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These exit gates, seriously...

Could we please get some kind of logic to these exit gate distances. I was against freddy who was able to walk from one gate to another before I was able to open up the gate beyond 2/3 of its bar when I had started to work on it the very second the killer left the spot to go check other gate, and no he had no perk to slow the progress.

Nurse, billy, spirit, and oni with blood rage are always 0% chances. But even normal killers who have no speed boosts still are keeping the chance at very low, something like 5% chance, and that chance is based on whether the killer feels like goofing around.

Comments

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    Yeah it's ridiculous how often the gates either spawn on the same wall or same corner, I don't remember it being an issue before

  • Happy2Heal4You
    Happy2Heal4You Member Posts: 119

    I feel like there does need to be a middle ground with the gate placements. Not on the same wall but also not on opposite sides of the maps. However The gates definitely shouldn't be in the survivors favor during an EGC situation. If the survivor failed to get 5 gens done and they failed to find he hatch first, exiting through the exit gates shouldn't be a walk in the park for that survivor.

  • Marcavecunc
    Marcavecunc Member Posts: 2,057


    I was thinking, if each wall has 2 spawn points, one per corner (except indoors maps which have only one spawn point per wall, unless I'm mistaken) then there should be a 2 possible spawn point distance between doors (except for indoor maps since two doors on adjacent walls are still far enough, since the killer needs to go into the doorway to see if anyone's there)

    So door 1 couldn't have door 2 and door 8, door 2 couldn't have 1 & 3, 3 couldn't have 2 & 4, and so on..

    1 and 3 (and other similar placements) would still be sorta close but not that close that it would make things impossible

    Some maps have weird shapes though, the ones with the bottleneck in the middle, Suffocation Pit and Azarov's Resting place come to mind, or the more rectangle ones like Yamaoka Residence, but they could follow the same logic.. just don't make them spawn next to one another. Heck they could just make it a rule taking distance in meters in consideration.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    So... what you're saying is that you could have escaped if you did the strat of opening the gate just until before the first light would be up, wait for the killer to come back and leave, and then going for it?

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    Nurse, Billy, Spirit, and Oni?

    Plague can vomit onto the lock and watch to see if they get infected. Instant detection.

    Trapper can trap the switch. No getting out of that.

    Doc can shock you out of hiding.

    Hag can be sneaky by not trapping the switch but the area around it. Or just trap the switch and in their desperation to leave when you're coming back, trigger the trap.

    Simply standing by one exit gate with Insidious has a 50% chance of working.

    Oh and any killer with Whispers equipped is a gg.

  • SurvJoe
    SurvJoe Member Posts: 111

    pretty obvious to me they dont care about balance you escape or not . Just buy new cosmetics . How about i would escape if gates weren't next to each other? Hmm too hard question not community manager level

  • RobMeister88
    RobMeister88 Member Posts: 351

    No more survivor buffs, at least not when killers are still getting consistently nerfed. Hatch already exists, and there's keys. Survivors already have more in their favor.

  • SurvJoe
    SurvJoe Member Posts: 111

    yeah bro these survivors so insolent asking for balance let's add second killer after end game collapse started we will show them!!!

  • RobMeister88
    RobMeister88 Member Posts: 351

    "balance". Yes because asking for something to be made easier is definitely balance. Like I said, keys and hatch exist, if someone can't use either to escape, then everything is fair game at that point. There is no reason to ask for more when there is already plenty of existing counter play.

  • SurvJoe
    SurvJoe Member Posts: 111

    true brother , having fair distanse between gates is way to easy to escape let's leave only 1 gate these survivors already have keys and hatch in game reason to ask for more 

  • Ohnoes
    Ohnoes Member Posts: 608


    wot? Hatch is RNG based. I've seen the hatch spawn in the same area as two gates that are next to eachother as well. Keys are RNG based if not brought into the game. It basically gives you the game as killer. Then you got the opposite where you're playing on a HUGE map and the exit gates are on opposite sides. On the smaller map opposite sides aren't as big of an issue because you got less distance to cross. Is it too hard to admit the issue can be fixed? It's like saying totem placements are fine rn when they absolutely aren't.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    damn, that was a pretty aggressive response from the devs...