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Can we do something about hatch spawn at ZERO gens.
Seriously...there is times when all you deserve is a 3k because the gens were done and you couldn’t stop the last guy from opening a well deserved gate. Or even if they find the hatch that’s fair enough. BUT why the hell does the freaking hatch spawn when the survivors did littearly 0%of their ONLY objective (which could be done insanely quickly especially with new ruin) and still escape. Even if you are the one who finds the hatch first the game still gives a chance to the last potato and powers the gates, and most of the time you get there it’s already opened and you see the last trashbag survivor tbaging at the gate like they won, but again they did freaking NOTHING. A game where the killer completelly dominates (which is thanks to the survivors being bad) shoulnd never end with anyone escaping. They littearly get TWO more chances to get away and it’s just dumb. I advise that, the hach should only spawn from 2 gens like before. Being able to close it was not a trade off but necesarry. There is no reason for it to spawn when nothing is done.
Comments
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According to devs:
- 2K, 2 escapes is a draw game (and what they want)
- 3K and obviously 4K are a win
So, you had a game where you clearly won and you still complain ?
These crying baby killers ... .seriously ... !
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Oh the democracy....read the thread please. And noone cares about the DEV’s opinion of what is a win and what not lmao.
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You are wrong ... I care about dev's opinion :)
They have the source code, they do WHAT THEY WANT about the game ...
If you don't like the recent changes, adapt your gameplay OR play the other side OR just play another game :)
I heard that former killer mains enjoy a lot Civilization :)
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I agree that an escape in this case is undeserved. If the hatch wouldn't spawn, we would need an additional mechanic to prevent the last survivor from hiding somewhere on the map & making the match endless.
However, I'm also realistic and know that this is not going to happen.
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You know that survivors can open the hatch with a key before all gens are done.
Better yet, killer can close the hatch that automatically powers the gates... and when only one survivor remains even if others escaped or died already it opens again.
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My thread says nothing about recent changes. It highlights an old one that was around for long enough to think about rewiewing it. And again I’ve already stated my points and you failed to oppose any of them so I have nothing to say to you.
Also if killers keep leaving due to poor balance you get nothing but infinite queue times lol. Have fun finding a new game yourself.
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Actually there is a reason why they changed the hatch to always appear: avoid never ending games with hiding survivors.
If you think they don't deserve the escape, go the sweaty way and start slugging to search for the hatch before anyone can escape
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No Gen was done and you killed 3 people. You clearly won.
If you dont want the Hatch to spawn, enjoy your hostage situation where the last Survivor will just hide. I hope you have Whispers, other than that, you will not find them.
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Long story short: it’s done to prevent survivor hiding and taking the game in hostage.
sure, they could make that the last survivor aura at 5 gens is being shown to the killer, but you know, survivor always deserve a second chance, otherwise they riot.
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Citation: "and noone cares about the DEV’s opinion of what is a win and what not lmao"
I clearly managed to prove that your statement is WRONG since at least 1 person cares about it ;)
By the way, you clearly never played a game in the past where the last survivor managed to hide for 20+ minutes, else you would not complain about these recent changes (including EGC)
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If you don't care what DEVs consider a win, don't ask them to change hatch spawn conditions then. As simple as that.
And BTW, it's not just DEVs who consider 2k/2 escapes a draw and 3k-4k a win, it's common sense. Anything else would be unfair for one of the sides.
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Hatch mechanic is way more killer favoured than it was for years.
The mechanic is balanced now. Looks like u have to keep on slugging for that ego boosting 4k.
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Well fair enough. So basically the devs swept that issue under the rug like everything else. That case they should implement a mechanic to prevent that last survivor from exploiting without having the hatch spawn for no reason.
Killers got many nerfs recently though a and if survivors riot about not having a second(and third) chance all the time, it’s time for civil war then.
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"Killers got many nerfs recently though a and if survivors riot about about having a second(and third) chance all the time, it’s time for civil war then."
*ignores the months of Survivor Nerfs before*
Cool guy. But maybe the Memory of Killer mains is simply a little bit weak, who knows. Because all of them seem to forget this.
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You can't post that thread here you'll just get dog piled on by biased people dude. They don't want you to ever get a 4k or you are just entitled in there eyes, even when you should get it cause you did your job. I personally don't care about slugging to get the last survivor, it's just too boring. If the last guy gets hatch I still count it as a 4k cause you can't change how the game is.
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You say killers have bad memory when survivors were and still have the power role in the game. For comparison, in Friday13 the killer has it which means that, if the killer players do well enough on their own, they can win no matter what. It’s diffucult at times but always possible. In DbD that’s not the thing though. And in the game’s early days it was outrageously clear that the killer has little to do with the outcome of the match. No wonder survivors got so many nerfs since they were way to overpowered to call the game any healthy and sell it.
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Well, the devs set the condition for the hatch too. So, if they think 3k is a win already and you want them to change their mind, you might have no other option than care about their opinion about things game-related. DUCY?
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Actually he had a game that shouldn't have punished him for playing well with horrible mechanics such as "no gen hatch".
You can literally go afk in a corner and spin in circles to avoid crows doing absolutely nothing the whole match just to get an escape at the end because....sure why not.
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If there’s no hatch, then you also should not get any assist in finding that last survivor though. If they want to spend 30 minutes trying to stealth gens and hide, which is the only way to escape, then that’s their right. They are trying to survive. So if you are ok with the fact that it’s your job to find them, no matter how long it drags on, then sure bring back the hatch only after 2 gens. That’s the tradeoff. You don’t get to see their aura after a few minutes or get any sort of EGC help. Find and kill them for that 4K yourself.
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The hatch is a way go end the game quickly.
For the longest time the standoff was complained about so they implemented the egc fixing that standoff.
This of course opened up another problem of players feeling like they have no chance and doing nothing if the hatch didn't spawn. At the end of the day you can't punish someone for doing something extremely slowly so the last player could do 5% of a gen and move on to another whittling them down. They are still playing after all and trying to survive.
The other issue is solo queue as the player has no real way to tell who they are matched with. The others could go down quickly and the last one may have done totems, escaped the killer, worked on gens but not completed any and did multiple saves. The hatch then is a chance for those players.
What the mechanic of the hatch was always designed to do is simply end the game quicker and change the game from stopping survivors doing gens to stopping them from finding the hatch. It keeps interactions happening.
This new change then does the job better as it stops all situations which could prolong the game for silly amounts of time when there is one survivor left as this was happening when the first hatch closing was tested and why they waited to implement that and came up with the egc.
Post edited by twistedmonkey on9 -
You can play solo and have 3 people dc. At least it gives the last player a chance.
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Not sure if you're new, but back when the hatch didn't spawn unless 2 gens were done, survivors would just hide to try to make the killer DC.
I had a match where I absolutely demolished a David and his SWF on Blood Lodge and with 5 gens left he decided he'd just hide. I spent 15 minutes looking for him, where he'd just walk around the map, to avoid getting crows. I ended up finding him and in end game chat he actually said "You're so sweaty. Didn't DC even though you couldn't find me. Taking the game hostage cause you suck." I've never been more confused.
Though that wasn't a one time thing. Haven't encountered anyone as bad as him, but there are others who just refused to do gens and played super immersed. Those were not fun times. If there are 5 gens left and a survivor escapes through hatch or door, then I know I won the game anyway, no matter how much they teabag.
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Should have slugged the 3rd to get the 4th.. Don't complain just cause you weren't good enough to get that last survivor in the 4 minutes it took for the 3rd to bleed out.
The hatch has counter play.
You aren't entitled to have a 4K... You have to earn it.
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Bruh I’m playing this game for over a year and ever since the EGC, I’m slugging every freaking time when I feel like noone deserved the hatch. Thing is, they often leave their teammates to die on the floor. How am I supposed to find someone who just keeps walking from locker to locker you dumb dumb?
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Well that wouldn’t be much different from the scheiße we have now. If you don’t want the hatch to spawn, you have to slug which is just as boring.
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That's not true at all. You need to move a certain distance to avoid crows. You certainly cannot spin in circles.
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It's more or less there out of necessity. It did not spawn with zero generators completed before. The problem was, the survivor would then have to power 4/5 generators alone while the killer patrolled them. Since the killer could patrol them faster than a survivor could power them- and touching a generator tells the killer that someone was working on it- the only conceivable way a survivor could win was by waiting until the killer got bored and gave up, then do a generator. As a result, it became a very, very long game of hide and seek, and it wasn't fun for anyone involved.
These days, the hatch spawns. If the survivor gets there first, the game ends and you still win with three kills. If the killer gets it first, they close it and the EGC starts (odds are they'll get that last kill). Either way, the killer still wins and the game ends, you can move on to the next match.
I would much rather have the game end and move on, personally. If anything, I would just prefer if the emblems were more lenient when there was a hatch escape (since you basically had it in the bag).
Post edited by Peanits on21 -
See, theres no need to be rude about it. That logic is just wrong, and you're being an ass to boot. They didn't put the hatch at 0 to balance a 2k 2 escape. At all.
They put it in to help mitigate when 3 survivors die with no work, and the last survivor HIDES FOR 45 MINUTES, because they're afraid to work alone.
Is it a free escape? Of course.
Is it better than the alternative 45 min standoff? Absolutely.
Just as the EGC stops hatch standoffs. It serves a purpose without any thought of "this side needs a free chance to win" for either side. It's a game length tool.
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And they always send "ez trash killer *****" messages even though their points show they just hid all match
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Wait I dont understand your thread very well.
So you're saying a survivor should not get hatch when all of his team are dead? What's the point of the hatch then? For it to spawn at EGC when all gens are done so anyone alive can take it? Is this the suggestion or am I still not understanding.
Isn't this a little unfair lol. Whispers is becoming a popular perk nowadays. It's pretty much guaranteed for you to kill last survivor with no hatch. Not to mention there is a lot of times where gates spawn really close, or you can keep an eye on both at the same time.
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Also that baby is terrifying
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The hatch doesn't have counter play. Especially at 0 gens since you dont even see it yet. It could LITERALLY spawn under the killer or survivor.
Even if you did, what counterplay is there?
Finding it first?
Wasting 4 trapper traps on it so they can still wall around them?
Slug to look for it? And then sit on it while they heal the downed slug?
Theres no counterplay, because it's not a play to begin with. It's a literal random exit, to help end the game before someone decides to sit for 45 mins.
Survivor finds it? They leave. Gg.
Killer finds it? They close it, EGC starts. Gg.
It does what it should, but saying "just counterplay the hatch" is a bit ridiculous.
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Well then you didn't earn it, cause you didn't find them.
Now imagine that if the hatch didn't spawn. Read what Peanits said.
That is the counter play... Finding it first.
If you just stand there and do nothing they escape... so you better find it first.
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Well that is true and all, but in by opinion that’s still feels like a cheap and easy way to avoid an issue instead of fixing it. Obliviously it’s not my job to come up with a solution, but your team who works on the core game itself could be a bit (lot) more creative to make these problems disappear in a more fun and more importantly fair way. For example instead of opening the gates right away when the hatch gets closed, the survivors should find the switch firs if they don’t already carry one. Same goes for gens and the gas suggestion which I’m sure you already heard about.
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Wow youre....oblivious. Telling someone to KNOW the outcome of RNG before it's even implemented that game, as a counterplay....oof.
Especially considering if you're on opposite sides of the map and it spawns under the survivor, there is no way to counter luck/RNG from 100 yards.
"Find it first is the counterplay" is like saying "dont get seen by spirit" is a counterplay. Or "dont let the killer hook someone" is a counterplay to BBQ.
I'm out. Good luck, mr or ms brick wall.
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Ignore him
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I just did lol. I knew it was a rough attempt getting through, but I didnt know it would be THAT rough.
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It has the same counter play for the survivor... Find it first.
Seems like an even playing field in my eyes. Neither side really has the advantage since neither of you know exactly where it is.
The hatch could appear right in front of the killer...
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Killer has to hunt... Survivor has to hide... Who finds it first.
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You don't understand, survivor main
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What about granting points towards Devout emblem for every hatch escape? 2 points at 5 generators remaining, 1 at 4 generators remaining. (It doesn't have to be the exact numbers) This way survivior gets points for escape and keeps items normally, but killer is not punished so hard for it.
Keep in mind that the last survivior often runs away as soon as it sees its last teammate get caught, so it can hide from the killer before the killer hooks and kills the 3rd person, giving him more time to find hatch.
Another problem are higher rank surviviors in games with weak teammates. Once the strongest survivior notices that they are about to lose, it leaves his teammates to die, and quickly finds the hatch to immediately escape as soon as it opens. Situations like these are bad not only for the killer, but also for the abandoned surviviors.
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Why would you reward the killer for not killing the last survivor? The killer blew it.
If they choose to go all sweaty and slug the 3rd survivor... and hunt for the 4th, why would they get rewarded for the slugged bleeding out and not catching the 4th survivor. They didn't take a chance.
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Then in the high ranks... Why should the last survivor be punished because they were good enough to hide for the hatch and not get caught like the others on the team?
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I agree. It should spawn after at least one gen but not if team did nothing.
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But here´s the problem, why do you choose to benefit the survivor in this situation?When clearly the killer should be rewarded.
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Why? Because it forces toxic plays. I remember when I tried to get my first 4k. I played Wraith, rank 16 or so. EVERY time I had 3 rank 17-16, and a one rank 10-8. I got 2 kills, 3-4 gens done, I hook the 3rd person.... aaand the last guy leaves. He went for the hatch immediately after he saw me catch the 3rd guy. What I had to do to get the 4k, was get NOED, slug the 3rd person and proxy camp the slug and gates until the last guy appears. Wow, so exciting.
Some thing happens at 5 gens too, but in this case killer gets less points for chases and such, because game ends too quickly.
I dont think getting 3k or 4k should depend purely on hatch RNG, forcing killers to slug and drag out the game. And dont forget that unbreakable exists to counter slugging too. Having the slug bleed out because of iron will or sound bug is not fair either.
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back in reality, when 3 people D/C and one gets the hatch from it spawning under him, the killer loses a pip and gets virtually no BP. So no, the devs dont call that a win actually.
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ok survivor main that doesnt understand everything killers go through trying to pop off on a good idea
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The thing is if nobody else does gens and you at least tried you should get a chance at least to get hatch trust me I know where you're coming from but I also play survivor and it is frustrating going into solo queue. The one thing that should be changed is, if the survivors power all 5 gens, the hatch shouldn't open with the last survivor. Its bs that they get 3 different escape routes and one guaranteed if 3 all die without opening the gate.
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Also if the killer closes the hatch, it shouldn't be able to be opened again with a key bc what the f-word is the point. Killer has no counter to keys. Dont say Franklin's. It's a mediocre perk that isn't worth running in any serious build.
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So you did what you were supposed to do... slug the 3rd and went after the 4th. That is how you play that if you really want a good "chance" to get the 4K.
Or you take another chance, go hook the survivor and then go after the 4th, risking they escape.
Depends how you play it if you want it to be exciting or not. If you don't like to slug take the more riskier route. Be more satisfied at the end knowing they had a chance... and still lost.
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What is being asked for is basically a free 4K at the end, without having to put forth the risk or effort of getting it. Just like not wanting to give a free escape for the survivor.
It is up to the killer on how they wish to play it out... Do they try and secure the 4K taking a less riskier route, or go all honor and glory and give the little rabbit a chance, but still crushing them.
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