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After the Hatch shut
Greetings My fav Devs!
Here is suggestion for hatch shutting.
Advantage to survivor
1)So when killer shut hatch survivor get advantage that every gens on map will available to work on it I mean if it was like 3 gen 1 hatch then it will remain same but all gen will available so which give killer a little difficulty but thrill at same time
2) killer can't see gen locations which give survivor more time
3)grants a tool box at every chest after hatch shut (not necessary)
Advantage to killer
1) gen noise will increase and the perk which quiet the gen noise will not work against it.
2) slow the repair speed but I think( it's not necessary)
Honestly I never played ptb but a suggestion hope u like it
And I really loved new changes but iam unlucky cuz I quit gaming I have to go for work I just graduated from college so PLS do changes like this have a marvelous years and days
Comments
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PLS tell me how is it?0
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- I'm not sure what you are saying here. The remaining survivors can already work on all the gens, at any time.
- Apart from being annoying, this wouldn't do much. Killers that pay attention can still see the lights above the gens/hear them.
Most of the time there will only be 1 or 2 chests left anyways.
Gens are already very easy for the killer to hear.
- That would defeat the purpose of allowing toolboxes
2 -
This whole hatch debate is crazy.
When the hatch opens... and the killer shuts it....
Either do a gen, or have a key... otherwise you're screwed. It's pretty simple.
I do agree with the gen auras being removed after hatch closes. That is a fine balance idea actually.
The hatch issue was heavily survivor based for almost 2 years. Now its time for it to be evened out.
0 -
I think the solution is simple.....
Just put a hidden lever somewhere in the map. That doesn't appear till the hatch is closed by the killer.
The survivor has to find it and activate it to open the hatch..
The lever is on a timer and gives 20 seconds to escape and will close when timer runs out or if the killer closes it again.
The lever is only a one time use.
So the hatch is still an option but you have to go around looking for a lever and possibly get caught and still....you might open the hatch again but killer might close it back quick.
Or....
Scratch the lever idea. Just give the survivor a speed boost in doing gens but....they need to nerf last one standing perk. To keep it balanced. If a speed boost on top of the perk.....might as well be using BNP.
2 -
NotSure said: I was trying to say at last when 1 survivor left and all other dead so killer shut hatch up and the gens which were already done still it will available do it again like if 3 gens left and 3 survivor killed so the 3 gens were done he can actually go at that gens again but number of gens remain to do will not change
- I'm not sure what you are saying here. The remaining survivors can already work on all the gens, at any time.
- Apart from being annoying, this wouldn't do much. Killers that pay attention can still see the lights above the gens/hear them.
Most of the time there will only be 1 or 2 chests left anyways.
Gens are already very easy for the killer to hear.
- That would defeat the purpose of allowing toolboxes
0 -
TheCamper said:
I think the solution is simple.....
Just put a hidden lever somewhere in the map. That doesn't appear till the hatch is closed by the killer.
The survivor has to find it and activate it to open the hatch..
The lever is on a timer and gives 20 seconds to escape and will close when timer runs out or if the killer closes it again.
The lever is only a one time use.
So the hatch is still an option but you have to go around looking for a lever and possibly get caught and still....you might open the hatch again but killer might close it back quick.
Or....
Scratch the lever idea. Just give the survivor a speed boost in doing gens but....they need to nerf last one standing perk. To keep it balanced. If a speed boost on top of the perk.....might as well be using BNP.
0 -
Going back to another post that I put on someone else complaining about the Hatch - I say once the hatch is closed then the aura of the hatch is revealed to both killer and survivor - this would allow at least for some more tactical play from the survivor, which Gen to pick to repair etc. Overall I think the Hatch closing is a great idea, nothing more annoying when you are a killer, destroying a poor team and then someone escapes just out of blind luck.
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Another would be to make sure there is a purple key always in a Loot box on the map at all times - 100% spawn rate. Might make the perk which flashes up the loot boxes a bit more meaningful too.
1 -
Another surv crying about another small killer buff. Ugh...
-1 -
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
-1 -
I think there should be a time frame in which it takes the hatch to close - Before you say "Well, the survivor can jump through it anyway and escape that's pointless", know that camping the hatch until the time period is over is an option, but this allows a small time frame to ATLEAST get started on a gen, giving the last survivor somewhat of a chance. Or maybe put an option to lockers that allow you to search it and use the lever idea. Idk, maybe there'll be enough gens where it's fine enough. But it's not that hard to patrol 4 gens. I'd like there to atleast be a chance of escaping.
-1 -
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
Actually it really is. Especially when you have 3 chances to get the hatch still.
1. Make it to the hatch before the killer finds it.
2. Repair a gen and reopen it
3. Bring/find a key to open it.-1 -
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
Actually it really is. Especially when you have 3 chances to get the hatch still.
1. Make it to the hatch before the killer finds it.
2. Repair a gen and reopen it
3. Bring/find a key to open it.- The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
- Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
- Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.
0 -
@mintchapstick said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
Actually it really is. Especially when you have 3 chances to get the hatch still.
1. Make it to the hatch before the killer finds it.
2. Repair a gen and reopen it
3. Bring/find a key to open it.- The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
- Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
- Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.
Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrous
1 -
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
there is an acheivement for doing a gen while being the last alive..one must simply Git gud.
-2 -
at first I didn't know how to feel about the hatch shutting in the PTB, it did seem somewhat unfair as survivor DCs are very common, which leaves the rest of the survivors screwed. and there was no lack of survivor DCs in the PTB.. and we also have plenty of them in the live version. But as a Killer I also understand the frustration of hatch standoffs. mostly I'll just slap the last one and let them out so that I can move on to the next game and earn some points. I think the best way to balance the hatch would be that it can't be shut by the killer once all gens are done. that would give the survivor who did manage to fix the last gens a fair chance of escape. without the hatch, patrolling between exits is pretty easy as killer, especially if you are a billy or a nurse.
As someone who plays 50/50 I try to see it from both sides.0 -
@NotSure said:
1. I'm not sure what you are saying here. The remaining survivors can already work on all the gens, at any time.
2. Apart from being annoying, this wouldn't do much. Killers that pay attention can still see the lights above the gens/hear them.
3. Most of the time there will only be 1 or 2 chests left anyways.- Gens are already very easy for the killer to hear.
- That would defeat the purpose of allowing toolboxes
He meant have all 7 gens able to be worked on.
0 -
@TheCamper said:
I think the solution is simple.....Just put a hidden lever somewhere in the map. That doesn't appear till the hatch is closed by the killer.
The survivor has to find it and activate it to open the hatch..
The lever is on a timer and gives 20 seconds to escape and will close when timer runs out or if the killer closes it again.
The lever is only a one time use.
So the hatch is still an option but you have to go around looking for a lever and possibly get caught and still....you might open the hatch again but killer might close it back quick.
Or....
Scratch the lever idea. Just give the survivor a speed boost in doing gens but....they need to nerf last one standing perk. To keep it balanced. If a speed boost on top of the perk.....might as well be using BNP.
Left behind is a perk worse than MOIST turds. Having an EXTREMLY situs all 15-20 second repair, which is only the case when there is still several gens to be done, isn’t really op.
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@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
Actually it really is. Especially when you have 3 chances to get the hatch still.
1. Make it to the hatch before the killer finds it.
2. Repair a gen and reopen it
3. Bring/find a key to open it.- The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
- Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
- Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.
Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrous
NO, the game is in favor of exclusively SWF. Statistically solo survivor rate of survival is 30%...that’s bad. SWF is 70% also bad. But if survivors are nerfed...
Swf maybe 50% after theoretical nerf; solo 10% super duper bad. The problem is solo is weak, SWF is strong, but both are tied to the same in game values.
1 -
@Jack11803 said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
Actually it really is. Especially when you have 3 chances to get the hatch still.
1. Make it to the hatch before the killer finds it.
2. Repair a gen and reopen it
3. Bring/find a key to open it.- The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
- Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
- Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.
Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrous
NO, the game is in favor of exclusively SWF. Statistically solo survivor rate of survival is 30%...that’s bad. SWF is 70% also bad. But if survivors are nerfed...
Swf maybe 50% after theoretical nerf; solo 10% super duper bad. The problem is solo is weak, SWF is strong, but both are tied to the same in game values.
My suggestion, buff solo comms to SWF level, then nerf both. This will prevent solo survivors from being put in the dumpster every game after the nerf to bring SWF survival rate to 50% occurs.
0 -
@Jack11803 said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
Actually it really is. Especially when you have 3 chances to get the hatch still.
1. Make it to the hatch before the killer finds it.
2. Repair a gen and reopen it
3. Bring/find a key to open it.- The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
- Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
- Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.
Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrous
NO, the game is in favor of exclusively SWF. Statistically solo survivor rate of survival is 30%...that’s bad. SWF is 70% also bad. But if survivors are nerfed...
Swf maybe 50% after theoretical nerf; solo 10% super duper bad. The problem is solo is weak, SWF is strong, but both are tied to the same in game values.
Well then I feel that perks like Left Behind should be reworked to suit more solo situations. Killers have it really rough and have always had it rough. I say it's time to bring some actual balance to the game. Btw could you link me to the stats that you seem to have?
0 -
@CallMeRusty420 said:
@Jack11803 said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
Actually it really is. Especially when you have 3 chances to get the hatch still.
1. Make it to the hatch before the killer finds it.
2. Repair a gen and reopen it
3. Bring/find a key to open it.- The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
- Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
- Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.
Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrous
NO, the game is in favor of exclusively SWF. Statistically solo survivor rate of survival is 30%...that’s bad. SWF is 70% also bad. But if survivors are nerfed...
Swf maybe 50% after theoretical nerf; solo 10% super duper bad. The problem is solo is weak, SWF is strong, but both are tied to the same in game values.
Well then I feel that perks like Left Behind should be reworked to suit more solo situations. Killers have it really rough and have always had it rough. I say it's time to bring some actual balance to the game. Btw could you link me to the stats that you seem to have?
Devs have them, and have shown them over the course of all 100 streams, and occasional reddit posts. I went from memory. It’s not 30/70 on the dot, but it’s really close. The total survival rate of 50% was actually on the dot though.
0 -
@Jack11803 said:
@CallMeRusty420 said:
@Jack11803 said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
Actually it really is. Especially when you have 3 chances to get the hatch still.
1. Make it to the hatch before the killer finds it.
2. Repair a gen and reopen it
3. Bring/find a key to open it.- The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
- Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
- Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.
Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrous
NO, the game is in favor of exclusively SWF. Statistically solo survivor rate of survival is 30%...that’s bad. SWF is 70% also bad. But if survivors are nerfed...
Swf maybe 50% after theoretical nerf; solo 10% super duper bad. The problem is solo is weak, SWF is strong, but both are tied to the same in game values.
Well then I feel that perks like Left Behind should be reworked to suit more solo situations. Killers have it really rough and have always had it rough. I say it's time to bring some actual balance to the game. Btw could you link me to the stats that you seem to have?
Devs have them, and have shown them over the course of all 100 streams, and occasional reddit posts. I went from memory. It’s not 30/70 on the dot, but it’s really close. The total survival rate of 50% was actually on the dot though.
I don't watch the streams because to me they are a huge waste of time. But what suggestions do you have that may fix the balance without screwing over the solo quers, but also not screwing over the Killer? I'm sure if we put our heads together, we can come up with some really good ideas.
0 -
@CallMeRusty420 said:
@Jack11803 said:
@CallMeRusty420 said:
@Jack11803 said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
Actually it really is. Especially when you have 3 chances to get the hatch still.
1. Make it to the hatch before the killer finds it.
2. Repair a gen and reopen it
3. Bring/find a key to open it.- The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
- Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
- Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.
Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrous
NO, the game is in favor of exclusively SWF. Statistically solo survivor rate of survival is 30%...that’s bad. SWF is 70% also bad. But if survivors are nerfed...
Swf maybe 50% after theoretical nerf; solo 10% super duper bad. The problem is solo is weak, SWF is strong, but both are tied to the same in game values.
Well then I feel that perks like Left Behind should be reworked to suit more solo situations. Killers have it really rough and have always had it rough. I say it's time to bring some actual balance to the game. Btw could you link me to the stats that you seem to have?
Devs have them, and have shown them over the course of all 100 streams, and occasional reddit posts. I went from memory. It’s not 30/70 on the dot, but it’s really close. The total survival rate of 50% was actually on the dot though.
I don't watch the streams because to me they are a huge waste of time. But what suggestions do you have that may fix the balance without screwing over the solo quers, but also not screwing over the Killer? I'm sure if we put our heads together, we can come up with some really good ideas.
I made suggestions on 2 threads a few days ago that I made, “sad state of survivor balance, and then a more accurate repost.” The best change is to give solo queue comms as strong as SWF, then nerfing both hard. Dropping SWF and solo rate both to around 50%, not 50% and whatever butt percentage solo queue would have.
0 -
@Jack11803 said:
@CallMeRusty420 said:
@Jack11803 said:
@CallMeRusty420 said:
@Jack11803 said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
Actually it really is. Especially when you have 3 chances to get the hatch still.
1. Make it to the hatch before the killer finds it.
2. Repair a gen and reopen it
3. Bring/find a key to open it.- The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
- Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
- Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.
Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrous
NO, the game is in favor of exclusively SWF. Statistically solo survivor rate of survival is 30%...that’s bad. SWF is 70% also bad. But if survivors are nerfed...
Swf maybe 50% after theoretical nerf; solo 10% super duper bad. The problem is solo is weak, SWF is strong, but both are tied to the same in game values.
Well then I feel that perks like Left Behind should be reworked to suit more solo situations. Killers have it really rough and have always had it rough. I say it's time to bring some actual balance to the game. Btw could you link me to the stats that you seem to have?
Devs have them, and have shown them over the course of all 100 streams, and occasional reddit posts. I went from memory. It’s not 30/70 on the dot, but it’s really close. The total survival rate of 50% was actually on the dot though.
I don't watch the streams because to me they are a huge waste of time. But what suggestions do you have that may fix the balance without screwing over the solo quers, but also not screwing over the Killer? I'm sure if we put our heads together, we can come up with some really good ideas.
I made suggestions on 2 threads a few days ago that I made, “sad state of survivor balance, and then a more accurate repost.” The best change is to give solo queue comms as strong as SWF, then nerfing both hard. Dropping SWF and solo rate both to around 50%, not 50% and whatever butt percentage solo queue would have.
Would you be kind enough to link me to them? I'd really like us to collab and see what ideas we can come up with.
0 -
Basically, if you make both the same strength, then any nerf would never screw up solo ever again. So make everyone powerful, so it can be taken away correctly.
0 -
Well, the reddit stats are buried under thousands of posts, so no on that. Steam wise, it was after howling grounds (I THINK) that stats began to be shown much more.
0 -
They’re on YouTube.
0 -
Devs stream 70 or so, search from there higher to a title involving howling grounds. Hi from there. Sorry my memories not as accurate as it could be.
Edit: Just looked, it’s atually late 80’s
0 -
CallMeRusty420 said:so u forget about ???? Pig? Leather face? Doctor ? Micheal Myers ? Nurse? They all can find survivor ez with add ons or with own abilities
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
Actually it really is. Especially when you have 3 chances to get the hatch still.
1. Make it to the hatch before the killer finds it.
2. Repair a gen and reopen it
3. Bring/find a key to open it.
0 -
CallMeRusty420 said:TO MAKE IT FAIR JUST TELL DEVS BAN COMMUNICATION OF SURVIVOR EZ
@mintchapstick said:
@CallMeRusty420 said:
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
Actually it really is. Especially when you have 3 chances to get the hatch still.
1. Make it to the hatch before the killer finds it.
2. Repair a gen and reopen it
3. Bring/find a key to open it.- The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
- Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
- Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.
Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrous
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Btw don't forget about the pig and doc their abilities good specially of pig . I didnt put pressure on balancing i put pressure on thrill and enjoyment .. so guys it is just game it was my suggestion . I focused on thrill like u have to do gens without being seen for kilker find gens and survivor as in movies I know it sound dumb but they should try it instead of giving them more buff or adds or items0
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@AlexAnarchy said:
@mintchapstick said:
@CallMeRusty420 said:
Another surv crying about another small killer buff. Ugh...Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.
there is an acheivement for doing a gen while being the last alive..one must simply Git gud.
Yes. I have that achievement. But you're forgetting that when you're doing gens on your own in the current live build, the only reason why you don't immediately die is because the killer can't predict your movements as well.
More than 3 generators left? Then you have a ton of generators to choose from & a lot for the killer to patrol.
3 or less? Killer is distracted by thinking you're looking for the trap door. Now, with the trap door closed, they'll just patrol whatever small amount of generators is left.@CallMeRusty420 said:
Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrousWhy are you chasing anyone for three gens?
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