense. What determines something as a purple perk or a yellow perk? Corrupt Intervention or Enduring could both easily be Purple perks if Purple meant most useful perks, etc.
What do you guys think?
You may think this is pointless but it would help new players out by giving them groupings, it would make understanding certain perks easier, etc.
Comments
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Definitely true.
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I like the idea of changing to color to match what they do. Grouping exhaustion perks under purple and other perks under green or yellow isn’t a bad idea
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I wish pink perks were a thing the aesthetic of purple and green is boring
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Thank you. The current system just doesnt make sense. What makes a perk qualified to be a purple perk instead of a green perk or vice versa? By adding more colors based on what the perks do, it'll at least give perk colors a purpose. Right now, they have no purpose.
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I think it would just be easier to get rid of the color and have a scrolling vertical list, in alphabetical order and maybe even give us the ability to have a couple saved loadouts.
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I like the saved loadout idea. But having a scrolling vertical list doesnt resolve the issue that there are a lot of perks in the game. By separating the perks into colors based on what they do, itll give reason as to why certain perks have certain colors. Additionally, itll help new players who have no understanding of all of the perks in the game yet. Additionally, it will help make locating perks easier. Theres probably more.
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I agree, at some point they need to do a big perk overhaul in terms of categories/filtering, and add a search bar to filter through perks. It was fine when the game had a very limited amount of perks but we're on 5 pages worth now and it's only going to get worse.
Being able to save builds would also be nice.
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I don't want it to change. The developers have said that perk color is just an art choice. Early in the game's life, every character had 1 green, 1 purple, and 1 pink perk. When they got rid of brown and pink perks, brown perks became yellow, and pink perks became purple. As a result, characters went from having 1 green, 1 purple, and 1 pink perk to 1 green and 2 purple perks, with a few exceptions (Michael and the Hag only have purple perks). The developers say that it's basically just an artifact of the past, and they do it as an art choice, and as tradition, as a sort of way to pay homage to early DBD.
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I just want the ultra rare perk color perk. Idc about them costing more, I just want a beautiful UI and the pink/red colour is just awesome and gives me an old-school feeling. That's the reason why I use custom icons.
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The perk colors don’t even make sense anymore. Yellow is literally only used for incomplete perks, and there is no discernible difference between green and purple.
I would like category options too! Exhaustion perks, aura/location perks, bp perks, hex perks, speed/cool down perks, misc.
It would also be nice to customize the colors, as a console user.
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Well there are more ways to group and label perks than there are in DBD's color scheme not to mention how confusing some of the perks are. If there's a color for endgame perks, where would Rancor go? I would much rather use it for situational awareness along the lines of BBQ than endgame. Would Iron Maiden be grouped up with Haunted Ground or Whispers?
If you want colors, then maybe it would be better to allow the user to customize perk colors themselves because the last thing I want BHVR to do is to add a special color to Unrelenting and Monstrous Shrine.
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My proposed change is one color for all perks.
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My opinion is that is completely stupid.
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It could be based on perk tier. Tier 1 of every perk is yellow, tier 2 is green, and tier 3 would be purple. Across the board it should also lower prices a little and make each finalised build a nice matching colour, rather than just random colours for barely related effects.
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I Think they should be color coded by purpose. I 100% agree that the current color coding is not useful.
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This!!
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So wait... for the longest time I thought the colors were due to them being harder to get on the blood web.... you're telling me the colors mean nothing?
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It does mean they're harder to get on the bloodweb. The rarity helps dictate that. But they just have horrible perks as purple and stuff.
Also, at above their used to be brown and pink perks.
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I dont know. I like how they are right now. If anything, I would rather they just changed the level 40 teachables to be pink again, and coded it so that all perks cost the same in the bloodweb regardless of rarity (the very reason they got changed).
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They should just all be purple, it's annoying looking for a perk alphabetically and not knowing it's color
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The perks are categorized by function in the mobile version of the game. They still have three tiers and rarities though.
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Those colors mainly indicate how many Bloodpoints the perk will cost and how rare it will be in the bloodweb. It has nothing to do with “how good” is the perk, same for add-ons and same for items. See Alex Toolbox, some yellow flashlight addons (very powerful), some trash pink killer add-ons, some good brown killer add-ons (Amanda and Freddy come to mind).
Ive always seen it being about rarity and cost, not effectiveness.
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I have no problem finding multiple purple perks in my blood webs. They don't seem very rare to me.
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I really just want perks to stop being sorted arbitrarily in two different alphabetical lists based on color. This is one of those thousand-cuts UX things that Behaviour is really bad with.
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I'm pretty sure the only thing the color signifies is how many BPs it costs on the Bloodweb. They shouldn't be seen as better or worse than other perks in general, and should all switch to the same color when purchased.
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No it’s really hard to find a purple perk from bw level 1-30. Then it becomes easier because it’s 2 perks per bw and you already have lots of perks/upgraded some greens, but the rarity is there
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I agree that the colors make no sense now and I like the idea of different colors for groups based on what they do.
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Yup. This is just another example of BHVR's poor judgement.
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Idea. What if there was a sort option. By alphabet, rarity or by function? Anyone?
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This is probably the same answer I'd give.
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Saved loadouts would be great/common sense, but the coloration on perks means literally nothing as well. Bhvr
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