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Dedicated Servers are NOT Healthy for this Game
So, I compiled a few clips/screenshots of the games I have played within the past couple weeks during this so called "test" (despite it seeming permanent rather than temporary). I get around 60 ping to the servers on the west coast and my internet is good so I'm not quite sure what the deal is. Isn't dedicated servers the key to all of our issues in this game?
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I disagree, when they're ironed out and they work great, they're fantastic for this game. It's just in the odd cases were people are put in regions not matching their own things go weird. I've had american killers on EU servers and #########.
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*gets hit through a window 1 time*
"Oh my God devs fix your game!! It is unplayable without dedicated servers!!"
Devs: okay, we hear you. We've been working on this for a while and want you to test it
"Oh my God dedicated servers suck!! Did you really think this was a good idea?! It's bad for the game!"
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Dedicated servers will be better than P2P connections.
P2P: The host is the server. You're at the host's mercy. Anything he does takes priority, since he's the host and therefor at ground zero of the server.
Servers: Everyone has to connect. All data is sent to the server, then sent back to every PC connection. While dependent on your ping to the server, this makes for a more even, fair experience.
So tell me again how dedicated servers (once working properly) are WORSE for the game than being at the host (Killer's) mercy?
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Servers will not solve the issues for most of the reasons I hear people give. Because survivors and killers directly interact with one another, having a delay between those actions will always seem off. No matter the system they try to make the survivors and killers see eachother in the past.
As a survivor you vaulted a window. Well to the killer you are just starting the vault animation and are hit because of it. This will get worse the longer the delay is between you and the server and the server to the killer. You could be next door neighbors but feel like your playing cross country with eachother.
P2P was better. You still face the same laggy killers as before but now they're hidden behind a good server ping.
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I actually have never said dedicated servers will be better than P2P, and in fact, a lot of people have said P2P will always be better than dedicated servers for this game solely for the reason that this game was not made for them. I'd rather get lag switched every now and then rather than have hits come out of nowhere every single game.
The only thing that came out of dedicated servers that benefited the game is that you don't have to dodge 10 games to find a lobby where everyone has good ping. But then again, even 200 ping back on P2P feels better than 60 on dedicated servers.
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This is completely unacceptable. There are other ways to fix dedicated servers than subjecting your players to this disaster.
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Someone get the meme, you know the one.
"Hold on. This whole operation was your idea."
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I've actually really enjoyed dedicated servers as both a killer and survivor.
As killer, my hits and actions feel more responsive (aside from stalking as Myers/Ghostface).
As survivor, I mostly feel like hits connected, and if I don't, at least it's consistent across my games.
With P2P, it was so painful to play a match with a killer who had horrible ping, slowing everyone down to a crawl. I'm all for the dedicated servers and can't wait to see if they can patch them up to make everyone's experience as positive as possible while still making sure they work properly!
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How is killer more "responsive" than running locally on your PC?
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Everything has felt more responsive as killer ever since survivors had a much more consistent connection. Lunges, hits through windows, and hits through pallettes all connect consistently for me and I don't feel like I'm taking a gamble each time I swing.
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This does not sound like my experience or others I've witnessed. I don't know how one can claim killer is more responsive when your actions are dictated by a server miles away. Either you are a pure M1 killer or rarely use your M2.
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If they worked as the previous system but with the added benefit of completely eliminating lagswitching and the effect a killer's connection quality could have on the match as a whole that alone would be great.
Unless every DBD player plays on a giant LAN latency-related stuff like "hits that shouldn't hit" and "whiffs that should've hit" will happen, at least on dedicated servers you don't have to rely on a single consumer-level connection to have a functional match experience.
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I'm just telling you my experience. Consistent ping across all players has vastly improved my experience with killers and survivors. I'm usually sitting at ~50 ping, and it's been like that in almost every match.
To clarify about the M1/M2 part, I mostly play Clown and Doctor, so I don't really have a damaging power most of the time when I play. Being able to be more consistent with when I do and don't get a hit through windows/pallettes has just made killers feel better to me.
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You can't elimitate lagswitching. It's not possible.
The game needs input from every player's computer to know that that player is doing. Lagswitching delays that information for a few moments (not long enough to be disconnected). It's not possible for a game or program to prevent what is, literally, manually induced lag.
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Just means they're not ready yet.
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Good thing they're taking their time testing and polishing before subjugating their player base to it.
🙃
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This isn't really something you can test on the PTB and, at the very least, have it be bearable when pushed to live.
Everyone will have a different experience with them while new Perks for example will function the same for everyone.
My question right now is what's taking this long.
I know these devs since the beta, and while delays do sometimes feel like forever, tests have never been like this. 🤔
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The whole point of servers is to make the connection experience as equal and fair for everyone. On P2P the killer has always the advantage and control regarding all connected players, that's why lagswitching even exists. Nobody wants those BS anymore.
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lagswitching is one thing. It could of been detected and dealt with. If survivors connected to me they would have a better connection than they do now. Instead of 40 ping they now have 60 + whatever their ping to the server is.
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Only some 3rd party tools could be maybe detected by EAC or so. But you can still lagswitch manually for short times and and it would still have big impact. You can't really detect that, not with a safe warranty. That's why P2P is trash in the end because it's too abusable.
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Well it's kinda pointless to fix those now on these tests when they can do that on the official release of the servers.
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Fixes need to be tested to see if they work. We are already test monkeys for the servers. Might as well throw us some hotfixes.
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It infinitely amuses me that after all the complaining on the forums about p2p it's whiplashed back to complaining about the dedicated servers. To actually contribute my own experiences as a killer main who also plays a decent amount of swf, overall I have found far more detrimental effects as killer on dedicated and far more benefits as a survivor on dedicated.
Considering negative confirmation biases that typically occur in any game but especially this one, I find it quite says something that about dedicated servers that I find my survivor experience improved.
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Idk, they never have us test those at all.
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I would say the survivor experience is masked. The same laggy killer you would typically dodge is now hidden behind a green server ping. The hits that killer makes will be still feel cheap because of the total latency. The benefit survivors have is less rubberbanding.
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I watched this video a couple times, because seeing a Nea eat dirt is just...soothing.
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You say it is masked, and I say people just haven't adjusted to a new situation yet. Anyone, survivor or killer main, that has played this game a long time is going to have to fight a bunch of ingrained knowledge and muscle memory developed from playing p2p now that the switch is happening to dedicated.
I myself have encountered this more as killer, but I've also heard a bunch of survivor main friends complain they can't get a good read on distances to the killer anymore on dedicated servers. And it makes sense that they're more likely to get hit or downed when normally you'd hit that dead hard or make a vault/pallet drop because you misjudged a situation.
My final bit is entire opinionated but folks will seriously just whine about anything new or different that they aren't used to dealing with. It's just a new thing for folks to ######### about that isn't actually broken or bad but man you see this one thing that happened omg dedicated servers are trash p2p better fix your game BHVR!!!! Hell if we're whipping out clips proving dedicated servers have affected the game I have one where it actively helped me as a survivor.
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I see a lot of player complaining about dead hard being broken. Yes its a timing thing. But the timing is based on the knowledge of the killers ping. Because you don't know the killers connection quality, you end up on the floor exhausted.
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