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Surge doesn't need a cooldown

Unless I misunderstood or missed something, I believe this is how it works:


A gen that has been hit with Surge can't be further regressed. In other words, Surge can't affect the same gen twice in a short span of time.


Surge only procs on downs, which don't tend to occur back-to-back as a matter of course. They might happen, probably won't - all depending on what Killer is in play (if the Killer has a Power or ability that allows a quick one-hit down or a multiple-down, for instance), which map (meaning how much safety is available), etc.


Surge could be used and even if hypothetically another Survivors goes down within a few seconds, the same gen cannot have Surge stack again.


This means you can just take away the cooldown on Surge.

Comments

  • Keezo
    Keezo Member Posts: 454

    and even then, that'd require 3 survs in one place, or 2 survs and an Unbreakable, even more stupid play to punish

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    And heck, you could down one, hook them, and then go back to that generator to chase someone off of it and down them by the time the cooldown is over. 60/50/40 is long enough for that.

  • Tro
    Tro Member Posts: 223

    agree

  • Coder
    Coder Member Posts: 747
    edited February 2020

    I wonder why the Devs added it in the first place, there must be a reason. Maybe so hillbilly doesn't abuse it, like going from side to side sniping people and automatically "kicking" gens.

    It would make a strong killer even stronger.

  • 6yXJI0
    6yXJI0 Member Posts: 589

    Same with Thrilling Tremors

    Why such a long cooldown?

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620
    edited February 2020

    Yeah, Demos perks are the worst perks ever, the only useful perk as a huge cooldown slapped on it for no reason. Either remove the cooldown or make half the current time

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    It should just make it so that the gen regresses normally after Surge is applied unless if a survivor touches it; the cooldown would still be there, but at least it would mean something.

  • MysterTal
    MysterTal Member Posts: 157

    It's very tiresome to see "Billy too strong" everywhere, very untrue - but regardless of Billy, Surge only activates on Basic Attacks (M1's).

    Another thing to point out is that you can't stack regressions on the same gen - Surge won't activate on a gen that is already regressing.


    There is literally no way to abuse this Perk even if it had zero cooldown and you were playing a Billy with Instasaw addons.


    "Automatically kicking gens" isn't strong, it's just a Quality of Life Perk, honestly. Saves you having to slog all the way to a gen, waste your time giving it a kick and then resume actually playing the game.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited February 2020

    I agree. Surge is a cool perk, but definetly not strong enough to warrant a cooldown. Especially since it doesn't already work on regressing gens.

  • Deadeye
    Deadeye Member Posts: 3,627

    Tremors needs a cooldown as you could abuse it by juggling people. Although a 16-30 second cooldown wqould be totally dufficient then I think.

    And yes, Billy wouldnt be too strong with a no-cooldown-surge as chainsaw downs dont trigger it.

    I also would like Surge to have no cooldown or trigger on every down, either one of them

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    The cooldown+range+basic-attack condition were probably meant to avoid 3-gen stalemates, which could get nasty especially with one-hit-down killers.

    I think having all three is overkill, though.

  • Sinner5Gonn4Sin
    Sinner5Gonn4Sin Member Posts: 103

    It's very tiresome to see "Billy too strong" everywhere, very untrue - but regardless of Billy, Surge only activates on Basic Attacks (M1's).

    I'm pretty sure he didn't mean to say "too" strong, just strong. And he's right despite having a huge learning curve Billy tends to be reliable at any ranks.

    As for Surge, I completly agree with your statement, the perk is too weak. 8% instead of the default 10%, the fact that only M1 procs it and the cooldown makes it overall a terrible perk from an original design that could punish gentapping.

    Myers can still proc it if he gets Tier III so even with what you say in mind, you would just have to induce survivors to 3 gen themselves and then only activating T3 or just play Infinite T3 to abuse the perk the way they didn't want it to be abused.

    The Basic Attack thing makes no sense to me. I get it that it would be overly strong on Iri Head Huntress, but otherwise "default" Huntress should be able to use it effectively.

  • Avilgus
    Avilgus Member Posts: 1,261

    IMO the real problem with surge is not the coodown, she need to proc on the 3 near generators.