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DBD Accessibility, Target Audience, Criticisms

Magician
Magician Member Posts: 75
edited January 2020 in Feedback and Suggestions

Dear DBD Devs,

I love the gameplay of DBD, as it is a lot of fun, but I have some criticisms of the game that I want you to hear. Just a bit about me, I am a father of 4, mechanical engineering undergrad, also have a JD and am a licensed attorney, and I work in patent law (FWIW). I have played DBD over the past few years, probably well over 200 games and really enjoy the gameplay; it's great! At one point I was playing 2 hrs about 4 days a week. But there are some things that really bug me:

1. I will never experience this game to its fullest capacity, as there is no way for me to reasonably level all characters and scheme against all the killers/survivors and their various perks. I am not talking about prestiging, I am talking about simply ascertaining within a reasonable time what killers are capable what actions, and what survivors are capable of what actions, assuming each is at a high level, because I myself do not have the time or patience to get each to a high level and experience it myself. I suppose I could spend time outside the game looking at videos and reading wikis, but that is kind of boring opposed to actually playing the game, and I really don't have time for that, not to mention it only hurts the number of people you have online, as I wouldn't be playing the game. I do have a decent handle on the game, but there is a lot that I just will never experience, especially considering all the DLC. It is well known that the grind to get to that point is substantial. Thus, my experience with the game feels a bit deflated.

2. As a result of 1 above, I paid for a game that is arguably the equivalent of paying for access to a F2P game (this analogy is not ultimately the point though, so even if we agree that it is not a F2P equivalent, just hear me out). What I mean is that because the grind is long and it takes a long time to put each character at his/her full potential, what have I really gained by paying you money for the game? Yes, I can play the game and it is fun, I concede that point, and I have done that a lot. But, it is very deflating to have paid for your game and to be around 100 hrs or more of play time and find it so limiting with respect to characters and their perks. Honestly, the money isn't much to me, but it makes me feel a bit sad to think that you wouldn't want me to have a better experience as far as learning about the perks and how to "game the game" so to speak as opposed to embracing a terribly long grind. This is especially true when it is so well known that some of the characters are exceptionally poor at low levels yet drastically better at high levels. Really though, even though I have access to the core game, I can't help but feel like what I paid for isn't what I should have received.

3. Because of 1 and 2 above, your game is reminiscent of phone games with stupidly long, gimmicky and unreasonable grinds that just waste time. I was on the Microsoft store yesterday looking at prices of your DLC (I own none). I was thinking to myself, you know, it would be cool to have a couple new survivors and killers for some novelty and just for the fun of it. Then, I snapped back into reality. I realized that even with a substantial amount of time in the game, I hardly was able to level up the game's original characters across the board. I knew that the full experience of the DLC would be held behind a grind wall. Also, I can play against or in a team with all DLC characters. So I didn't buy the DLC, because the value added feels small and even with 100 hrs in the game, I hadn't even come close to leveling up all the original characters in the special edition (xbox). I look at the DLC list now and feel completely overwhelmed. It's like I can't even have the fun of the full experience of your DLC even if I had all of them because the grind to get there is unreasonably long. Even though the core game is LOTS OF FUN and yes you do get blood points as you play, the DLC creates so much work to do it just doesn't feel worth it. The part that is worth it is playing the game, and I can do that without the DLC. And I would have bought them all too, but sorry, I can't invest in something that doesn't value my time. I wouldn't fault someone one bit for picking up the game today, fresh and new, and feeling like, what do these game designers expect me to do with this? If you are one notch less than hardcore about this game, you are guaranteed to be disappointed, because you know that the game essentially tunnels you into focusing on only a few characters, which defeats the purpose of having so many with different perks. YOU CUT YOUR OWN GAME INTO HALVES AND QUARTERS AND DISH IT TO THE PLAYERS, but it purports to be more with all the characters you have. I am sorry to be so blunt, but the length of the character list is very misleading with respect to the experience most would reasonably assume they would have from looks alone.

4. As a result of 3 and really all I have said thus far, there is another issue I have with your game, and please don't misunderstand. Your game is a derivative of rated R horror films, with a target audience of adults (18+) and older children supervised by adults (mostly this is the case). You carry into it a very violent hooking of a survivor on a hook. I think you could have done better without that as the "trap," as your target audience could have been reasonably bigger and included younger teenagers (some who play anyway), but with the hooking let's face it, the target audience that most would expect for your game consists of adults or near-adults. Why then have you included the gimmicky grindy nonsense (similar to phone games) that is mostly used in games targeted towards children who have hour upon hour to kill playing video games? You are not catering to your target audience of adults or near-adults who don't have the time or patience for this stuff. The violence is not the issue. If you were to run a probability study, I bet the most dense population of people who have purchased your game are really frustrated over the grind and feel as though the long list of characters is somewhat pointless or feel as if the game is asking too much of them.

5. I am not sexist at all, but the female characters of the game have big advantages over the male characters (survivors), in terms of player size and perks, just generally speaking, and it bugs me. You force me to play as a girl when I honestly really don't want to be a girl character. Yes, I know I can choose a male character, but I naturally don't want to, even though I do want to.

I will end by saying I really like your game and probably won't stop playing, but I am really bugged that the game hampers my ability to fully enjoy it, and I must say if choosing to play this or another game online, all I have said factors into my enjoyment and sometimes I choose against DBD as a result. You guys can do much better I think.

Best wishes.

Post edited by Magician on

Comments

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    I agree about the grind. Its why I don’t buy new killers anymore as it requires so much effort to get the perks you previously paid for on them.

  • SquidFacedMan
    SquidFacedMan Member Posts: 148

    What do you think the devs should do? The grind is a bit annoying, and I imagine it feels insurmountable if you play very casually but that's just the way things are unfortunately. Does the Xbox One version have the weekly shrine?

    I don't think it's particularly hard to unlock new killer perks. Oni was level 50 within a week of casual play, same with Plague when she came out. Survivors feels a bit more daunting to get the perks you want, but there are plenty of guides online that will tell you the best way forward in unlocking perks. You say you don't want to look them up but you went to the effort of typing this out.

  • Magician
    Magician Member Posts: 75

    Yes, I feel that strongly about my experience overall that I took the time to type this up. And I have watched videos and looked things up, but I just realized that my experience in the game could be so much better, and I think a lot of people feel the same. My advice for the devs would be to come out and just say that advancing characters will be easier now due to it being too hard to do so. I know that will rub some people the wrong way because they have been in the system for a while, but overwhelmingly people play DBD for the gameplay. I believe in the early stages of the game some assumptions were made about how things should be, and now perhaps with all the DLC and the success of the game, those assumptions have turned out to be wrong. I think most people would just love to "game the game" and get characters up to speed so more fun could be had inside games. Perhaps the devs could run polls to test the waters with new ideas for getting characters up to speed more quickly. Like I said, I would buy all the DLC today if leveling were made more reasonable. The game just feels a bit inaccessible--it is hard to not feel that way.

  • Magician
    Magician Member Posts: 75
    edited January 2020

    Edit: response to comment deleted.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    The grind in DBD has changed a lot but it is still huge but at the end of the day DBD is a grind game at heart.

    I dont think you can in good faith say you didnt get what you paid for as the game itself is all about the grind. You do afterall have access to everything you paid for so Instead I think its more to fair to say you are unhappy you dont have the time to achieve what you would like in the game which you paid for.

    A few points though.

    The two best perks for reducing the grind are WGLF for survivor and BBQ for killers. For the DLC cost these will cut the grind in half. Imo its imperitive for those who have little time to play to get these perks asap.

    This now means a total of 7 killers and 30 perks and 8 Surivors and 38 perks to get maxed out on chars.

    Bloodwebs up to LVL 50 one perk each and after that 2 perks each.

    Survivor is then 82 webs at best per char.

    Killer is 70 webs at best per char.

    Now to max out all you have right now with an average game time of 12m and average of around 2 games per web so it would roughly then take 430h of play time in a perfect senario. Get the perks above to reduce the grind and using those chars it would take a lot less. I would say to start with it would instaly cut the game grind by 25% as you gain 50% more bloodpoints with tier 1 of the perks. Once you get to tier 3 its 100% so it halves the time and you can then decide to keep feeding the current character or instead start to feed the BP gained into the ones you wish to play.

    Now take into account DBP weekends which there have been a few and two very recently you reduce the girnd by half maximising your play time in then. If you could take the time to play 16h each weekend that would equate to 32h of playime but 64h of grind time.

    In a match with 2 DBPs offering and the perks above you can easily get over 100k per game with those perks. it shows what can be done and why a lot of players keep party streamers for when these events appear.

    So its not just about play time but knowing what helps with reducing the grind even more.

  • Magician
    Magician Member Posts: 75
    edited January 2020

    I appreciate your input and I do have those perks, and the DBP weekends are nice, but if DBD doesn't change its progression, I can't really stay on that seriously. I don't have that kind of time. I am mostly upset that more of the game isn't more accessible in a shorter amount of time. Compare this game to something like halo or rocket league, both have online modes that are loved for gameplay. While there are leveling elements, nothing comes close in those games to asking me to grind like this game. Oh well. I can hope.

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620
    edited January 2020

    Add an option to buy Bloodpoints/levels for Auric Cells, for example

  • emptyCups
    emptyCups Member Posts: 1,262

    I was really disappointed In reading this "Accessibility" I thought maybe you'd be asking for more colorblind and soundless options this game is really hard to play on either disability.


    Your entire post is laughable. It's an online multiplayer game... and a competitive one at that.

    COMPETITIVE games require you to learn to compete in high ranks... you cant play in the NFL on the weekends because you played one season in high school.


    I AGREE with the grind and leveling being really stretched. But lvls are tied to items and single use. Every match you play if you spend your points gets you enough to buy a few things so you never run out of offerings and toolboxes to keep you playing. If they doubled it everyone would run brand new parts and mori each match.


    Your not made to get every perk to get every build. Your to build for your playstyle so as you use things over and over you get better at it... to teach you.

  • emptyCups
    emptyCups Member Posts: 1,262

    No.nononononono

    No

    Stop asking for more micro transactions !

    Stop asking to pay not to play.

    Idiots

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    Thats how games normally work

    F2p = grind

    P2p = full experience

    Dont see a problem

  • emptyCups
    emptyCups Member Posts: 1,262

    Rocket league... 400 lvls in and I've yet to "earn" a single exotic

    Dont tell me about the grind with a trade up system like that

    5 lvls (for trade up rare)

    25lvls for a trade up very rare)

    125lvls for trade ups imports

    625lvls for full trade ups to exotic.

    Unless you get lucky.. or unlucky you find 2 imports you wanna keep

  • Magician
    Magician Member Posts: 75

    The difference is that core gameplay elements are locked behind a progression system that just goes on and on and on considering all the characters, and the higher tiers making the most meaningful difference aren't unlocked until after long hours of playing. You can't "practice" the game, as you say, until you have unlocked these things and get to experience them for yourself. Other online multiplayer games do not suffer this accessibility issue with respect to core elements of the gameplay. Look, I love the game, but this is a problem. Can you imagine if rocket league had double jumping locked behind your experience level, or 3 tiers of double jumping based on your experience. Same for Halo--can you imagine this stuff in there where after 75 hours in you suddenly have access to a jet pack? And yes, I realize the game is asymmetrical, so there is a bit of wiggle room for teeter totter and leveling, but honestly, it is objectively too much. Probably 2-3 years ago or more their system made some sense, but now it is just crazy.

  • Magician
    Magician Member Posts: 75

    This is all about skins though, not core gameplay elements.

  • Magician
    Magician Member Posts: 75

    I don't see the mutual exclusivity of the two groups you listed. At any rate, that aside, if something is bad and undesirable, let's call it that. I love the game, but it just has too much of an impediment toward getting perks and leveling characters.

  • Magician
    Magician Member Posts: 75
    edited January 2020

    I am saying these things and typically bring in 20-40k bps per match, but it does deviate. Last match I got 63k.

  • Magician
    Magician Member Posts: 75

    I agree with your point, pay to progress isn't desirable either.

  • emptyCups
    emptyCups Member Posts: 1,262

    Real question what's your dbd player lvl

    AND about how many lvls on killer/survivors do you have

    Or do you go past lvl 50 webs

  • Magician
    Magician Member Posts: 75

    Hey man, if I can I will take a screenshot of my TV and post it. Looks like I can do that. My level reset to 20 and I started playing again this past weekend, and I am currently at 15. I think the highest I have ever been is 10-11, but it has been a while. I mostly use survivors and mostly escape, but not always. I don't think I play enough DBD to reach level 1 within the time frame before it resets (maybe if I escaped literally every game), but probably I am not on that level even if I did, and I think some better players at higher levels would give me trouble. I will take a screenshot of my survivor list and killer list when I can, showing the levels. I don't have any level 50.

  • Magician
    Magician Member Posts: 75

    Claudette would probably be next survivor leveled up. Anyway, this is my progress in my characters (all time of course) and my survivor rank after playing since this past weekend.

  • emptyCups
    emptyCups Member Posts: 1,262

    I got a p1 lvl 50 plague as well

  • emptyCups
    emptyCups Member Posts: 1,262

    Idk maybe my view is off but I really dont play that much and I got tons of lvl 50s

  • Magician
    Magician Member Posts: 75

    Yeah, you have a lot of high level characters. Don't you kind of wish you could transition to a new character without having to level everything up? I just feel like I have spent a lot of game time to be where I am at, and I am a long way off still.

  • emptyCups
    emptyCups Member Posts: 1,262

    So if you play a bunch on ur fav charater to the bp cap 1mil or approx 20 games for me you can boost any lvl 1 to 35-41.

    Every time I start someone new I lvl them to 10 and then play with the 3 starter perks... by the time I unlock them for everyone (teachable lvl40) I have a great grasp on playstyle and how they interact with everything else.

    Games unless they are terrible are entirely under my control. I know where the killer is based on heartbeat and hide, as killer dragging out the chase and letting everyone off the hook over and over really stacks up. Always use an offering for bp get 40k-every match 70-90with cake and bbq


    20 games to unlock someone's perks give or take. It's not really that long so long as you never D/C

  • Magician
    Magician Member Posts: 75

    All good advice. Yeah, I am slowly getting there. My player level is 45.

  • emptyCups
    emptyCups Member Posts: 1,262

    I would not guess you played 200 games. Like I'm not calling you a liar but... with daily rituals and the archives you should have had a enough for 2 or 3 lvl 50 characters by now

    I got from 43 to 50 just playing 3 hours tonight

  • emptyCups
    emptyCups Member Posts: 1,262

    At player lvl 45 you should have half my stuff dude !

    Maybe something is up with your game

    It's really weird

  • Magician
    Magician Member Posts: 75
    edited January 2020

    No, it is because I don't play purely for the bps, with daily's and specific perks. And additionally, I think you are discrediting that the expected progression would be nonlinear anyway, so at later levels you progress more easily in terms of bps gained, which just proves my point even more. Furthermore, even at level 80 you still have characters at very low levels.

  • Plaquer
    Plaquer Member Posts: 197

    All things considered this is wonderfully put together argument, I agree that making new characters easier to access could really improve the player experience, and I want to thank OP for bringing up such an interesting topic. Personally I believe an appropriate solution would to be either remove perk tiers (which the devs are currently considering) or making teachables available at lower levels (10, 15, and 20 respectively) I also think survivors should get more BPs, especially when it comes to team actions, making survivors just as capable of grinding for BPs as Killers (With killers it tends to be easier since you are the only one doing your objective + BBQ and Chili provides both a BP boost and massive utility) One thing I must disagree with is that female characters are better, sure they are smaller and less noticeable, Male characters, specifically Ace, are incredibly quiet in comparison, making Male characters more adept in chase and making them harder to hear, although there are exceptions (i.e. Jeff and Bill both of whom are loud as ######### for good reason, Jeff is overweight and Bill is a heavy smoker) Male characters do come with their own advantages, also, Jake is by far the stealthiest Male character, so if that is what you are struggling with, use him along with his perk Iron will to make yourself a lot harder to find. Besides that great arguments and I do hope that the game will become less grindy

  • Magician
    Magician Member Posts: 75

    Thanks so much for your input! Perhaps my opinion on male/female characters is wrong. I have noticed that with different play styles, and some skill, you can do a lot with whomever you choose. Thanks!

  • Prex91
    Prex91 Member Posts: 764

    I think a solution can be devs to remove bad version of perks, to have only a one best version. Too much grind now (prestiges also).

  • Freshwick
    Freshwick Member Posts: 71

    This game has a high ceiling which can be frustrating at first but you will find that it's what makes the game rewarding and a worthwhile experience overall.

    With nothing really unlocked on your profile, I would play support and run Dwight..

    Prove thyself gives you twice the points for working a gen with another player. Working two gens counts as four gens completed and gives a iridescent emblem.

    Bond gives you the location of other survivors to capitalize on prove thyself. It also helps with earning altruism and passively gives information when playing solo regarding chases and if another user is going for an unhook.

    With your last two perk slots you can now equip your Meg/David exhaustion perks and start earning bp more efficiently.

    My critism is that you don't watch dbd content creators or play killer regularly enough to understand perk builds or how to optimize your playing experience.

    You say that this game should be targeting a younger audience?

    When this game became a plus title on ps4 the community really went downhill on playstation because of the influx of teens and kids who now play the game.

    The toxicity is on another level because of their petty behavior and attitudes.

    I also don't agree that they would bring more revenue to the game.

    Newer players boast about spending the ingame currency "shards" on dlc characters. Then have the audacity to complain about the price of licensed killers.

    You keep referencing halo but Black Ops is a much more successful game with a larger playerbase because you aren't limited to a vanilla experience.

    Players grind to earn weapons hidden behind crates, earning new experiences and adding longevity to the game.

    It's great that you enjoy the game but it honestly sounds like you are not here for the long haul.

  • Magician
    Magician Member Posts: 75
    edited January 2020

    Your solution is the issue though. Your answer is essentially "you need to grind harder." The game is played in roughly 10-minute intervals and is the same over and over, except for the characters, item choices, and environment and skins if any in the mix--that keeps it fresh and the gameplay is just fun. However, I would argue that nothing fresh is provided by forcing a player to start at level 1 on every character and then take FOREVER to get each character's best perk versions (or less frankly, especially considering the common perks). I think it is quite the opposite actually, as after playing a high-level character with several perks, no one would really want to start with a level 1 with 1 perk slot and work their way up organically anyway. As explained below, they probably don't, which makes the leveling even more trivial and the game itself feel more grindy and confined. If playing solely for getting points most efficiently, most people will play only a handful of characters at best (notice your own advice here as well as advice supplied in general for using specifically a couple of perks) and only in a handful of ways compared to the vast array of choices available, which means the leveling of each character is taking place as a byproduct of playing as another character and has nothing intrinsically to do with most characters themselves, which renders a lot of the game and leveling pointless. I mean really, how many people have you heard say something like "I play character A until I have blood points Y so I can take a character from level 1 to level 25 or so"? I bet a lot. It seems to be what you are saying I should do. I mean sure, you can say to play as so and so with perks A and B and keep going till my characters are leveled up, but that only bolsters my argument even more, as this does not keep the game fresh but rather tends to make it stale. The idea that someone is going to take every character and slowly learn the character with incremental leveling while acquiring perk slots 2 through 4 is really quite detached from reality, as most players have the common sense that more bps are more likely to be awarded with better characters and most players will be, like me, naturally inclined to not experience a regression from 4 perk slots to 1. And so it begs the question of why there is a long line of leveling for each character. Farming currency (grinding) until characters are leveled isn't by itself always bad, but IN THIS GAME it means I could have played like 10 other games and beaten them (or more considering all the DLC) or I can farm until this gigantic chore is behind me and then finally start just gaming the game. I realize I could be exaggerating a bit, but honestly, we are really in the ballpark of that level of silliness, like you could play through skyrim 3 times before you get your characters in this game just to the point at which you can just play for the sport of it with respect to all characters--literally though. The grind is exceptionally excessive, silly and completely unnecessary. I mean really, how much of blood-point tools should we be? Not to mention that I am leveling the majority of my characters with barely any if any playing time as them--it is a bit silly. Even someone else in here said the dlc was not worth buying because of the grind, which is a major problem considering it only takes 10 minutes or less to play this game (listen to how this sounds--"I like your game where I choose a character and it takes 10 minutes to play, and the new dlc characters seem really cool, but I don't want to buy them because the grind for the 10-minute game is too long"--eek.). If characters were leveled more easily, essentially every issue noted above would be resolved directly or indirectly. As for not being in for the long haul, I played today, at least. The younger-audience comment was a side note and not really critical to the main point.

    Post edited by Magician on
  • Freshwick
    Freshwick Member Posts: 71
    edited January 2020

    The grind so to speak is the reason why online multiplayer games keep their audience.

    An example of this is GTA 5, the game was released in 2013 yet still holds its playerbase because of the slow progression ingame.

    Players have spent years leveling and earning small sums of money to purchase ingame items that are far beyond a new players reach.

    Does this deter new players from playing or does it give them something to strive for?

    As for perks I suggested, judging by your ingame profile I assume you are a runner.

    You have leveled up meg who's perks are to buff looping. Sprint burst & Adrenaline

    David who's only good perk is dead hard also buffs looping.

    Which indicates to me that you are either trying to get chased or you are using them to extend a chase.

    If I had to guess you plan on leveling up Claudette for self-care..

    When you could get more value out of bond to find teammates to heal you along with all the other benefits I listed earlier.

    Either way that is not an efficient way for a growing player to play. To pip and earn a decent amount of bp while playing survivor you need to focus on 3 emblems Lightbringer, Benevolent and Evader.

    The Unbroken emblem is dependent on your team finishing gens, running the killer and surviving only grants 5000 bp.

    You can't just pick up the game and expect to play like noob3 or whomever when you haven't even leveled a character past 40.

    I recently passed devotion 3.. I have leveled every killer to level 50 prestiging my favourite Killers sometimes twice.

    I leveled up every survivor ingame besides Jane and Yuri to at least to level 41 for their teachables. I've sunk millions of bp into Quinton prestiging and earning almost every perk ingame.

    I do use different builds but at a red rank most perks are just not viable. I don't need every perk ingame but its nice to have the option as a luxury.

    This was accomplished over two years, leaving the game multiple times when updates broke game and made the experience unplayable at times.

    But the majority of my bp was earned by playing killer earning between 20-30k bp each game. Using BBQ and chilli I leave with 40-60k a game without an offering and obviously more with one.

    Playing during a bloodhunt I can score over around 100k a game. But much like survivor not every perk is viable at red ranks and BBQ is one of those in IMO.

    You also can't compare a single player campaign to online multiplayer. MMORPG is basically a online campaign and people play those games for years as well to achieve everything ingame.

    But to conclude, I just don't want to see this game go down the route that payday 2 has.

    It was the most challenging multiplayer experience I've played but as the years passed they ruined what made the game enjoyable by focusing on making the game easier to play and to level.

    When you heard a guitar riff you knew that the infamous player joining was experienced. But much like playing red rank survivor in dbd it doesn't mean anything when the population is boosted.

    Post edited by Freshwick on
  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    I quite like the grind. It IS too much but I am glad it is part of the game. I would just like to see more bloodpoints awarded or reduce the cost of the perks and addons in the bloodweb.

    I think the best way to enjoy the game is to identify a killer and a survivor to main, then identify the perks you feel will help you out the most. Level up your favourite characters and try to only unlock the teachables you want.

    You will end up doing dailies with characters you haven't levelled up with perks you wouldn't have chosen and that's fine. You don't need the best perks to play the game and your perks do not need to be on level 3. The best perk I have on the Oni at level 3 is Monstrous Shrine, but I still play him.

  • Raven014
    Raven014 Member Posts: 4,188

    No. Hell no. No need to give Behavior the idea that the game should be pay to win.

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620
  • Magician
    Magician Member Posts: 75

    Here are the most played games on steam on 1/30/2020. Note DBD at the bottom of list. I am not trying to say anything by that; I just show it for comparison. What games on the list meet the following criteria: (1) online multiplayer with match-based games at short intervals (approximately 10-30 minutes), and (2) long grind solely experienced in that online multiplayer match-based mode (that is, no single player mode) to unlock possibility of using certain elements of game mechanics, these mechanics excluding cosmetics but perhaps being unlocked in addition to cosmetics, in an online match? You seem to say that having a vanilla experience is bad, but I think you would struggle to seriously maintain an argument that any game on the list above meets those criteria except for DBD. Additionally, most of them with short online matches, like Rocket League, could not be any more "vanilla," as you say. The crux is that the gameplay of Rocket League is fantastic, as it is with DBD. Look, perhaps I am wrong, but I don't think people are looking forward to playing DBD for the grind to unlock their characters but rather the fun of playing DBD. Also, like Rocket League, DBD has no serious competition for what it is, and it is very unlikely to have it anytime soon, as an investment to directly compete with DBD at this point would be very risky, not to mention the licenses. I don't know for sure but it seems like the devs did not know whether they would have to go F2P one day or didn't anticpate the level of success of the game. I don't really know. Perhaps they were trying in early stages to build in some insurance for themselves, and you can't blame them for that. In the F2P model, you can organically level the characters or buy them already leveled up with all best perks. This would be similar to something like League of Legends. However, in hindsight and considering the game's success, the blood point model and character progression is pretty far off from a reasonable standard. Also, realize that with the current number of survivors at 20 and killers at 18, there are 2,880,000 character combinations for in-game matches. It isn't hard to keep the game fresh. But what the DBD devs have done is, like I have said in so many ways, created tunnel vision among its player base so that this vast set of possibilities is trimmed down to something much more confined. It is bad and needs to be addressed.

  • Magician
    Magician Member Posts: 75

    I don't think some grind is bad either. I mean hey, it can give you something to aspire to. But right now, it would take a new player, that is, someone who pays for the game (not F2P game), days and days and days to level all characters. Someone in another forum suggested 200 to 400 hours at 5 to 15 minute games to level up completely a single character. If you takw the averages (300 games at 10 minutes each) it takes 79.2 days worth of time actually in the game to level up all characters. It's crazy. It's particularly harsh considering what you unlock are gameplay mechanics and the game isn't F2P.

  • Magician
    Magician Member Posts: 75
    edited January 2020

    You say: "I recently passed devotion 3.. I have leveled every killer to level 50 prestiging my favourite Killers sometimes twice.

    I leveled up every survivor ingame besides Jane and Yuri to at least to level 41 for their teachables. I've sunk millions of bp into Quinton prestiging and earning almost every perk ingame."

    And that is the difference. You have already done it and even admit to grinding with killers with a specific perk, which is smart on your behalf if you really want to level, but it also proves my point.

    Post edited by Magician on
  • Magician
    Magician Member Posts: 75

    I don't think it would be pay to win, but I do believe the devs had a fallback F2P model in mind, exactly or very similar to what you suggest.

  • Magician
    Magician Member Posts: 75

    Nah, I don't really go out of my way to get chased, I repair gens and rescue people first and foremost. Most games I repair two gens myself, and sometimes I will go out of my way to save people, especially at the end of matches, because it is fun and challenging to try. I don't particularly like being chased and looping for days, but you are right, the characters I have help. Literally every survivor is a "runner," but some have perks to help.

  • Magician
    Magician Member Posts: 75
    edited January 2020

    "The grind so to speak is the reason why online multiplayer games keep their audience."

    Then let people grind for cosmetics and player titles, even the item addons or items themselves or the offerings, but not gameplay mechanics that are strung out for freaking ever. The list of games I posted also seems to strongly suggest that the grind is not what keeps people engaged. Are you telling me the primary reason you have stayed on is to level your characters?

    Post edited by Magician on
  • Magician
    Magician Member Posts: 75

    Guys, unless someone specifically requests a response from me, this will be my last post. I have been quite critical of some things that bug me about DBD. I just think things could move in a more positive direction in some respects. On the chance that someone who works on DBD actually reads this, I love the game. It is amazing and hits a spot that really nothing else does. Thanks for creating the opportunity to have the experiences I have had with the game. It's been great.

  • Raven014
    Raven014 Member Posts: 4,188

    Allowing the option to buy levels with money is a really bad idea. If you monetize the game's progression system, then what's to stop them monetizing everything else.

    And it is pay to win, since those who pay can get all the perks and items they want faster.

  • YourFather
    YourFather Member Posts: 89

    You can just put BBQ on your favorite killer,and gain 40-90k bloodpoints(depends on how well u play).

    You will use those bloodpoints on the killers and survivors u want teachables from.

    You can't do it with survivors tho, since the devs still refuse to buff We're gonna life Forever perk.But then again if they do buff it, everyone will be hook rushing.And not everyone can get the stacks.

    They should do something with protection hit, that give's stackable bloodpoints, that way its more accessible for the survivors.

    Also, i'll warn you do not prestige, okay? dont do it.

  • Prometheus
    Prometheus Member Posts: 3

    Man I remembered that grind was really annoying in the beginning. It took me 428 hours of playing this game to level up all the characters both survivors and killers to just unlock all their perks. I usually play 2-4 hours a day and make 500k- 1 mil bp a day within that 4 hour period on good matches. Like everyone said, Run WGLF or BBQ Chili and try to hit 25k per a game. that's 50k+ per a game without offerings. If you had pudding, bloody party streamers and birthday cake then you could potentially hit over 250k per a game if you have friends to play with and they all got bloody party streamers during the blood hunt.

    I'm not by any means a good player too, I'm just a barely passable DBD player who isn't a deadweight and I learned from the great legends like Fun Goose, Painreliever, Noob3, Monto, Otzdarva, Ohtofu and Ayrun which you can find their channels on youtube on how to consistently hit 25k per a game.

    Good luck Magician on your future games and I do hope maybe the devs could ease up a bit on the grind in the game for the sake of current and future players not getting burnt out as well as not getting bored just when it was about to get good.

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    Pay to win means that the person who pays has advantage over not paying people in a match. Being able to grind faster wouldnt give you any advantage in a match. What if you got a particular perk faster? Your opponent can also have it because of rng.