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Chapter Concept: Zero Eternal

Thecoolestguy
Thecoolestguy Member Posts: 30
edited October 2019 in Creations

https://docs.google.com/document/d/1P7VFiqCo6_kE91luMWb0tifdqDN81GJriytqBfydjEA/edit?usp=drivesdk


Now, I don't expect anyone to read the massive document, so here's a huge TL;DR.


The Tomb is the focus, being the killer. He was a simple Chineseman in life who had obtained riches in some way.


He wanted to use that money to explore, and in preparing that, had found love. Once he and his wife finally reached the mountains of Mount Everest to search for gold, they found nothing. Outraged, his wife pushed him off the edge, sending him to his death.

Around a year later, she was found horrifically dead, with suggestions of hypothermia.


The Tomb has a Blizzard inside his terror radius, impeding survivor's ability to see exactly where he is.


The Tomb's ability, Zero Sum Coffin, allows him to freeze a up to 2 generators or hooked survivors, created 'iced over areas.' Inside these areas, survivors slowly build up a condition called 'Snap Freeze.' The Tomb also applies this with his basic attack.


Snap Freeze's condition will slowly get worse, peaking at around 30 seconds. They will act like they're inside a Trapper beartrap for 10 seconds, and can attempt to set themselves free at a low chance of success. Survivors without Frostbite can do the same to that survivor at a massively increase chance of success.


His perks Terrifying Gaze, Hex: Hypothermia, and Chilling Grasp all allow him to catch survivors, and never let them go.


Chilling Grasp - Your grasp is ice cold. Survivors that successfully wiggle off your shoulders have 4%/10%/18% reduced movement speed for 2 seconds.


Terrifying Gaze - Your presence brings fear to those who observe you. Activates when you look in the direction of a survivor inside your terror radius/x1.1/x1.2.


Survivors who look at you while active will, over the course of 4/3/2 seconds start to hear your heartbeat in increasing intensity until they scream at the end of that time. The timer is reset when the survivor looks away for 5 seconds.


Hex: Hypothermia - The Entity allows you to inflict severe cold against survivors; enough to freeze the very moisture on their skin.


Survivors must pass one slightly/moderately/considerably difficult skill check when performing the healing action on another dying survivor that will complete 30%/40%/45% of their healing bar. If they fail, the bar will be completely reset and the healing survivor must attempt that skill check again.


Dying survivors heal themselves 40%/50%/50% slower.


Survivors put into the dying state take 30%/45%/50% longer to bleed out.


The map related to The Tomb is known as Abandoned Fishing Town, the remote town the Chineseman is originally from. This map is divided into 4 main sections.


The West section is a general straight line with a single distant generator on a dock.


The North section is the smallest, containing up to to 2 gwnerators and simple looping structures.


The East Section contains 2 single story buildings with garunteed vaults.


The South section is a randomized mess of structures with whatever hasn't spawned in spawning here.


Our survivor is a Turk from the great Ottoman Empire, Direnç Tiryaki.


He was abused by his father and had a missing, insane mother. He got fed up with the beatings he had every day, and joined the military at 15.


He managed to be a high ranking officer by the time the Ottomans joined WW1. His troops were marching on a Russian city being bombarded by Navy. He was away while his soldiers had a phone call explaining the situation.


Any normal person would realize that the slight loss at the battle didn't mean much. But Direnç's Second-In-Command wasn't exactly normal. He convinced everyone that their commander was setting them up for a suicide mission.


Direnç came back with ugly looks, and was suspicious of an assassination.


He had no sleep the night prior, and fell asleep inside the vehicle he was riding in. He woke up, knocked out intentionally, and heard the shot of artillery.


He threw himself out just before the shell landed, but got severely wounded in the process. He woke up next to the campfire in The Entity's realm.


Direnç's perks focus on increasing his own survivability while allowing him to communicate better with his team.


Pass the Torch -


Unlocks potential in your Aura-reading ability. When you must leave an objective, you are able to order your team to finish the job effectively.


The progress of the last 1/2/2 generators you worked on are revealed to The killer and your team/The killer and your team/Your team.


For 25 seconds after leaving a generator you are repairing, all repairs on that generator are increased by 15%, and they regress 20% slower.


Shellshock -


Years of war and pain have taught you to be careful, and that any noise can mean death.


When a killer gains bloodlust, gain 1 token. When you get put into the injured or dying state by a killer, gain 2 tokens up to 6 tokens.


When you escape a killer, lose 2 tokens. When a killer initiates a surprise attack on you, lose 3 tokens.


Each time 1 token is spent, you gain 5%/6%/8% progress on your next healing or self healing action up to 50%.


SOS -

Your instinct to survive blends well with your sheer tenacity. When the exit gates are powered, or the hatch is open, your aura is revealed to 1/2/3 other survivors.


When you are put into the injured or healthy state from the dying state, gain the Broken status effect until you initiate a chase with the killer or vice versa. When the broken effect is gone, heal completely. This effect can only happen once per match.

Post edited by Thecoolestguy on