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Please increase missed primary attack cooldown

As hard as it is to make a killer miss an attack (such as a "360"), especially in situations with no other defensive means, I think that killers such should suffer a larger penalty for a missed swing. Killers already have perks to decrease both successful and missed attack cooldowns, so they can use these perks if it's really a problem for them.

Comments

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    I take it you don’t play on console at all? Due to sensitivity limitations and ######### optimization, 360s are much, much harder to hit and can make a Survivor almost untouchable.

    Also, why aren’t you using the attack CD to get distance on the Killer? Sounds like you’re just out in the open or trying to bully the Killer.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    PC player, but I would think both console players have the same sensitivity limitations? Also, there are simply just dead zones on certain maps... or fellow survivors who have used up all the pallets. Have you ever played survivor?

  • TAG
    TAG Member Posts: 12,874

    Don't burn through pallets so quickly, then. If your teammates are doing that, that sounds like a potato problem, not a balance problem.

  • ModernFable
    ModernFable Member Posts: 836

    @TAG

    Yeah, I was gonna say that’s kind of the point?

    The pallets don’t respawn for a reason.

    They’re supposed to be a powerful, yet limited defensive survivor resource.

    If the team wasted them, that’s unfortunate, but it’s not a problem with the game.

  • Tro
    Tro Member Posts: 223

    Learn to use pallets, vaults and jukes to get distance from the killer. Killers already have a hard time against good survivors, no need to increase the cooldown on attacks, unless they want to remove your ability to 360, then I’d be ok with that.

  • Huntar
    Huntar Member Posts: 848

    And honestly, how are you generating even a single deadzone, with how fast gens are going these days? I don't think I've run out of pallets to loop ever since the midchapter came out, and I can just drop them on my first time through most of the time, and still have the gens done before the killer can catch up unless I play real dumb.

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    I'll agree to them extending missed attack cooldowns only on the condition that the killer stops wiping or looking at his weapon after a successful hit, so he can attack again faster.