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Do killers get an unfair amount of points?

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Answers

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    My guess is it was to compensate for when you got tunneled down because of dying light. Though yeah, still a bit weird.

  • Toybasher
    Toybasher Member Posts: 922

    I do think the point gain for killer and survivor is unbalanced.


    However I think it's less of a "The killer gets too much points" problem and more of a "Survivors get too little points" problem.


    The survival category needs to be easier to fill + more opportunities to earn BP need to exist for survivor. I know next patch is adding survival BP for wiggling and boldness BP for dropping pallets and vaulting in the middle of a chase.


    WGLF needs a small buff too. BBQ is both a point bonus + survivor aura reveal after a hook, while WGLF is points and nothing else. They could "Nerf" BBQ by making the 25% bonus per unique survivor hooked completely baseline, and BBQ is just for the aura reveal. Likewise WGLF's current function can be baseline, and WGLF reworked into a different perk.


    TL;DR Survivors need more ways to earn BP.

  • LordGlint
    LordGlint Member Posts: 8,553

    Dying light doesnt affect the obsession at all. The killer actually WANTS you alive.

  • Quol
    Quol Member Posts: 694
    edited October 2019

    Its because you get rewarded points for how active you are, killer by nature is the most active role in the game and if a survivor spends 90% of the match crouch walking around the outer edges of the map its only natural they wont get much.

  • LordGlint
    LordGlint Member Posts: 8,553

    None of the obsession perks now promote tunneling at all, except MAYBE remember me. All of Myers perks makes him want the obsession to stay alive, or makes him want to ignore the obsession. Rancor gives the obsession aura reading all game, and is only actually detrimental to the obsession at the very end. Really... being the obsession is preferred.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I know. I don't know when they implemented the points for the obsession dying. That's why I thought it might be connected to dying light.

  • Rivyn
    Rivyn Member Posts: 3,022

    Pretty even. From that comment I take it you've never made it to high rank. There's a reason why only three, maybe four, killers are viable. No, the points should not be even. Get to at least purple rank, and look at how much work a killer needs to put in to get anywhere near enough points.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    It's weird, 'cause I think they implemented the points for the obsession dying at the same time they changed Dying Light to no longer require tunneling the obsession. Very backwards. The only thing I can think of is it's there for when a random survivor is chosen to be obsession because someone brought DS, so there's some poor Dwight running only Deja Vu marked as the obsession who gets tunneled out because the killer still thinks in the old-school way that obsession = toxic player.

    It's strange, when I screw around running only one perk like Deja Vu or Slippery Meat on a survivor, my chance to become the obsession seems to skyrocket.

  • thrawn3054
    thrawn3054 Member Posts: 5,897
  • Forceful_Spork
    Forceful_Spork Member Posts: 87

    Your argument makes zero sense. Why are you arguing against more bloodpoints? They have no impact on gameplay, so why should it be important that certain players get less bloodpoints, only increasing the grind? Adding more bloodpoint gains has no downsides, and would only make people happier. Also, bold of you to assume I've never even made it to purple ranks. Ranking up is not hard. I've done it many times.

  • Rivyn
    Rivyn Member Posts: 3,022

    I was referring to your comment about things being pretty even. Once you get to high ranks, survivors are the power role, and power roles aren't. But that's a debate for another thread.

    My point is that you put more work in as killer. Rewards are adjusted for that. I would love to have more bp when I run survivor, but the game isn't balanced for that, as odd as it may be. Plus, look how long it took the devs to make ANY changes to the bloodweb. Not to mention how stringy they are with double BP events.

    My guess behind the lesser rewards on survivor side is to discourage trolling. If rewards were increased across the board, it raises the chances of somebody doing little in the match, but getting some compensation for that. Just a guess.

  • Toybasher
    Toybasher Member Posts: 922

    I think the killer should get a point bonus for killing/sacrificing the obsession. Doesn't have to be a lot, but 1k or 2k points in deviousness.


    Would act as a "Counterpart" to the Obsessions BP score event for escaping and dying, and would make the obsession mean a little more to the killer if he's not running any obsession perks.


    TBH nowadays being the obsession is almost always a good thing as almost all of the killer's obsession perks (Save The Best For Last, Play With Your Food, Dying Light, Furtive Chase, and Dark Devotion) incentivize keeping the obsession alive, and VERY few obsession perks involve actually going after the obsession besides Remember Me, and Rancor where the killer usually ignores you hoping for the insta-mori at the end.


    I guess it fits with Sole Survivor making you the obsession. Since 95% of obsession perks involve keeping the obsession alive, you will likely be the "Sole Survivor" if the killer is targeting the 3 non obsessions.


    But yeah I think the obsession point bonus for dying/escaping is sort of weird. I don't mind it since Survival BP is very hard to earn, but it just seems really silly to get a "Consolation Prize" for dying as obsession when a obsession perk killer likely won't be targeting you anyway. Hence why a BP bonus for the killer would spice things up.

  • Nicholas
    Nicholas Member Posts: 1,952

    Killers get way more points, and I do think it needs to be balanced. It's especially true during special events, and it's something the devs have adjusted but I don't think they've gone far enough. They last talked about the fact that during events there's an imbalance where most people are playing killer and the reason is for the blood points. I'm not sure why anyone would care if survivors got a buff in blood points? I see people here complaining about it. Yes there is competition with survivors but there should be less competition to encourage teamwork.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    I keep saying the same thing, but it doesn't hurt to repeat it here:

    One big problem is the 8k bloodpoint cap per category. If it weren't for that, survivors would often get more bloodpoints.

    Remove the category cap, just keep the overall cap of 32k so that we don't get endless farming games.

  • thrawn3054
    thrawn3054 Member Posts: 5,897
  • MyNamePete
    MyNamePete Member Posts: 1,053

    no but survivors get an unfair amount of bloodpoints, just the other way around

  • Lost_in_the_Fog
    Lost_in_the_Fog Member Posts: 452

    I can't believe no one has brought up lobby wait times. I always assumed the reason killers got more blood points was because of the time they have to spend waiting for a match. I'm willing to bet if you looked at it from a time perspective the parity would look a lot different. You are looking at it per match whereas if you looked at an hour of gameplay they come pretty close to evening out since a survivor can get more matches in an hour compared to killer.

  • derperson
    derperson Member Posts: 130

    One thing that irks me about this topic, everytime it's brought up is that survivors dont need items to be successful, so any BPs they earn they are free to do whatever they want with. Whereas killers need addons to be competitive. At level 50, bloodwebs cost on average 55k BP and each bloodweb only contains a few good addons, if any.

  • derperson
    derperson Member Posts: 130

    Part of the balancing in the game comes from the accessibility of addons for killers. If you watch, youll notice killers perform extremely better when using their best addons. Like, spirit with the amulet and the phase cast time reduction? Holy cow. Compare that to brown addons of similar functionality.

    The same goes for survivors. Ever play against a group of survivors where everyone was using pink addons and purple healthkits/toolboxes? Not fun as killer, and not fair considering how fast gens are already. Imagine survivors having so much BP they had access to buying items as often as killers bought addons? It would be extremely unfair.

  • Raven014
    Raven014 Member Posts: 4,188

    If anything, I think that survivors don't get enough. Partly because We're Going to Live Forever is just garbage, and the killer counterpart (BBQ) is actually good.

  • kcwolf1975
    kcwolf1975 Member Posts: 651

    I don't think so, a better argument would be that survivors do not get enough.

  • 8obot1c
    8obot1c Member Posts: 1,129

    I wish survivors got more points

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    I dont think its unfair, but survivors could definitely get a bp tweak

  • dbizzle
    dbizzle Member Posts: 96

    yes . i walked out of the room and forgot i was in a lobby. i came back the game was over. and i had 7100 blood points. I WASNT EVEN THERE.


    so yes killers do get an unfair amount of points