No Mither Buff
It's well known that no mother is a pretty garbage perk that hurts the player more than it really helps, and so I think it needs a buff. I have a proposed buff so this isnt just a complain and walk thread. No mither hurts the player in that the killer will know immediately off the bat that you're running the perk, and may even lead to you being tunneled. So the player should begin the trial healthy with the perk being inactive and have no effect, when the player enters the injured or dying state the perk becomes active and stays active the whole trial. This should allow the player to learn the killer without being killed right of the bat which might happen against stealth killers as well as not immediately telling the killer who you are. You still leave no pools of blood and have the broken status when the perk is active. Grunts of pain are now 70% reduced. Now for the buff part. The player also receives 2 random buffs when the perk is active, from a pool of 6 possible buffs. These buffs are
• Can completely recover from the dying state an unlimited amount of times
• When the killer performs a break action, you can see their aura and they can see your aura unless youre within 30 meters of them (the survivor will always see the killers aura, but the killer will not see the survivors aura if they're within 30 meters of you)
• You have no stagger when landing upon a fall and will make no grunting noise either.
• See the auras of injured survivors within 40 meters.
• Improve healing, repair, unhook, vault, and sabotage speed by 5% of all survivors within 20 meter, yourself included.
• Upon running move at 130% movement speed for 2.5 seconds, causes exhaustion for 35 seconds
The possible buffs are basically nerfed versions of other perks, which I think fits well with no mither considering 2 of it's current buffs are a nerfed iron will and a buffed unbreakable. When the perk becomes active the two random buffs will be displayed as buffs next to the players perks (similar to the way Leader is shown to nearby teammates, or how Boil Over is displayed to the killer). This allows the player to know which perks they have and not rely on guesswork. Anyway that's what I think BHVR should do to buff no mither, any feedback is appreciated and if you're reading this BHVR please consider implementing this buff.
Comments
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There is almost nothing you could come up with without being insanely OP that makes being injured the entire match worth it. Even originally needing 2 hits to go down doesn't over ride how lame of a perk it is. It just still isn't even close to worth it to get 2 random minor buffs.
Just ask yourself when running from the killer while healthy. Would I ever want to trade to being injured to get a small sprint burst....which I get if I get hit anyways. Or a balanced landing without the speed boost? lmfao no.
Its just too bad of a perk IMO.
I do like the idea of perks having way more options on them though. There are a lot of perks I wish had micro buffs made to them.
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Heres what a description if the perk would look like if implemented in case anyone is confused:
Upon entering the injured or dying state No Mither will activate and remain active for the remainder of the trial.
While active, the player receives the following effects:
• You don"t leave pools of blood.
• The player is afflicted with the Broken status.
• Grunts of pain caused by injuries are reduced by 50%/60%/70%.
The player will also randomly receive 2 abilites from the following list:
• Ability to fully recover from the dying state.
• Falling no longer causes the survivor to stagger or grunt upon landing.
• When the killer performs the break action, your auras are revealed to each other for 3 seconds NOTE: THE KILLER CANNOT VIEW YOUR AURA IF YOU'RE WITHING 40 METERS OF THEM, BUT YOU MAY VIEW THEIR AURA NORMALLY.
• When you begin to run, break into a sprint 130% of your normal speed for a maximum of 2.5 seconds. Causes the exhausted effect for 35 seconds. This ability cannot be used while exhausted. You do not recover from the exhausted effect while running.
• Dying or injured allies' auras are revealed to you within 40 meters.
• Increase healing, repair, sabotage, and unhook speed by 5%, this affect is also applied to other survivors.
"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved in to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Cant be arsed." -David King
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It wouldn't really make no mither a top tier like adrenaline or borrowed time, but it would make it usable. Combined with spine chill and resilience the perk can increase vault speed by 20% making you a monster in chases, not to mention a built in sprint burst which saves you a perk slot. It can also make you a gen jockey powerhouse again with resilience as 14% increased gen speed always is insane, combine that with engineers toolbox and you can nock like 20 seconds off a gen. The other perks are also pretty good at ensuring a diverse playstyle and can come in clutch. Now this doesn't totally offset the downsides of the perk but it definitely makes it viable.
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Personally I think having No Mither as a sort of "Hard Mode" perk is fun, I enjoy running it to challenge myself and for the meme potential. I don't believe every perk needs to be great or even good for that matter, imo its fine where it is and I think its an unnecessary buff
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my idea is
when using no mither, it will continue the way it is, only now the strugle is increased by 30 or 40% faster
another idea
when using no mither, you will have 30% to take the hit and not fall
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there are so many better ways to buff it.
-grunts reduced by 75%
-you start the game fully healed
-once you get injured you cant get healed in any way
-the killer doesnt see that you have no mither
i think this is a pretty good buff without making it op
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