I'm extremely disappointed with the Nurse changes BHVR

coppersly
coppersly Member Posts: 2,318

We gave you so much feedback on not only how unfun this change was (and how annoying the constant ding is) but also how about half of the addons you changed are going to be just as unused and useless as they were before you did this :/

You also stated you didn't want to effect muscle memory in her kit but at least 3 addons change this still, and you also said you wanted to avoid the scenario where a lot of addons were never used but HERE WE ARE. LOTS OF FEEDBACK AND ALMOST 0 CHANGE LATER.

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Comments

  • Elegant
    Elegant Member Posts: 443

    Her core character is so innately overpowered that she's incredibly hard to actually balance. They can't have her not be overpowered without making her feel way less "fun" than she was before. They should have reworked her a long long time ago. But sadly they haven't. So until then, you are left with current nurse. If they ever reverted the changes it would be one of the worse decisions they ever made, I would have to go back to insta DCing any time I heard her screech.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    Are you saying the cooldown timer starts after a regular attack? As in the cooldown resets?

  • Raccoon
    Raccoon Member Posts: 7,713
    • Fixed an issue that would cause the blink recharge timer to start too early if the player attacks after blinking.

    Also, they gave her cooldown add-ons "The Legion Treatment"

    • Dark Cincture: Blink recharge time modifier changed from -0.6 seconds to -0.4 seconds.
    • Fragile Wheeze: Blink recharge time modifier changed from -0.9 seconds to -0.6 seconds


  • xRem
    xRem Member Posts: 375
    edited October 2019

    Right, because giving up immediately and not even seeing if it's a good nurse or try to learn, you just dc and wonder why nurse feels unbeatable, she was so strong she needed balance, not a complete rework that brings her skyrocketing down. Imagine on survivors side they say were fixing infinites and then make the entity blocker 1, That's what happened to nurse.


    People like you are an even bigger issue than anything in this game In my opinion, you hear something you dont like so immediately give the win to the killer, you dont even consider trying or consider that your team might all be amazing and get people out. No, you dc and ensure the killer wins and then blame the killer? Your the reason your team lost, not because nurse is op, but because you couldn't even try for your team you just quit because you didnt like it, like a child.

  • coppersly
    coppersly Member Posts: 2,318
    edited October 2019

    Essentially making the addons the basekit of new Nurse even with them equipped. Now you can't get your blinks back "instantly" like everyone keeps claiming.

    In fact I think every killer should've been brought up to her level. She actually makes you play the game differently and not just ring around the pallet/L-wall. She could've been TONED down a little, not REWORKED.

  • Elegant
    Elegant Member Posts: 443

    I don't wonder why Nurse is unbeatable. I know if it's a good nurse she's unbeatable and no matter what I'm not going to have fun playing against them. Her core design is a design that ignore every gameplay mechanic that survivors have while in chase. There isn't another character in any other multiplayer game that does that. The survivor equivalent of old nurse would be the old infinites and no entity blocker. Current survivor is what they did to nurse. She's still fine as a killer. People are just unhappy because they don't feel stupid op anymore. They actually have to micromanage and be somewhat skilled at the killer to do well. They can't just no brain nurse and kill stuff

  • xRem
    xRem Member Posts: 375
    edited October 2019

    Right, because when survivors got their much needed nerf it was because they didnt feel op anymore? Not because they had every advantage, you think nurse breaks mechanics? Fine, she doesn't play looped till daylight so its op, you cant loop a nurse or bully a good one, you stay hidden and make her guess, you cant run a good one for 5 gens, if you make a chase last more than a minute then your team should be rushing the insane gen speed, if it's a good nurse against a good team she'll get 2 downs and lose 2 gens for it, if you split up and go on separate gens, like that you have 2/5 of the objective done while the killer has 2/12 done.

  • xRem
    xRem Member Posts: 375

    2 killers, and I'd bet my soul he wants spirit back to her original ptb level because "balence".

  • Elegant
    Elegant Member Posts: 443

    I don't care if she's fun or not. I care if she's balanced or not. She was insanely overpowered before. Any nerfs to her would have been justified. Power wise she's fine after the nurse. Fun is subjective and I guarantee some people will still enjoy her. Other people won't. If they can't nerf her like they did and have her still be fun, then they need to rework her. They could remove her from the game entirely and I would be just as happy. I genuinely don't care about the nurse or people who play her. But, if you truly want the nurse to be fun push for a rework, not a revert. They aren't going to revert her changes nor should they. This has been years coming for the killer and it's long overdue.

  • coppersly
    coppersly Member Posts: 2,318

    TBH I've forgotten what she was like on PTB, I don't really play her. She doesn't suit the style I like to play (teleporting, hence Hag and Nurse)

    Is there really anything wrong with the killers actually being strong and not so weak 3 gens are done by the time their first chase is over?

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    If you do the math and look at a whole match, yes, 3.5 seconds are harsh.

  • xRem
    xRem Member Posts: 375

    Could always hear her phasing and it was directional

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Thats the problem to all games, Developer tend to balance something that majority of players able to play Something this Good. But there will be always some God able to play Something that Marvelous. Force Developer to tone down. Leave the majority doesnt want to use it.

  • coppersly
    coppersly Member Posts: 2,318

    Like Blizzard with Zenyatta? They nerfed him solely due to ONE single person using him lol.

    I agree with that mindset to an extent; when you get into the high elo or any PvP game it's not about skill most of the time, it's about who can abuse the broken mechanics/items/whatever the best.

    My best example is hero shooters like Paladins/Overwatch. The meta is whatever instantly kills someone as fast as possible, regardless if that's a fair mechanic or even fun (it's not) it just gets spammed because it's the single most effective way to play.

    Not fun. Not fair. Effective.

    So in a game like DbD where you're by yourself left to face the sweat squeeze of PvP and you don't have a top tier killer? It's like your playing smash your head against the wall sim. You're having about as much fun and interaction.

  • arslaN
    arslaN Member Posts: 1,936
    edited October 2019

    I think the cooldown should only apply when you press m1 so you get punished more when you miss your attacks and it gives survivors more time to get away after the first hit.

    Post edited by arslaN on
  • coppersly
    coppersly Member Posts: 2,318

    EVEN THIS IS BETTER THAN WHAT WE GOT.

    I bet it didn't take you very long to think of it? And I assume by your icon you play survivor more so you probably don't even use Nurse that much but your suggestion screams "I ACTUALLY UNDERSTAND NURSE SOMEWHAT" as opposed to the entire list of changes the devs rolled out that scream the exact opposite.

  • coppersly
    coppersly Member Posts: 2,318

    I just really want to emphasize this.

    They started out by stating THEY DIDN'T WANT THEM TO BE AS UNUSED AND MUSCLE MEMORY ALTERING AS THEY WERE.

    And what did they do? Keep the exact same problems. They just shifted them around. It really gets me upset that they say stuff like this and then blatantly do the opposite 5 lines down.

  • coppersly
    coppersly Member Posts: 2,318

    I kind of have to agree with you there.

    When they fully bought the rights to this game I was really hoping we'd see more personal changes to the game and less forced ones that don't make much sense.

    We've been getting a mix of it since then. Changes like Legion and Nurse don't make sense but stuff like medkit changes are actually beneficial to the game. I just wish we knew what killers the staff played and what elo they're in. Most of the time it feels like they don't play in the high elo where so many problems are present.

  • arslaN
    arslaN Member Posts: 1,936

    Yeah, I play survivor a lot more but I do play nurse sometimes. Base kit nurse is one of my favourite killers to go against and I think her base kit was mostly fine. I only wanted her fatigue to be slightly longer when she hit someone to give survivors more time to get away.

  • coppersly
    coppersly Member Posts: 2,318

    I completely agree. Part of what makes Nurse unique is you have to play differently against her. Running in a straight line doesn't work against her (lol it does now but not the point)

    I wish we had more killers like her. I can't see the fun in doing the exact same thing over and over despite facing different killers.

  • Marcus
    Marcus Member Posts: 2,047

    Apparently devs nerfed the recharge time add-ons for Nurse. So new Nurse with add-ons < old Nurse without add-ons. Seems like a truly "slight change".

  • coppersly
    coppersly Member Posts: 2,318

    Yes I think this is a huge problem we haven't even begun discussing yet. On PTB it was PASSABLE with the addons because of the fatigue recharge bug that was in, but now that it doesn't do that and the cooldown is even LONGER it won't take long before we see how big a problem this slight change is.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    BHVR nipped it in the bud - tired of hearing survivors whine about a killer actually being the power role. My only advice to killer mains is to say your goodbyes to nurse and learn spirit and use her until she's also ruined. I think she's a little better than nurse now and while still far too weak to apply proper map pressure like the old nurse had against SWF but its the best thing you have now. Billy has a lot better map pressure too. Just do what survivors and BHVR wants you to do, let SWF walk out the gates unscathed and say gg.....or be a survivor! Maybe one day the dev team will wake up when there's no killers at high ranks.

  • coppersly
    coppersly Member Posts: 2,318

    Yeah map pressure, chase pressure, mind games, having fun. All those things suffer with this change. All that was needed was addon pass, and that's all they said they were doing at first (obviously an attempt to quell the raging storm we have now)

    but now we have a much weaker and less fun killer with the EXACT SAME PROBLEMS THEY SAID THEY WOULD FIX BY DOING THIS IN THE FIRST PLACE.


    I made a detailed analysis of the addons in a PTB feedback thread, and since ######### nothing changed but making her necessary cooldown addons WORSE after they fixed a bug that made it even viable in the first place, I will just post a list of the addons that are still bad/not going to be used.

    The needs work: Bad Man Keepsake, Anxious Gasp, Bad Man's Last Breath, and Campbell's Last Breath. All of these need work. They aren't TERRIBLE but they aren't ever going to be picked over the actual functioning and useful ones.

    The Bad/Ugly: White Knit Comb, Dull Bracelet, Pocket Watch, Spasmodic Breath, And Torn Bookmark. These all actively hurt or reduce her power to a stupid degree. The only one of these that are even USABLE is the 3-blink, and only JUST. Any map indoors or with a lot of LOS breaks make this an unusable addon.


    TL;DR

    Devs said they wanted to do the pass to eliminate muscle-memory changing addons and ones that weren't used, all they did was make her weaker and introduce a few good addons while keeping the SAME EXACT PROBLEM they wanted to change with the pass.

  • Weederick
    Weederick Member Posts: 1,080

    She feels the same, but a bit more balanced. Props to balancing her without changing muscle memory.

  • Weederick
    Weederick Member Posts: 1,080

    You can get used to a cooldown relatively quickly, as long as the blink itself feels the same. Give it a few days, she is still the same killer, but less time efficient.