High Lv. Ghostface Gameplay?
Honestly I see GF as having a high skill ceiling and most player haven't gotten there. Anyone know where I can find some high skill gameplay? Thanks!
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I'll provide a guide that you can use below and some tips on how to use Ghostface effectively in-game. The guide itself might be all over the place, but i'll do my best to compile it all in a compact and neat way.
first, lets talk loops and m1 killers
For one, Ghostface is a pretty unique and decently strong Killer because of his abilities and what not. Although he has a power that reduces his Terror Radius to 0, he still has to abide by all the chase mechanic every M1 Killer faces. That being said, he's still fairly versatile in-game and can easily sneak up on his victims for easy hits/downs.
Before I talk about how his power works and what to know when using him, i'd like to suggest a video in this sub-section of the post to go and watch. The video I will provide is slightly dated, but it's very informative and useful for knowing how to use every basic tile that's in almost every map AND also know how to face them since you're viewing it from a Survivors perspective and slightly Vice Versa in some cases. That being said, "tiles" or loops can range from basic to advanced, some are naturally spawning structures that're based on RNG around the map, and the advanced ones are usually loops that're a part of the "main theme" or main building of that map.
Anyways, here's the video on every basic tile in the game
(Side-Note) This video is, as said above, fairly outdated and doesn't have maps like Hawkins, Temple of Wrath, and recently reworked maps like Lery's. That being said, some of these maps still introduce these basic tiles like Yamaoka's Wrath and the rest of the original maps and several other maps as well. So, it's in your best interest to still watch the video.
second, tips and tricks for ghostface
Ghostface, as said before, is a Mid-Tier Killer with a lot of capable and versatile abilities that benefit him in stealth and even grant him the ability to put people in the "Exposed Status effect".
For one, he's a lot better with stealth than someone like Myers because of his size and ability to crouch. He may not be better in terms of the exposed effect, but he's no joke. You could easily lose track of him if you're not looking around all the time in-game and you can easily get the jump on someone for an easy grab.
With his power [Nightshroud] he's able to revert his 32 Meter Terror Radius down to 0 with the click of M2! He can also use a similar ability to Myers where he stalks individual Survivors, or several Survivors depending on the situation, and apply the "Exposed Status effect" or more commonly referred to as "Marking" on Ghostface.
While he doesn't apply it to everyone like Myers does in Tier lll, he can still stalk multiple Survivors in a group at the same rate while Myers has a slower rate of charge when multiple Survivors show up on the screen.
Anyways, you can use his ability to your advantage to sneak up on Generators while crouching or staying out of sight while walking around the Generator for an easy grab, optional and entirely versatile! Using perks like BBQ & Chili or Ruin + Surveillance is great on a Killer like Ghostface that can use Tracking perks and Tracking perk combos to their fullest, so keep that in-game.
last, my build suggestion.
I always say that i'll "try to make it short" but tbh that never happens, so i'll do my best to compact each perk into their own sub-section and keep it neat below. Each perk will have their own description and in-game description for their stats so keep that in-mind when reading it.
Also, I use many perk combos with Ghostface, but i'll suggest the primary one I use Post-Ruin change.
[Here's the build suggestion]: Corrupt Intervention, Pop Goes the Weasel, BBQ & Chili, and Nurse's Calling.
Ghostfaces standard build
This build mainly focuses on the basic traits that every M1 Killer faces, so it's fairly standard for Top-Tier play on Ghostface and in-general.
- Corrupt Intervention - The Plagues Perk [In-game description] (3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds at the start of the Trial. Survivors cannot repair the Generators for the duration Corrupt Intervention is active.) [My thoughts] (It's a good perk to use as an alternative to Ruin, since some players don't like New Ruin and use Corrupt Intervention instead as a substitute, along with Pop. Personally, I use it because it's an alternative version of Ruin that lets me use Pop, since Pop doesn't work on new Ruin now. It's fairly good on Ghostface though, having no Terror Radius most of the time can make it fairly easy to sneak up on Survivors that're sneaking by to the active Generators.)
- Pop Goes the Weasel - The Clowns Perk [In-game description] (After hooking a Survivor, the next Generators you break is instantly regressed by 25% of its total progression. Normal Generator Regression applies after the damage is done. Pop Goes the Weasel is active for 40/50/60 seconds after the Survivor is hooked.) [My thoughts] (Great perk to combo with Corrupt Intervention, this perk was mostly used with Old Ruin since it would apply that 25% to progress and still synergize with Ruin, but now just replace Ruin with Corrupt Intervention and it's still a good combo to have. Also, it's pretty easy to sneak up on active Generators and go for a grab or just sneak past Survivors to break their Generator and than chase them after.)
- Nurse's Calling - The Nurse's Perk [In-game description] (The Auras of Survivors who are healing or being healed are revealed to you when they are within a range of 20/24/28 meters.) [My thoughts] (This perk is a must have for any stealth Killer like Michael Myers or Ghostface, it's fairly easy to walk around with basically no Terror Radius and sneak up on healing Survivors within 28 meters with a Tier lll Nurse's Calling. Essentially, if you want free downs than this is the perk to add to your 3rd slot, for sure.)
- BBQ & Chili - The Cannibals Perk [In-game description] (After hooking a Survivor, all other Survivors' Auras are revealed to you for 4 seconds when they are farther than 40 metres from the Hook. Each time a Survivor is hooked for the first time, gain a 25% stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100%. The bonus Bloodpoints are only awarded post-Trial.) [My thoughts] (This perk doesn't really need a description for why you use it, it's mostly just to have that Aura reading to know who to chase next outside of the 40 meter Radius and check if anyone is nearby who didn't show up in the Aura reading. The Post-Game BPs is also a bonus, so if you like walking to your next target with a 0 Terror Radius and get a free hit... than by all means use this perk for sure on any Stealth Killer.)
conclusion
I hope this helps out, gives some insight, etc. This should indeed be a useful build for Top-Tier play, despite being fairly standard it can hold it's own with the right Killer that's familiar with M1 Killers like Myers, Trapper, etc.
Stay safe out there, see you in the fog.
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Can't stand True. Otz is good tho, I forgot about em.
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Probably not the best place to go in depth. I can do my thing he can do his :)
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What're you specifically looking for? A guide? Or just Top-Tier Spirit game-play?
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Neither, he's asking about Ghostface 😉
But I'm sure one of your in-depth guides would be helpful.
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I must be losing my mind I swear he asked for a Spirit video not a Ghostface video...
But uh... yes, i'll write one up or grab one from before in a minute... if I write one up it'll take longer so it's easier to just re-use the same guide I gave (since they're literally going to be the same).
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Happens to the best of us 😋 But also sounds good, go for it!
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Thanks for all the help. The amount of effort that @FireHazard has given me exactly what I was looking for. The amount of effort put into your reply is very appreciated. I'm checking it out right now.
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No problem, i'm glad it'll help you out.
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