Surge doesn't need a cooldown
Unless I misunderstood or missed something, I believe this is how it works:
A gen that has been hit with Surge can't be further regressed. In other words, Surge can't affect the same gen twice in a short span of time.
Surge only procs on downs, which don't tend to occur back-to-back as a matter of course. They might happen, probably won't - all depending on what Killer is in play (if the Killer has a Power or ability that allows a quick one-hit down or a multiple-down, for instance), which map (meaning how much safety is available), etc.
Surge could be used and even if hypothetically another Survivors goes down within a few seconds, the same gen cannot have Surge stack again.
This means you can just take away the cooldown on Surge.
Comments
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I agree. If the generator's already regressing, it couldn't regress twice.. if someone was stupid enough to go touch the generator while you were chasing someone else near it and that person also got downed, they deserve the double surge
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and even then, that'd require 3 survs in one place, or 2 survs and an Unbreakable, even more stupid play to punish
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And heck, you could down one, hook them, and then go back to that generator to chase someone off of it and down them by the time the cooldown is over. 60/50/40 is long enough for that.
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agree
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I wonder why the Devs added it in the first place, there must be a reason. Maybe so hillbilly doesn't abuse it, like going from side to side sniping people and automatically "kicking" gens.
It would make a strong killer even stronger.
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Same with Thrilling Tremors
Why such a long cooldown?
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But then why add the "basic attack" condition that is has?
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Yeah, Demos perks are the worst perks ever, the only useful perk as a huge cooldown slapped on it for no reason. Either remove the cooldown or make half the current time
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It should just make it so that the gen regresses normally after Surge is applied unless if a survivor touches it; the cooldown would still be there, but at least it would mean something.
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It's very tiresome to see "Billy too strong" everywhere, very untrue - but regardless of Billy, Surge only activates on Basic Attacks (M1's).
Another thing to point out is that you can't stack regressions on the same gen - Surge won't activate on a gen that is already regressing.
There is literally no way to abuse this Perk even if it had zero cooldown and you were playing a Billy with Instasaw addons.
"Automatically kicking gens" isn't strong, it's just a Quality of Life Perk, honestly. Saves you having to slog all the way to a gen, waste your time giving it a kick and then resume actually playing the game.
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I agree. Surge is a cool perk, but definetly not strong enough to warrant a cooldown. Especially since it doesn't already work on regressing gens.
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Tremors needs a cooldown as you could abuse it by juggling people. Although a 16-30 second cooldown wqould be totally dufficient then I think.
And yes, Billy wouldnt be too strong with a no-cooldown-surge as chainsaw downs dont trigger it.
I also would like Surge to have no cooldown or trigger on every down, either one of them
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The cooldown+range+basic-attack condition were probably meant to avoid 3-gen stalemates, which could get nasty especially with one-hit-down killers.
I think having all three is overkill, though.
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It's very tiresome to see "Billy too strong" everywhere, very untrue - but regardless of Billy, Surge only activates on Basic Attacks (M1's).
I'm pretty sure he didn't mean to say "too" strong, just strong. And he's right despite having a huge learning curve Billy tends to be reliable at any ranks.
As for Surge, I completly agree with your statement, the perk is too weak. 8% instead of the default 10%, the fact that only M1 procs it and the cooldown makes it overall a terrible perk from an original design that could punish gentapping.
Myers can still proc it if he gets Tier III so even with what you say in mind, you would just have to induce survivors to 3 gen themselves and then only activating T3 or just play Infinite T3 to abuse the perk the way they didn't want it to be abused.
The Basic Attack thing makes no sense to me. I get it that it would be overly strong on Iri Head Huntress, but otherwise "default" Huntress should be able to use it effectively.
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IMO the real problem with surge is not the coodown, she need to proc on the 3 near generators.
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