Plague - more ways of acquiring Corrupt Purge
The Plague desperately needs more ways of actually being able to use her power.. otherwise she's the most basic M1 killer in the game. Not sure why this hasn't been addressed in what, nearly a year? There are so many ways available so that Plague is interesting to play once more:
- Basic attack 2 different survivors to get Corrupt (similar to Oni, so it would be consistent)
- Break 2 different survivors with Vile purge for a shorter length version of Corrupt compared to the previous point
- Survivor cleanses give same length of Corrupt as point 2 (shorter than point 1)
- Every 4th hook or every 2 gens grants Corrupt (or both, as separate conditions)
The reason i think the basic attack should have a longer version of Corrupt Purge is because getting two up close hits is harder than hitting two with Vile Purge. Also feel like if the version of Corrupt resulting from cleanses was the same amount of time as what you'd get from 2 hits, survivors would still just not cleanse.
This is what I've come up with just randomly thinking to myself.. surely some other ideas exist.. she could be so much better and more fun to use.
Comments
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She has ways of getting the purge through add-ons.. But I assume you meant changing the way her power works.. I agree it needs to be changed but some the changes you propose sound a bit unbalanced/overpowered to me..
Maybe give her the purge if she keeps puking on survivors past the broken stage? Or forcing survivors to cleanse before they can do any actions, a bit like madness level 3.. But then it would be too similar to Doctor's power..
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which ways are overpowered? I think these are comparable to how Oni gets his power.. he gets a 1 shot down on healthy survivors, Plague gets ranged attack. The Corrupt duration doesn't have to last as long as it does now.. there just needs to be some guaranteed methods of getting Corrupt. Survivors just hold her hostage by not cleansing.. yeah they are one shot but what's fun about melee'ing with no alternate ability.
Anyways, my logic was like this:
- 2 melee hits to match Oni; by the time you hit the 2nd person, the 1st one that was hit should've ran far away. Once you hit the 2nd person, activating Corrupt could take a short charge up so you can't immediately blast the person and they could gain distance.
- breaking 2 survivors would take time, even with vile effectiveness addons, because you're either chasing each survivor individually, or you're waiting for it to passively increase enough to break them.
- same as it is now just a shortened duration of corrupt to encourage cleansing
- If you get 4 hooks, that's going to take some time and effort.. it should be rewarded IMO. 8 hooks would be 2 uses of Corrupt but also the equivalent of spreading out 2 deaths.. seems fair.
- every 2 gens would only guarantee you 2 uses of Corrupt.. that doesn't sound overpowered to me. The apple addon could be changed so it doesn't grant an automatic Corrupt pool.
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I agree that the Plague's power needs a slight update. If Survivors don't cleanse, she does not get her power. While she has an add-on that allows her to start the game with one pool already corrupted, it might be beneficial to have her start the game with one pool corrupted regardless.
Another suggestion is that every minute or two, a random pool becomes corrupted for a set period of time and the plague has to make a decision of going to the pool or not. If that change takes place, to balance it, corrupt purge would last for a shorter period of time.
Iridecent Seal does provide a great benefit of having purge automatically switch to corrupt whenever a generator is complete. Toying with this idea would be beneficial as well.
While I like the suggestions above, I would worry about a) whether the Plague is good enough to connect with all of the pukes past broken b) the Plague spending way to much time focusing on one survivor just to get the corrupt purge.
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Those are good ideas too.
What do you mean you'd worry about "whether the plague is good enough to connect with all of the pukes past broken"? talking about the player's skill or something else?
if the killer spends too much time on 1 survivor as plague the same thing will happen as it does now.. they lose :P
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@Hopesfall Lol. That is true. Tunneling with Plague is just not viable. I apologize because I might have taken your comment a different way. I did not see your comment about the Oni and did not think about it that way. I think that your idea regarding that has a lot of viability. They both focus on health in a way. Perhaps changing it so that cleansing at the pools does not make it corrupt and instead survivors having to cleanse to stop the Plague from getting corrupt. The longer someone stays sick/broken and the more that they are puked on, it builds a meter the Plague has until vile turns corrupt.
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I think the Plague is actually incredibly balanced. She doesn't need the survivors to cleanse to be powerful; if they don't cleanse, they are basically exposed and can transmit that exposure to their teammates. That's why the optimal strategy is to cleanse at key moments like when she does have Corrupt Purge, or when the exit gates are powered, and the survivor is on death hook (which isn't always guaranteed to be a good idea).
In reality, not even swfs end up cleansing at the right times or positions. There's a lot of nuance in her kit that's hard to understand on paper, much less in the heat of the moment. I've had games (not an experienced Plague player) where swfs would cleanse when they thought was good, and it ended up shifting the game from a 0k to a 4k. I've also played against teams where no one would cleanse, and they'd still lose because the chases would only be half as long.
Also, if you ever struggle to get your power, just bring an apple. They're uncommon add-ons after all. That's a guaranteed 1-2 uses, which usually snowballs into more (no one wants to be injured when it's up).
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Unpopular opinion: I think Plague is just fine as is. However I'm biased cause I'd marry her 😂.
But for real, perhaps adding Iridescent Seal as basekit (minus the debuff) would be ok, and would punish survivors for popping generators in your face.
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