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Gen rushing. Swf.

I have played this game for a long time. Just recently i have noticed that dbd has gone mad. Pallets seem to have doubled. There are infinite loops and vaults. This is all good against randoms but not swf. My personal view. Playing solo should increase your rewards. Swf is too ez, 4 people carrying each other vs 1 person. What has this game become. Running in circles, what skill. Not even stealth... just why i brought a horror game. No body is scared.. the killers are not scary, the experience has got tidious and boring. For every 1 hook a gen gets done, do the maths. I never know a horror game where the survivors bully the killers. Mental. As a killer on xbox at rank 9 to 1 im put up against rank 1, 2 and 3s. So much of this game needs fixing. New mechanics forget stupid cosmetics.

Comments

  • VSLl
    VSLl Member Posts: 315

    Gen rush and swf will be a problem for a long time. At least until the developers decide to do something about it.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    SWF is the main problem, they not gonna fix this.

  • djiplay
    djiplay Member Posts: 10

    Steve your views are very biased. U must be swf main. By the time you get across the map find a surviver have a short chase. Bam 2 gens done.... find next bam another 2 done. Tbag tbag killer works hard. It should be easy for the killer, they are the killer. Survivors should work hard. The game ia a joke. It used to be so good.

  • djiplay
    djiplay Member Posts: 10
    edited October 2019

    There should be a mode for swf like kyf. As a solo player i will never evrr play swf ever. I hate the toxic bs.

  • SteveyTheExEevee
    SteveyTheExEevee Member Posts: 82

    Nothing about my view was biased. I literally asked oyu why you're not using any of the mechanics that help you recover from your weaknesses to your advantage. The game SHOULDN'T be easy for killer actually, you're the minority. It should be challanging for survivors too, but it definetly shouldn't be easy for killer.


    There are many solutions to the problems you're facing. Again. Why arent you using the perks that'd aid this situation? what killer are you playing? maybe it doesnt suit your playstyle.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923
    edited October 2019

    Play killer against these swf we'll see if you still smile after multiple encounter.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    The pallets seem to have doubled? Let's take a time leap backwards and see how true that statement is the answer is that statement is very false.

  • edgarpoop
    edgarpoop Member Posts: 8,444

    Game speed vs map size and resources is a problem, but don't expect anything other than constantly moving goalposts in the replies. "Run Ruin">"Ruin sucks, run Pop">"Apply pressure"(this reply ignores the fact that the other 3 survivors are in no way obligated to stop working on generators when one is in chase)>"Getter better at mindgames"(this one ignores the reality that most loops are safe unless the survivor makes an error)>"Break off chases">"Slug">"Get good". I think I covered the standard replies.

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    I'm solo so i play alone i don't know what a good SwF is when i'm playing solo survivor. As killer i know what it is and how it's game breaking.

    I will share a clip if you want to see what they are capable of. Gen get done in 3min, ruin get done in 5s. Loops are optimal if you don't play nurse you lose it's simple as that. Issue i don't know to play nurse at this level but, i'm a rare player that get a nurse to work on PS4.

  • djiplay
    djiplay Member Posts: 10
    edited October 2019

    As i said. I play solo. I have 125 days on xbox dbd. 4k kills 1.5 k escapes every achievement. Something has happened the past few months. Gens are being done faster, this is after the nerf on the tool box part. These jungle gyms and loops streamers like to show everyone how to exploit have got worse.

    The survivors meg nae bill etc... do not know eqch other... the game is confusing as fk and there are more pallets than ever. Even gates seem to be opening faster in a team but that could be pressure idk

  • joker7997
    joker7997 Member Posts: 899

    I agree, this last rank reset was when I noticed it, everything went crazy toxic

  • PGJSF
    PGJSF Member Posts: 369

    Okay I will admit it, at first I thought this post was just some rant by someone who needs to learn the game better. Then I read more carefully to op and his answers and...

    I wouldn’t normally support this but op makes a point when he says playing killer got harder in the last months. I don’t know why, I am not going to support or deny any theory, but IT IS TRUE.

    I have been a red rank killer, PS4, for two years. Since Stranger Things chapter release, I am getting destroyed like never before. I don’t know why but yeah it does FEEL like gens are going faster, although I don’t think they are.

    I mean it’s not the first time I am matched against four men SWF with four DS, four Adrenaline and four instaheals where everyone is the best looper in the world, that was already happening, but I never got bullied so much. Now I don’t know why, just here to say that what op is saying is not his experience only.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197
    edited October 2019

    I dont know when you started playing exactly but a lot of the problems you've listed have actually been addressed since the games implementation and should be much easier for you than it previously has been.

    Pallets seem to have doubled.

    The number of pallets in each match have been dramatically decreased so I'm not sure where youre getting this idea from. Theres fewer pallets per match now than there ever was. In fact, the remaining pallets are far more unsafe than they had previously been.

    There are infinite loops and vaults.

    What has this game become. Running in circles, what skill.

    Infinites are basically gone. Thanks to bloodlust theres not really any infinites anymore. If you remember back to when the game first released and you could literally just loop the killer shack windows forever... Even with Balanced Landing on Haddonfield theres still no real inifinites anymore...

    Not even stealth... just why i brought a horror game.

    Unfortunately I agree with this one... But the Devs have actively removed stealth from the game. Their idea of fun is the Cat & Mouse aspect of the chase - not the survivoal/stealth which actually drew a lot of people into the game. With aura reading perks like BBQ and perks like discordance, whispers, stridor, rancor, etc its not really possible to hide anymore. Even the healing nerf has triggered a "no heal meta" where is easier to just chunk gens than to take the time to heal.

    So much of this game needs fixing. New mechanics forget stupid cosmetics.

    I agree there is a lot of work needed. They seem to take one step forward and two steps back. For starters, they need to revert the healing nerf if killers are to have any hope of survivors doing anything other than chunk out gens. Time survivors waste dong other things than gens is valuable time for killers.

  • oxygen
    oxygen Member Posts: 3,335

    Sorry, but you seem to have entirely given in to negativity bias after a patch of rough games. Pallets haven't doubled and on the newer maps where there are a lot there's more unsafe ones, infinites barely exist if we go by the actual definition (Haddonfield BL infinite(s) for example) and no horror game in the world remains "scary" when people play it for 1000+ hours on the regular.

    I do fully agree something to extend the game would be great though, even if it'd involve changes to base game mechanics, maps, survivors and killers alike. More time to play per match would be good. Obviously direct nerfs/handicaps to SWF are out of the question, but considering you proposed incentivizing solo play it seems like you're aware of that.

  • djiplay
    djiplay Member Posts: 10

    Keys and moris should be ultra rare. Like ultra ultra rare. Plunderers instinct offers me a key almost every match. The game is useless without ruin, killer sided. As soon as its found its basically game over. Camping the totem is boring and stupid. Its better to use the gen pressure and people pressure. Ruin should be free, part of the entity. Everyone should have there own ruin also that aims at them. Face camping, or hook camping should result in killer becoming blinded. Btw the totems should not be flaming, my personal opinion. Totem and hatch spawns are a joke, even i know most of where everything spawns.

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    I opted against sending what I was going to reply to this thread


    It wasn't very polite

  • djiplay
    djiplay Member Posts: 10

    Why? What is the point in saying that. It is a discussion thread. Nothing will be done with anyones thoughts and views. No one cares. But its just sharing ideas and experiences.

  • oxygen
    oxygen Member Posts: 3,335
    edited October 2019

    Yeah, 4 one time use addons pumped into one gen makes it go pretty quick.

    Would've been way worse for the killer if they used them on seperate generators.

  • Endstille
    Endstille Member Posts: 2,246

    Can you just really quick explain how he is supposed to deliver proof of something that you say doesn't exist? Paradox isn't it?

    Your name did ring a bell, i asked a friend :D

    Did you meanwhile manage to get out of green ranks and no longer disconnect vs billy, bubba, nurse and spirit?

  • djiplay
    djiplay Member Posts: 10

    It would be good if there was a fear meter. The long the loop or chase the effects get worse. Like slenderman white noise. Idk i just think something needs to change. 125 days and even as a survivor its got so bad. Every msg is ez rekt baby killer or camper reported or much worse. Out of all streamers who post up clips of this game. I have the most respect for tru3. A very solo player that will upload even own personal death videos. All he does is moan about everything... i understand why. Behaviour should employ him to help improve this game.

  • Viracocha72
    Viracocha72 Member Posts: 207

    I agree that hex totems shouldn't be flaming. They could obviously still give the Thunder notification so you know you hit one. Also maybe have them give better emblem points or more bloodpoints to survivors to incentivize them using them as a secondary objective to lengthen the game a little bit.

  • OhShizzle
    OhShizzle Member Posts: 10

    I only play solo and still think gen rush is a thing.

  • edgarpoop
    edgarpoop Member Posts: 8,444
    edited October 2019

    I don't think anything has led to the game speed change from a mechanical perspective. I just think more survivors are realizing the complete lack of threat that M1 killers provide on large maps. There is absolutely no reason for 3 survivors to not be on gens when one survivor is in a chase. There is nothing to prevent it. 80 seconds is not that long with Autohaven and Coldwind loops. And hooks states are long enough that you can still finish 3 gens and rescue the first person to be downed before they hit second state. DbD has a math problem that more and more survivors have figured out.

  • Levyy
    Levyy Member Posts: 2

    I must be playing a different game to the OP.

  • djiplay
    djiplay Member Posts: 10

    U must be

  • SteveyTheExEevee
    SteveyTheExEevee Member Posts: 82

    Doesnt exist. Git gud.

  • coppersly
    coppersly Member Posts: 2,318

    I completely agree with you.

    Over the years the mechanical side of the game has (mostly, looking at you Prove Thyself) actually made gens less speedy. However, this has not stopped the ever advancing gen times. Why? Like you said, over time and skill refinement they have come to completely shrug off any threat an m1 killer has. They don't have map pressure or chase pressure, why fear them at all? Just sit on the gen while someone loops him easy peasy.