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Changes to "Selfheal"

Hey folks,

I know ... this is a topic nobody wants to talk about, nobody wants to lose his/her beloved meta-perk, etc. ...

First something about me: I play mainly survivor, sometimes also killer, with now about 2,3k playtime in the game. I personally don't use "Selfheal" on every single survivor, only on some of them.

With "Selfheal" it is kinda similar as it was with "Ruin". Obviously I don't have any stats but looking at the perkbuilds I see in the tallyscreen at the end of the game, 3 out of 4 survivor are using "Selfheal". It's really rare to see only 1 or 2 people with the perk - and that goes for all ranks. Right now I'm in the red ranks.

I would like to see "Selfheal" as an option alongside the other "heal"-perks like the one from Nancy or the one from Quentin with the green med kit from the first chest. Steve also has a perk which heals him up automatically after an unhook and of course we also still have med-kits.

Right now, for a lot of people "Selfheal" is a "no-brainer". Most of the times I see arguments like: "Why would I take any of these perks, when I just can heal myself endless with 'Selfheal'?"

Because of that I was thinking about ways to change the perk but still let it be a valid option. So I came up with the following idea:

  • cap the maximum of selfheals by 1/1/2 health-states
  • in return remove or at least reduce the healing speed malus from the current version

With these changes you could still use "Selfheal" the way you are used to it but you could not endlessly repeat it. You would need to care a little bit more on when to heal and when don't to heal.

On top of it, it would benefit the named perks I mentioned earlier. With the perk from Nancy you can theoratically heal yourself up to 5 times per match - depending on the totems you find. With the green med-kit (found by using Quentins perk) out of a chest you will most likely be able to heal yourself 2-3 times.

Last but not least, the devs would have more freedom to create more healing-perks in the upcoming chapters. Right now basically every healing perk is not even close to be an alternativ for the mass of players because "Selfheal" is so dominant.

Please take my idea as an idea and not as "THE IDEA". Thanks for reading all of it and see you in the fog.

Greetings, Erbdeermilch

Comments

  • Saitamfed
    Saitamfed Member Posts: 1,623

    Selfcare is in a good spot right now, and since the matchmaking is broken at the moment (and seems they, instead of fixing the matchmakinig want to hide the rank system and change it), you can be matched with rank 8 survivors or rank 19 survivors who doesn't know how to hit a skill check. You can run bond with those rank 19 but even injured they won't heal you so selfcare is, in those cases I can say a must. And yes, you will say "why don't bring medkits with botany knowledge then?" The thing is... every killer can equip Franklin's demise wich means you will lose your med-kit, and probably if another survivor see it, they will pick it up.

  • Sinner5Gonn4Sin
    Sinner5Gonn4Sin Member Posts: 103
    edited January 2020

    The perk is already in a bad spot, you'll just kill it with your change. The only reason people use it either is because they got used to be able to heal themselves no matter what or because they saw some old footage back when you didn't need almost "half a gen" time to be able to heal yourself with it.

    While Inner Strength is a limited usage, it's kinda better in the current meta, you take less time to heal yourself and it encourages you to cleanse totems for a potential NOED.

    Second wind is somehow even worth than Selfcare but that's not a goal you should aim for. You need to fully heal someone before, you can use it a maximum of 2 times per game and the passive healing takes the same time than Selfcare, the downside to it, getting downed while the timer is still active completely cancelling out the perk makes it really situationnal and you might have higher chances to pull your hair out rather than making a proper use of the perk TWO TIMES in a game.

  • Erdbeermilch
    Erdbeermilch Member Posts: 34

    Thanks for your input folks. I see some valid feedback here but I still think there needs to be some sort of limitation in using "Selfheal"

    Either give it charges like mentioned above, maybe even 1/2/3 or make it so you need to fully heal in one try (normal healing speed) otherwise the progess resets.

    People say "Selfheal" is in a bad spot but is it really? I guess only the future will tell. :)

  • Deadeye
    Deadeye Member Posts: 3,627

    I also think selfcare is OK. Though I would reccomend to run it with Botany Knowledge to be not that slow and also increase speed of healing others. Set it a limit would be kinda transforming that perk into a medkit. Like transform Prove Thyself into a Commodius toolbox or something. I read another suggestion in another thread like "for each finished heal you get one stack, one stack allows you to fully heal once." But I wasn't a fan of that either. But if changed, I would go this restackable way.

    @Sinner5Gonn4Sin Inner Strength does not really heal you that much faster, don't forget the time you sometimes waste "to find a totem". Sure you need that time if you want to cancel NOED anyway. But I see often that someone runs around desorientated just because he wants the perk activated "just in case". But the real strength of the perk is, that it counters Coulrophobia, Dying Light, Thanatophobia, Sloppy Butcher and every other slow down, as well as Nurse's Calling and Oni's power / aura reading addon and probably forgetting something else

  • TunnelVision
    TunnelVision Member Posts: 1,375

    I still use self care but that is only because i play solo and still plugging away at Nancy for inner strength. As soon as i get inner; i will stop using self care. Self care takes so long to heal and with NOED being the new end game, there is no better time to be hunting totems!

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    But then Saboteur would need the same change. Besides, Self-Care is complete and utter #########. I escape at rank 2 with a team-boosting build consisting of Prove Thyself, Leader, Streetwise, and either Bond or Better Together. That's it; no survival perks and yet I last 10 times longer than all of my teammates. Self-Care is a waste of a perk slot and time. Spending half of a minute healing at a pallet or corner wastes a lot of time and usually leads to a loss for your team because the killer gets so much extra time