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Other cool ideas for Freddy's Rework by LMcLean_BHVR

Th3Nightmare
Th3Nightmare Member Posts: 1,266
edited August 2018 in General Discussions

The other day I was watching the stream of LMcLean_BHVR and faced quite a lot of Freddy, I was watching his departure carefully and I heard some suggestion or idea that came up and I found it quite interesting for freddy's rework.

LMcLean_BHVR said:

  • And if ... Freddy becomes stronger for every survivor that is in his world?

SOURCE: https://clips.twitch.tv/SpeedyColdbloodedCheesecakeOhMyDog

I think this idea that happened to the head of LMcLean_BHVR is quite incredible.
I believe that the power of freddy is the most ... "outdated" has enough potential to balance it and be a killer quite interesting to face him.

In addition they could put the power of freddy in phases to make a reference the doctor, has madness I, II or III.
Apart from the ideas already given by the developers that have to reduce the sleep transition from 7 to 4 seconds, the action speed to 0%, you can not wake up by failed self-healing skill checks, if the devs think of good ideas so that Freddy will be played again, the survivors will appreciate to face him and look for new techniques / strategies to face him.

The idea of ​​LMcLean_BHVR that you think?

Post edited by Th3Nightmare on

Comments

  • NextKillerSpongebob
    NextKillerSpongebob Member Posts: 271

    It would add up with the perk Fire Up, which builds up for every gen done. It would need quite some high number buffs basically tho so survivors would cry too much and when that would happen, then the numbers would become too low and he'd be trash again...

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Freddy doesn't need as much as people think he needs. If they make the start of transition block certain actions and fix up his add-ons (remove negative effects, boost yellow/white) he would be in a lot better spot. Make DW not so dark and foggy (this helps survivors too BTW). All done.

  • Gibberish
    Gibberish Member Posts: 1,063
    edited August 2018

    @thesuicidefox said:
    Freddy doesn't need as much as people think he needs. If they make the start of transition block certain actions and fix up his add-ons (remove negative effects, boost yellow/white) he would be in a lot better spot. Make DW not so dark and foggy (this helps survivors too BTW). All done.

    Egh not really.
    I think he needs a secondary power, because of right now his power boils down to being: "Lets you hit Survivors/You need to hit Survivors 3 times instead of 2"
    You might as well just play as Hillbilly and never use your chainsaw and you would still be better off than you would be playing as Nightmare.
    Not sure what he needs, but what he has definitley is not enough.

  • Tsulan
    Tsulan Member Posts: 15,095

    It would add up with the perk Fire Up, which builds up for every gen done. It would need quite some high number buffs basically tho so survivors would cry too much and when that would happen, then the numbers would become too low and he'd be trash again...

    I hope you don't think that fire up is useful in any way. Because it's as useful as deja vu was before the buff.

    OP, I would like to be able to kick survivors out of the dreamworld if I wish to. He should have way more control over the dreamworld.
  • Might_Oakk
    Might_Oakk Member Posts: 1,243

    Freddys biggest problem to me is that he is so tough to get away from. There is no point to trying to lose him, just waste as much time as possible. This makes him very unfun to me.

    Not to mention the rng escaping the dream.

  • Tsulan
    Tsulan Member Posts: 15,095

    Freddys biggest problem to me is that he is so tough to get away from. There is no point to trying to lose him, just waste as much time as possible. This makes him very unfun to me.

    Not to mention the rng escaping the dream.

    When you loop Freddy, then that Freddy is playing him wrong.
    He's perfect for hit and run. 
  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266
    edited August 2018

    @thesuicidefox said:
    Freddy doesn't need as much as people think he needs. If they make the start of transition block certain actions and fix up his add-ons (remove negative effects, boost yellow/white) he would be in a lot better spot. Make DW not so dark and foggy (this helps survivors too BTW). All done.

    @Gibberish said:

    @thesuicidefox said:
    Freddy doesn't need as much as people think he needs. If they make the start of transition block certain actions and fix up his add-ons (remove negative effects, boost yellow/white) he would be in a lot better spot. Make DW not so dark and foggy (this helps survivors too BTW). All done.

    Egh not really.
    I think he needs a secondary power, because of right now his power boils down to being: "Lets you hit Survivors/You need to hit Survivors 3 times instead of 2"
    You might as well just play as Hillbilly and never use your chainsaw and you would still be better off than you would be playing as Nightmare.
    Not sure what he needs, but what he has definitley is not enough.

    Freddy needs a lot more just like the wraith will receive, I think Freddy needs a lot more than the wraith, because at the moment it's quite absurd to play with freddy ... sleeping the survivors is useless because after 10-30 seconds they are awake, you also perform actions in front of him while freddy stares.

    He needs much more than the trapper, the witch and the wraith, I have already said it several times, he needs something new in his power that makes him very fun to play and to confront him.

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    Freddy doesn't need as much as people think he needs. If they make the start of transition block certain actions and fix up his add-ons (remove negative effects, boost yellow/white) he would be in a lot better spot. Make DW not so dark and foggy (this helps survivors too BTW). All done.

    First off, even though he doesn't really need a nerf, they have to get rid of his all seeing power. It upsets too many survivors, and hell, even though I don't usually have too much problem with it, I'll admit I won't necessarily miss it if they compensate him with something.

    What I think most people who don't play a lot of Freddy don't realize is how much at higher ranks the yellow and green dress add ons are necessary. He is too countered by things like SC without it...

    ( also can someone confirms something for me, because I can't test it at the moment, being I cut PS plus for a month. Does technician help to escape freddie's dream without giving him notification?... random tangent but I just realized I don't think I've ever tested it... anyway back to....)

    Freddy needs to have better control over things in the dream world, that much is certain. I also like the idea of making the dream world more clear FOR HIM, I always thought the idea of having him play in a disadvantaged state and having a harder time seeing almost offset his all seeing before it even gets to start.
  • BigBadPiggy
    BigBadPiggy Member Posts: 678

    I play Freddy fairly often and haven't had any problems, I tend to get 3-4 kills each time I play him. Maybe I'm just playing against bad survivors.

  • dannyfrog87
    dannyfrog87 Member Posts: 568

    @BigBadPiggy said:
    I play Freddy fairly often and haven't had any problems, I tend to get 3-4 kills each time I play him. Maybe I'm just playing against bad survivors.

    yeah you are freddy is weak as piss and his power works against him not for him. they are utters noobs i suppose lol.

  • BraveClem
    BraveClem Member Posts: 333

    Freddy needs a buff or rework,the ones who saw ANOES Movies knows how powerful freddy was there

  • Brotherblood13
    Brotherblood13 Member Posts: 5

    It would be fun if there are dream illusions in the dream world. In the movies Freddy creates things to mess with his prey. What if you spawn fake gens that disappear and plays Freddys laugh when you try to work on it. Or make fake versions of Freddy wander around the map to bring in the sense that he is everywhere in his world.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited August 2018

    @Gibberish said:

    @thesuicidefox said:
    Freddy doesn't need as much as people think he needs. If they make the start of transition block certain actions and fix up his add-ons (remove negative effects, boost yellow/white) he would be in a lot better spot. Make DW not so dark and foggy (this helps survivors too BTW). All done.

    Egh not really.
    I think he needs a secondary power, because of right now his power boils down to being: "Lets you hit Survivors/You need to hit Survivors 3 times instead of 2"
    You might as well just play as Hillbilly and never use your chainsaw and you would still be better off than you would be playing as Nightmare.
    Not sure what he needs, but what he has definitley is not enough.

    I think the problem stems from the fact too many killers play Freddy the same way. They sleep someone, then hit them, then down them, then hook them. Rinse repeat. And yeah that works in some ways but you're not making the most of his power. When you sleep someone you don't always have to hit or chase them. Sometimes it's better to watch them, let them waste time waking up. You can see them if they do a gen, so as long as they aren't doing that or having someone wake them up, you don't need to worry about what they do. You have to be able to track multiple people and keep them slept.

    The real issues with Freddy come down to 1) not being to stop someone from doing something right in his face as they transition, and 2) the fact half of his add-ons are just worthless or have huge drawbacks while the other half are almost necessary sometimes.

    The first is especially annoying when trying to stop an unhook or a heal from dying. If you are not awake and have a medkit you can probably get that guy up before you fall asleep. Only if Freddy has stacked blocks could he stop you. What most people want is just a reduced transition, but you don't need that. You just need for sleep to stop certain things for a time. If I sleep the guy healing and it knocks him out of healing, I can just pick the other guy up and hook him, which is ultimately what I want to do in that situation. Same thing at a totem or the gate, I want to hit them off of it and make them treat transition as the start of a chase, and not ignore me. If I can knock them off those objectives then it would be impossible to finish them while I'm right there, except MAYBE the door and only if it were really close. I could force survivors off gens too, allowing me to kick it and not let them just finish it right in front of me.

    I also don't want to have an inventory of worthless add-ons and only use purple and green ones. I don't like using paint brush because it makes you slow and that can really hurt. That downsides doesn't need to exist TBH. None of them do, except maybe 1s extra transition for Class Photo but that's more so you have time to look around as Freddy and less to offset it's power to make it more "fair". White/yellow stuff just needs to be better, flat out. I'd even be for making all his add-ons way more powerful and if they just couldn't stack. Z-Block with a flat 4s reduction would be all you need, and you have freedom to use another add-on.