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SWF

Why does almost everyone hate SWF groups. I mean if they paid their hard earned money on the game don't they deserve to play with their friends. I don't have much of a problem against SWF groups as killer. As survivor with (a) friend(s) it's just more fun, plus I only play with friends to chat and have a guaranteed unhook or gens to be getting worked on, so I don't have to deal with the charity cases.

Comments

  • GrannyonAcid
    GrannyonAcid Member Posts: 476

    I don't get it either. I personally only play survivor when my friend plays the game. Otherwise I play killer all the time. But sometimes I have a couple of other friends that will jump in. These guys have under 200 hours played and barely know how to play the game. But the killers will camp us even though they go down in 5 seconds each and then talk trash about SWF. Think people fail to realize that 90% of SWF groups are fine to play against and you can have a fun match.


    Then about 10% of the time you'll run into a full toxic bully group that poops all over you. But honestly it's not that bad. I don't really run into many groups that I can't get at least 2-3 kills. So not sure why people complain about it all the time.

  • GH0ST3D
    GH0ST3D Member Posts: 93

    The toxic SWF groups I can understand to hate, but I'm talking just a normal group of friends playing a simple game together. I'm only toxic as a survivor when I'm either by myself or if the killer camps and tunnels someone. (Because I want the attention to try to give that survivor a chance.)

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    People saying teabagging is not toxic geez.

    Most SWF i play against are toxic sadly. And i give you a simple mindblowing advice: How about never being toxic? Boom!

  • GH0ST3D
    GH0ST3D Member Posts: 93

    Well I'm only toxic if the killer is toxic. (camping and tunnelling)

  • Yamaoka
    Yamaoka Member Posts: 4,321

    So you're saying you don't tbag with the intention to trigger the killer? Why do you tbag then?

  • GH0ST3D
    GH0ST3D Member Posts: 93

    What's so imbalanced about it? Because we can communicate? Or because it's too difficult for most killers to handle?

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    The game is already imbalanced and favouring survivors when it's 4 solos vs 1 killer. The additional communication allows the SWF group to play even more efficiently, giving them an even bigger advantage.

    I'm a survivor main myself and play both solo and SWF. I don't have any illusions and know that I'm playing the easy way with the advantage on my side.

  • GH0ST3D
    GH0ST3D Member Posts: 93

    Ok everyone goes into this game fully aware that it's a 4v1. Now let's put this in an easier way for everyone to understand. It's a 4v1 survival horror game somewhat like a playable horror movie. And in horror movies the survivors don't just run around oblivious to each other and not talk, or formulate some sort of strategy. They try to work together in hopes of everyone surviving. It's just skilled based in my opinion. I can wreck almost any SWF groups getting at least 3-4 kills, it just takes practice.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Try playing killer for a while and climbing the ranks with a mid-tier killer. It will broaden your horizon, I promise.

  • GH0ST3D
    GH0ST3D Member Posts: 93

    I have reached rank 6 with killers like trapper and wraith. I have almost 3 years of experience in both PC and PS4. I gotten to rank 8 with pig, clown and Huntress.

  • GH0ST3D
    GH0ST3D Member Posts: 93
  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    You have been playing the game for 3 years and never played killer on red ranks?

    Or do you mean you only played on red ranks with Nurse and Spirit?

  • GH0ST3D
    GH0ST3D Member Posts: 93

    No I'm a Mikey and wraith main and got to rank 1 with them, even though it doesn't stay rank 1 long I'm normally hovering between rank 3-7 every season. I never really played nurse and spirit is just boring. I do like legion with a specific build I run.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    You just wrote one post ago that you reached rank 6. This doesn't make any sense.

  • GH0ST3D
    GH0ST3D Member Posts: 93


    You asked if I climbed the ranks with mid tier killers so I told you what I used to get to what rank never said that it was the highest rank I got to. You just assumed it.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    I think there's a misunderstanding. I thought you suggested tbagging was not toxic so I asked why YOU tbag then if it's not to trigger the killer.

  • SteelDragon
    SteelDragon Member Posts: 745

    the game was balanced around solo play, SWF allows all those in the SWF pretty much all the survivor aura reading perks without using up any of the perk slots or taking any of the downsides, you can co-ordinate to be efficient with time by saying stuff "I'll get the save you keep working on the gen" "my gen here is almost done" "killer is chasing me, work on gens" "pallets here here and here are gone" etc etc etc. it makes the already power role that is survivor much stronger.

  • GH0ST3D
    GH0ST3D Member Posts: 93

    Yeah it's not like the killer has any insta-downing perks or power or even decreased gen speed perks. The only killers who believe that survivors are too OP are the killers who want easy wins.

  • MeatBycicle
    MeatBycicle Member Posts: 756

    And the only survivors who like SWF are the ones who want easy wins. You cannot in your right mind say that SWF coms do not give a significant advantage over a killer.

    Don't say "we're just playing for fun bro" when two people are bringing toolboxes with speed attachments, 2 health packs with instas, DS, Borrowed, MoM, Ubreakable, etc.

    Even the SWF's that are just a group of buddies playing for fun have the perk of communication which is massive in terms of swinging the game in survivors favor. "oh hey i spawned by hex totem but im being chased, its on the window side of killer shack."

  • Okapi
    Okapi Member Posts: 839
    edited October 2019

    There are only four insta-downing perks:

    • NOED, which doesn't activate until the end of the match and even then can be prevented by survivors from activating.
    • Rancor which doesn't activate until the end of the match and only effects one person.
    • Make Your Choice which can be countered by survivors hooking close by the killer.
    • Devoured Hope which is a hex and we all know how long hex totems last in your average match. 🙄

    In comparison SWF provides every survivor aura perk without having to waste a perk slot. Killers have to waste a perk slot to instadown or slow down gen peaks.

    There's a reason a lot of people find solo survivor frustrating. That's because SWF makes the game so much easier.

  • Galklife
    Galklife Member Posts: 726

    couple pixels are moving OMG TOXIC call police xd ingame nothing is toxic, only toxic thing in DBD is postgame chat

  • Monlyth
    Monlyth Member Posts: 982
    edited October 2019

    SWF allows survivors to have near-perfect information and coordination in a game where that's normally impossible, without having to waste any perk slots on perks like Bond or Empathy or Kindred.

    SWF groups also frequently run full-meta builds, featuring insta-heals, flashlights, toolboxes, Borrowed Time, Decisive Strike, Adrenaline and Dead Hard on Every. Single. Survivor.

    From the Killer's perspective, a SWF group that knows what they're doing can easily turn a fun game into a frustrating chore. It's not exactly cheating, but it's not exactly playing fair, either.

    Also, the Killer has little to no choice in whether they want to go up against a SWF group or not. The best they can do is dodge a lobby if they suspect the survivors are in a group, but they have no way to know for sure.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    You can belittle actions as much as you want. Tbagging the killer serves no other purpose but to trigger said killer which makes the action by my definition toxic regardless of wether it actually triggers said killer or not. Personally I don't mind tbaggers, flashlight clickers etc because I know I will win anyways but I knew several people who quit the game because of cheeky survivors who rub it in when/if they win. As a result there's only sweaty killers left in the game who will even camp/tunnel even if someone disconnects at 5 gens with Ruin up.

  • Monlyth
    Monlyth Member Posts: 982

    *Teabags low-tier killers at the exit gates*

    *Proceeds to wonder why they only run into sweaty Nurse and Spirit mains*

  • Galklife
    Galklife Member Posts: 726
    edited October 2019

    @Yamaoka you can ask in whatever game, in every game there is some sort of taunt towards other side but in little % of those games (tbh DBD is only 1 i know from that) that is took like toxic xd in League of legends you have showing 7th mastery/dab emotes (and some other) and noone is crying over that. I saw many montages from BRs(i dont play it) and there was a lot of ppl Tbagging on deathcam but noone was offended by it, in CS GO ppl were knifing you in back but as well noone ever cried about it

    only in dbd ppl are actively looking for toxic things just to get things to feel offended by it

    tbh taunting should encourage you to play better to beat your opponent not sit in corner and cry/go on reddit and cry

    1 thing is losing and getting baited by taunts other is not doing anything to be better and shut taunter "im better than you, not because i facecamped you but because i caught you in 15sec next time we met" majority of players are playing this game on autopilot and dont even try to learn how to play better xd

    so mind me explaining how dabing in other games after winning 1vs1 isnt toxic but Tbag in DBD is? how dab (which was made for taunt) isnt taking like toxic but twerking is?

    edit because of typo (mongates btw xDD )

  • Monlyth
    Monlyth Member Posts: 982

    Where are you getting this idea that DBD is the only game where people complain about toxic behavior? I can't think of any multiplayer games I've played where nobody complains about player toxicity, unless it's something where you can't communicate with other players in any meaningful way.

  • SteelDragon
    SteelDragon Member Posts: 745

    it is obvious you are a entitled survivor main, the power role IS survivor, plus SWF ADDS TO THE 4 PERKS you ALREADY bring with you, like I said with SWF, your loadout is 4 perks + nearly all aura reading survivor perks, more than 4, vs the killers 4 perks. yes killers have insta downs BUT they all have requirements or pre-conditions that can be countered by the survivor (I will say tho that Noed is cheap and I never use it myself) but the power role is survivor, no doubt about it, very easy to rank up and pip, vs killer who has to sweat 24/7. yes the killer can slow the game down with perks, but none of them slow it down DRASTICALLY. the survivor mains who think that killer is the power role are those that want this game to be a bully simulator. and before you say "but BHVR only buffs killers and only nerf survivors" because this was core DBD when it released

    survivors are still the power role but it is not as bad as it used to be. it has taken them over 3 years to get to the current state and survivor is still the power role

  • Galklife
    Galklife Member Posts: 726

    @Monlyth well i play League for 6 years, Hearthstone for like 5 from other mainstream games CS GO (550h), Minecraft Kappa, HOTS a little bit, and watched some APEX

    or maybe my mind is fully grown and i just ignore your "toxicity" (lets be honest the younger you are the more you react to that)

    well taunt is a bait and its your choice if you eat that bait but its not toxic, toxic is post game chat where killer or survs are typing you to ... ekhem yourself

  • Monlyth
    Monlyth Member Posts: 982

    Well, in all of those games, I've seen people find ways to act like a douchebag, and then see people complain about such behaviors.

    There's a fair number of things that frustrate me more than teabagging, but I frown upon it nonetheless. I don't like being teabagged, it seems like most other people don't like being teabagged, and if you don't like being teabagged (Or being camped/tunneled to death), then I think you should treat others the way you'd like to be treated.

  • Galklife
    Galklife Member Posts: 726

    @Monlyth thats why whenever im tunneled to death im Tbagging living sh out of killer because i know he will be offended(majority of tunnelers are offended by it)

    well i find ppl acting like douchebags but i didnt saw any "dude thats toxic" anywhere (and im playing League for 6 years ofc i found many offensive chat messages but its chat (as i told chat can be toxic) xd but not ingame mechanic xd or you think like that "oh no enemy is showing me he has great time so that means its toxic" its not like 2 sides can have fun at the same time xd

  • GH0ST3D
    GH0ST3D Member Posts: 93

    I was never implying that killer is the power role. And a survivor main? Yeah not happening I prefer to play killer more, when I first started playing I preferred survivor but now I prefer killer I still play both but like I said it ain't my fault if you don't have enough skill to dismantle SWF groups. I was around during the release and have played on 2 different systems so I may know a bit more than you. And saying I'm an "Entitled survivor main" is like me saying that you're an "Entitled killer main" it proves nothing regardless whether or not it's true because that's irrelevant. It's just a stupid viscous cycle of killers complaining about survivors and survivors complaining about killers. Why doesn't everyone stop crying like little girls who lost their "Dolly" and grow up and just play the damn game just like it is. Everyone knows what they are coming into when they buy the game. A 4v1 experience.

  • oxygen
    oxygen Member Posts: 3,334

    Most people (as in vast majority) don't hate SWF as a game mode or option itself, but one thing or another related to the imbalance between solos and SWF. This is a perfectly valid conversation to have that even the devs seem to have internally (with the talk of "closing the gap" and all that), as no matter if someone believes the power gap is underestimated or overestimated in the community, there is a difference for sure. Potential mechanical nerfs/handicaps applied to SWF parties is a discussion too, but I feel that's not a path the developers want to pursue (and I personally agree, without going into too much detail).

    Yeah, there are people that want the SWF mode itself removed or want VOIP applications blocked, but people holding that opinion and being no-compromises about it are a minority for sure. And there's no nicer way to say it: They should uninstall and never look back if it's a passionate issue to them, as they'll never get what they want.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    You realize many people on this forums have been playing DBD actively for years, don't you? If you DID know as much as you pretend to know you'd not say things like

    "(...)it ain't my fault if you don't have enough skill to dismantle SWF groups(...)"


    Winning in DBD is NOT all about skill. It's about:

    - skill

    - decisions

    - map

    - killer (character)

    - perk loadout of all survivors

    - perk loadout of the killer

    - items

    - spawn locations of all clients

    - map rng

    - luck


    Play Clown with NO PERKS and NO ADDONS at Temple Of Purgation against a rank 1 SWF team consisting of "optimal loopers" that have 5000+ hours in the game combined with 4 brand new parts in a purple engineer toolbox, adrenaline, dead hard, decisive, prove thyself and you will see how meaningless the term "skill" can be especially if everyone spawns on their own generator while you spawn as far away from all survivors as possible.

  • SteelDragon
    SteelDragon Member Posts: 745

    I have myself have and do beat SWF groups, just because I beat them does NOT mean they are fine and there is no problem with them. the VERY notable difference between them and games of 4 solos is a VERY appearent. like I said, SWF buffs the power role that is survivor to another level and allows them to be efficient with their time on the objective which solo Q does not. SWF 4 man sweat teams ARE A PROBLEM, just because THEY CAN BE BEAT (in certain scenerios) does not MEAN they are fine. context means a lot.

  • GH0ST3D
    GH0ST3D Member Posts: 93

    Lol you said it's not all about skill but then proceeded to put skill at the top of the list and decisions are part of your skill. It's funny how everyone on the internet can sit there and just assume that they know everything about everyone. I'm not pretending to know as much as I say I know, I do know what I know and that's all I say is what I know. All I have been trying to get across to everyone is just play the damn game as is and stop crying.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    That's why I said it's not ALL ABOUT skill as in "not only" which is why it's still part of the list of variables. Also decisions aren't a skill, they're random. Sometimes it's the right decision to double-back for instance sometimes it's not. Therefore not a skill.

  • Xerge
    Xerge Member Posts: 928
    edited November 2019

    I hate using comms in this game, because it completely breaks the immersion for me and makes the game a joke. I play solo and I find that the game is already easy when ruin is gone early. It doesn't matter if the killer is decent, he is getting genrushed anyway and will lose unless he tunnels and camps hard. I rarely play swf and when I do I don't use comms unless I'm playing with a friend who is new to the game. The other day a guy from Steam invited me to a party and asked me to use discord and he literally said "to make the game easier", but I just ignore people everytime they tell me to join discord servers.