Borrowed Time Balance Rework
- Timer Reduced from 15 seconds to 8 seconds.
- Borrowed Time will be activated regardless if there is a terror radius or not.
Comments
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Not being funny if you have issues with Borrowed Time, there's an easy solution which is not to camp the hook.
Although there are the scenarios where survivors use borrowed time to just farm their team mates the moment they put on the hook, but they harm their team in the long run.
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@Nutty_Professor I have no issue with BT besides the fact 15 seconds is exceedingly long. I do believe to make the perk balanced on both sides this would be the way to go. Make the endurance status effect apply regardless of terror radius which will make it useful against stealth killers, and in return shorten the timer. The Styptic Agent is also 8 seconds
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For me, its not about camp the hook. Its Freddy, GF who can stay 5m away can still not affected.
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8 seconds is too short, I'm pretty sure it takes 8 seconds just to get out of the basement.
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Cry
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Nope decreasing the timer is too much, just remove the speed burst upon getting hit.
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Borrowed Time is a necessary evil.
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15 seconds is 'long' only if you were camping, and even then it's easy to wait out, especially if you try to zone the survivor by bodyblocking.
I agree with making it proc regardless of terror radius and I'm ready to take the flame for that. I always go for the unhooker anyway and, if I find the unhooked instead, their timer is usually over, because otherwise it means I was proxying hard.
Post edited by PrettyFaceKate on3 -
Honestly, I wouldn't mind an exhausted status for 30s if you get hit.
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I don't like how It's connected to Legion because of the DW mechanic. I wish it was the old BT, tbh.
Every change they make to BT directly effects a killer. A perk shouldn't have that much power.
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@PrettyFaceKate So you would want 15 seconds along with it activating regardless of terror radius? Yeah buddy, that's completely unbalanced and 15 seconds is an exceeding long time. It allows the unhooked person to run a total of 60 meters (75% of the map) or sometimes more depending on perks. In my honest opinion, it should be the same as a styptic which is 8 seconds as well. This wouldn't change BT's fundamental purpose which is anti tunnel since it would still work as that. As the unhooked player you can still take the hit if the killer decides to tunnel and also this would prevent people playing offensive with this perk due to the long timer.
Post edited by RKK on0 -
@Nutty_Professor 8 seconds would be fine considering it would still allow the unhooked person to run and take a hit if the killer decides ro tunnel. This wouldn't change BT's fundamental properties which is anti tunnel since it would still work as that. This change would also prevent people playing offensive with this perk due to the long timer. (Btw Styptic Agent is also 8 seconds)
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Agreed. It shouldn't take less than 15 seconds to hit the survivor unless the killer is doing a hard proxy.
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Then either just accept that you will have to hit him twice, or even better don't tunnel the unhooked survivors at all. It's not going to get changed so you can wait it out and tunnel those people.
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@DawnMad I dont think your understanding the point I'm trying to make. Its not about tunneling which is something I don't do anyways. It's about the fact that you are forced to hit the unhooked survivor with BT regardless if you tunnel or not. If you go after the person who unhooked, the BT player is able to bodyblock until both players are able to get to a loop or window. Then again, if you decide to wait out the timer they'll still be able to get somewhere. Through the research I've done, you can get up to 34 meters in range until BT deactivates and this is without perks helping increase that distance. This is the same issue with DS where these perks are now being used offensively because of how safe they are. When an anti-tunnel perk can now be used offensively it just shows the perk needs to be tweaked in a way to make it used for it's intended purpose. At this point, BT is being abused by players because of how long the timer is and same goes for DS. All this balance would do is make the perk intended for its original purpose and neget its ability to be completely abused. Hope this helps you understand the argument I'm trying to propose
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This actually seems balanced. It could still come into clutch at certain moments but can't be abused as it currently is.
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That's where you're wrong. A Survivor by default runs 4 metres per second. In 15 seconds, they can cover 4 x 15 = 60 metres, not 34. A Survivor with a Sprint Burst for the first 2.5ish seconds (there is about an 0.5 second delay of Sprint Burst which gets wasted) can cover 65 metres safely. In most cases that's about 75 % of the map with a free Endurance Status Effect. But I agree, Borrowed Time must be changed once again and making it always trigger but reducing it to 8 or 10 seconds could be a good trade, which would nerf camping Freddies and Stealth Killers and in return buff Killers close-by hitting a Survivor with BT, giving both the rescuer and the rescuee a good head start when not even tunneling the one with BT. Honestly, it should trigger a 8 or 10 second timer by default and a 16 second timer if the Killer is standing with 12 metres.
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there's a big difference between actually camping the hook, and all gens being done and the survivors can unhook right infront of you and you cant do anything as you watch them be invincible running to the exit gates
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You know I play a lot of killer right? For the past two seasons I've been playing more killer then I have survivor.
When I play killer borrowed time never really bothers me unless it was a beyond stupid unsafe hook, I was unable to cause an unsafe penalty for the unhooker.
This is just me but when it comes to end game I won't camp the hook, I understand why some killers do it to secure the kill. I can't bring myself to do it unless their swarming the hook the moment I hook the survivor, as I like to earn my kills.
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Borrowed time was fine until they reworked Legion. I had multiple instances of killer wanting to tunnel me and then spend good 2 minutes catching me again bcoz of the timer not going down and dead hard. If i run adrenaline aswell this would be clean escape 2 times already.
It is so stupid. The timer should run down during the chase but for example at slower rate. Just like EGC and hooked/downed survivor.
8 seconds of time to active BT is in my opinion too low, it would be too easy to just wait it out.
Edit: It sucks to be camped but unsafe rescues should be... wait... unsafe?
Wglf and BT is still broken because rewards dumb decisions.
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BT and Legion's power being linked has broken both of them. When BT gets buffed, Legion is nerfed, and vice versa. They won't fix either until the Legion rework, which should have been now instead of Doc, but it'll be another 6 months at least
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Borrowed Time is fine.
15 can be long, but is not enough for surviviors to be aggresive. BT is basically nothing compared to DS.
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If you change the time, you need to increase the sprint by 5 sec like adrenaline.
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You mean like struggling against ruin and cleansing a totem lol
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