Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Mindbreaker
Does anyone use this? I'd like to hear opinions of people who do as to why they like it. It seems almost as useless as furtive Chase to me but I overlook a lot so I'm sure it's better than what I can think of.
Comments
-
No it's terrible. It has no real use outside of stealth killers versus Sprint Burst survivors.
4 -
Never saw it besides people trying to get adept. Including myself
0 -
there is literally zero reason to use mindbreaker lol
4 -
It wouldn't be that bad if it didn't have that flaw that it stops working when the gen gets over 50%
1 -
It's like 75% of the other killer perks that are way under tuned. However, Mindbreaker is near the dead bottom. It's complete trash and as bad as it looks at face value.
Even in its absolute best case scenario with a stealth killer and all 4 survivors running SB it is still bad.
1 -
also same applies for cruel limits what's the point of using it it's just a bad bamboozel attached to gen completion
3 -
Corrupt Intervention + Discordance + Mindbreaker + Pop Goes The Weasel
The killer can see you working together, but you cannot use your Sprint Burst/Lithe/etc.
0 -
It has synergy
0 -
What about maps with most gens literally no where near windows the perk is pointless to use on a good majority of maps
0 -
Ah true it's a BL style perk lmao
0 -
I plan on trying it with the New Ruin, I could see it having some use
0 -
I've tried it a little bit but I'm often in sweat ranks so fall back on reliable builds.
Have to say it stopped me from seeing sprint burst in a game that had them. The thing with mindbreaker is if they sprint from a gen, you break chase, then they go back - well they have to either sit there for 40 seconds waiting for their stamina to recover or they do the gen. They can't do both, so it's sacrifice gen time or sacrifice their exhaustion. At least until the gen is over 50%.
It's not that bad and probably will give some value. I'd like to try it with blood echoes but I don't have Oni yet.
0 -
It's decent on ghostface, to stop people sprint bursting directly off generators after you expose them. It needs to be combined with at least pop to keep the gens under 50% as long as possible.
Other than that? It's meh.
0 -
Mindbreaker and Blood Echo. Now that's a perk completely to truly (not) be reckoned with.
0 -
But for some reason anti-exhaustion always generates the most salt, like franklins. So I'd love to try it out just to see the reactions.
0