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The pigs trap shouldn’t be able to be removed on the first box you go to
Comments
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That's fair, but I think my idea does follow your guidelines:
"Survivors are forced to waste time, or give the killer a free Tampered Timer. Couple that with your idea of the survivor always removing their RBT after the first Jigsaw Box, if the survivor plays it risky — they are at the mercy of RNG. This is basekit and without add-ons."
This make survivors waste time and if they don't, you get a (and I can't stress this enough) free Tampered Timer. Not only you are getting stall value, but if a survivor gets greedy, they are likely going to die if RNG is in your favor.
Let's make some scenarios: Let's pretend every survivor got their RBT off in 3 attempts.
- Safe Survivor
This survivor played it safe and hammered Jigsaw Boxes, which say takes them 90 seconds to remove. The RBT did its job at keeping that survivor off generators.
- Unlucky Survivor
This survivor was unhooked but a generator was completed while they were hooked. They continued to hammer Jigsaw Boxes, which again, takes them 90 seconds to remove. The RBT did its job at keeping that survivor off generators and that survivor, although their RBT was activated — the passive timer gave them a safety net and gave them a fair chance because they didn't risk anything.
- Competitive Survivor
This survivor did generators as soon as they were unhooked, and 99% a generator from 0%. As that survivor went to another generator, the previous generator was completed. They began to hammer out Jigsaw Boxes, which takes them, as said before, 90 seconds. They had 30 seconds of leeway, which is very unsafe because if any variable was not in their favor — they might've died. If anything were to happen such as 5 Jigsaw Boxes, Tampered Timer, unlucky RNG, or was interrupted by the killer — no doubt, it's game over.
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It's the Monty Hall problem (Or the Let's Make a Deal mistake). In the original show, a contestant would have the choice between 3 doors, 1 having the best prize, other 2 being ehh. you choose a door, then you are given the option to keep or change for one of the other 2 doors. Those who change to another door won more often than those who didn't. This made a big difference when it came to prizes because they were based on contestants winning 33% of the time. they instead were winning above 40%
By forcing the 1st box empty, it would mean the key can't spawn in a box until the first is done. By default, you hit a box, then naturally go to the next closest, and so on. but here's the thing, If the key spawns after 1st box, what are the chances the next blosest box will be correct? 33%, which means you have a 66% chance of it being wrong. You improve your odds by skipping the closest and going to the next. Chances are better it will be in the next 2 boxes, where you 2/3rds of the time, you have a 50% chance of being correct. With that being the case, you have dramatically improved your chances of findind the key on the 2nd chance than any anything else. With the key spawning on 1st box, you have a 25% chance of being correct, and 33% on the second/ in this case, you can't skip the first 2 boxes because you have a 50/50 chance of it being in those first 2. Ultimately by forcing the 1st box to fail is increased the chances of finding it on the 2nd box. you may find that overall, the time you gain by forcing the 1st empty, is lost by many more are finding it on the 2nd and third.
It's confusing math which is why I recommend reading up on it to see the overall %'s.
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The Monty Hall problem requires you to learn which of the remaining three boxes is definitely wrong after you make your choice from among those three boxes.
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That could work if they choose to give the trap 3 locks, each box contains a key once you have the 3 keys you can get it off.
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Not really, Once you have used the 1st box, the choice is made. by default the next box people choose is the closest box. With that being the case, the closest box will be wrong 66% of the time. You're better off going to one of the further boxes.
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That could work, but that I think is putting too much pressure on the survivors. You are forcing 3 boxes to be checked guaranteed every time. Maybe 2 locks though...
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You think getting the 4rth ALWAYS is fair either? I get screwed with the 4rth try EVERY SINGLE TIME
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I feel like 2 locks is not enough, survivors would be guaranteed taking it off basically. Then the trap would serve as a (time off generator) mechanic and less of a death risk. I feel like 3 is the spot.
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Ok but between the 2 further boxes each of them only has a 33% chance of having the key. Even if the odds of one of them is 66%, that doesn't help you figure out which box to check. Since ANY combination of 2 boxes at this point is 66%.
The monty hall problem works because you have 3 options when you make your first decision, but only 2 when you have the option to change or not.
However here, you still have 3 options both before and after you could change.
If you pick a door in monty hall, are shown nothing, and randomly decide to pick one of the other 2 doors you didn't initially choose then your odds haven't gone up.
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If you know you have a 66% chance of the closest box being wrong, that doesn't mean that you have a 50% chance of one of the other two boxes being right. In order for you to get the right box, you have to both correctly guess that the closest box is wrong (66% chance of being correct) and then win the next coinflip (50%). But you won't know that your first guess was right/wrong until you either find the key in one of the other two boxes or you don't. This brings the odds of correctly guessing the right box at 33% for guess #2 and 50% for guess #3, which is the same as how it currently. The only difference is that the odds of guessing the right box on guess #1 is 0% (vs. 25% currently) because the odds would be rigged for the first attempt.
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Just make THE key spawn after the first box is searched by the survivior, not at the beginning of the game.
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in this case though the "door" is decided for you. 4 boxes around the map and the 1st box is empty. the 2nd box is the closest box you would go to, but this box will be wrong 66% of the time. It's a forced pick. You're better off skipping the closet and moving to the further 2 boxes.
Tag, As i noted, 66% of the time, you have a 50% chance on the next to boxes. That's why it's not 50% likely you will get it second shot, but still significantly higher than 33%. You have a defining starting point on the map with your option, the 1st box. 3 boxes left and the distance is different to each box. This is why people go to the closest box. With a defining starting point though, You are guaranteed that the closest box is only correct 33% of the time, making the choice to go to the further boxes better.
Based on %'s I can't say difinitively that forcing the 1st fail won't guarantee more time, but it won't provide as much as you would expect.
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If 66% of the time, you have a 50% chance on the next two boxes, that means that .66 * .50 = .33 = 33% chance.
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I missed a variable making my point moot. Question though, Do you know what that variable was?
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I saw my flaw, I forgot that once you picked, Monty would show you one of the 2 that was wrong. At that point, since your first pick was only 33% correct, the other by default was 66% more likely to be correct.
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Yes. I already said what it was:
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I misunderstood what you were saying there. Still though, I don't think it will provide enough pressure. I think it having 2 locks to unlock though will. Outside of still needing to search at least 2 boxes, Since the first box isn't always likely to have the key, this will force checking 3 boxes more often.
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about it it's simlly a matter of luck, actually.
Imo it is not something that should change, actually the problem about the pig is that traps are not effective anymore during EGC, that took away lots of her power.
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