Pirate Idea (Fire Power)

Monfuiser
Monfuiser Member Posts: 15
edited January 2020 in Creations


The Pirate

Difficulty: Intermediate

A Plundering Killer, setting survivors' objectives and items on fire using his ability, Flint and Sword. Survivors who interact with an object on fire will have to put themselves out. Fires can be put out by the water inside of The Pirate's Treasure Chest.

His Personal Perks, Plunderer's Hunt, All Hands on Deck, and Davy Jones' Locker, gives him the ability to slow down objectives,while makes it hard for survivors to hide.


Power: Flint and Sword

Your left hand is a hook that is made out of Flint which you hit with your sword to set Generators, Lockers, Chests, Vaults, Totems, Gate Lever, and Pallets on fire.

If a survivor interacts with an object that is set on fire, they will be set on fire which they will be put out if the survivor successfully does the skill checks that can be done while moving around by pressing M1 or a survivor puts you out. Survivors can also be put out by being attacked by the killer.

Survivors can go to one of the Pirate's Treasure Chest to grab a bucket and collect water from the chest they can use to put these objects out.

Any object that has been set on fire will have a minute cool down until the Pirate can set it on fire again.

Setting a generator on fire makes generator regress until the survivors put it out of the gen is at 0% progress.

Setting a locker on fire will make the locker burn until a survivor puts it out or it burns for 30 seconds which after the 30 seconds is up the locker will be to destroyed.

Setting Vaults on fire works like lockers but the vault is fixed after 30 seconds.

Setting totems on fire will make them look like hex totems. If a survivor interacts with this fake hex you get a notification and the survivor only gets normal totem breaking points. The Pirate can tell which Hex is fake because of a different color aura.

Setting Gates on fire will work like setting a generator on fire. Can't set gate on fire if the end game collapse has started.

Pallets work like lockers but it last for 10 seconds before destroying it.

You can set 3 things on fire at a time before a 30 second cool down.


Perks:

Davy Jones' Locker- Any Time you see a survivors' arua the aura persists for 3/4/5 seconds. If a survivor is in a locker, you can still see their aura.

All Hands on Deck- When a survivor is on the hook any survivor that does a generator while the person is hooked will be exposed and are revealed to the killer for as long as the survivor is on the hook. If the killer is within 16 meters of the hook, progression speed on hooks is decreased by 300%/250%/200%. If a survivor is within 32 meters on the hook their aura is hidden.

Plunderer's Hunt- If a survivor is doing an interaction, they will cough slightly/moderately/considerably loud.


Menu Music: Accordions

Default Appearance:

Head- Black Tricorn Hat, Black Eye Patch, and Entity Spider Legs coming out of his hair.

Body-His a crow will stay on his shoulder and will randomly fly around his head. This picture is the jacket, pants, and shoes.

Weapon: Cutlass


I would love any suggestions for changes or anything to add. I want this killer to be strong but balanced.

Post edited by Monfuiser on