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Proposal to solve the hatch problem

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Comments

  • Axlegolas
    Axlegolas Member Posts: 43
    edited June 2018

    maybe we could discuss this in german, sent you an friend invitation^^

    you are welcome...

  • Axlegolas
    Axlegolas Member Posts: 43

    alright, nice, communication problem solved :)

  • Axlegolas
    Axlegolas Member Posts: 43

    but another suggestion to solve the "hatch problem". let the hatch spawn if all gens are done or you are the last swf. as it is right now, the killer and swf can find the hatch BEFORE it is opened. that's weird and should be solved that way. so other problems, like closing it or a stand off, is no longer a major problem.

  • Jack11803
    Jack11803 Member Posts: 3,930

    My god, who cares that they don’t agree with you, you all are going at each other’s rhriughts, and being rude as possible...just like a hatch standoff, it takes two to start a chain of yelling st each other. Be the better person.

  • Axlegolas
    Axlegolas Member Posts: 43

    @Jack11803 said:
    My god, who cares that they don’t agree with you, you all are going at each other’s rhriughts, and being rude as possible...just like a hatch standoff, it takes two to start a chain of yelling st each other. Be the better person.

    no longer a problem as i wrote above. just a communication problem we solved over steam PM, because we are the better persons ;)

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Axlegolas said:

    @Jack11803 said:
    My god, who cares that they don’t agree with you, you all are going at each other’s rhriughts, and being rude as possible...just like a hatch standoff, it takes two to start a chain of yelling st each other. Be the better person.

    no longer a problem as i wrote above. just a communication problem we solved over steam PM, because we are the better persons ;)

    It wasn’t you I was talking about...but at least if you take the blame, the other two I were talking about won’t get triggered.

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    Hatch rework is fine, no need to be redone as both the killer and survivor have an equal chance of finding it first.

  • Axlegolas
    Axlegolas Member Posts: 43
    edited June 2018

    it's not about finding it first. before the rework, both could also find it in an equal chance....it's not fine, sry. if there weren't the possibility to catch a jumping swf it would be fine. like that it goes into favour of the killer.

    Also i would suggest again:
    what about spawning the hatch when there is a last swf or if all gens are done. that way you wouldn't have that much standoffs, it's fair again for both, and you can't find it before it is meant to be spawn. you can get the achievments, too. you will take away the chance to escape earlier but it would be fine.

    if rework will stay as it is, green keys should also be able to open the hatch, at least. for now, the green key is the most useless item in the game.

  • Soren
    Soren Member Posts: 369
    edited June 2018

    You basically propose to make the hatch even more killer-sided...

    It's fine as it is now. Survivor can bring a key in the trial or just gives up.

    If a survivor holds the game hostage, it's not an issue about the mechanics, since it's directly bannable. So no need for a timer - record and report.

  • Axlegolas
    Axlegolas Member Posts: 43
    edited June 2018

    @Soren said:
    You basically propose to make the hatch even more killer-sided...

    nope, not as i suggested. it would be an equal chance

    It's fine as it is now. Survivor can bring a key in the trial or just gives up.

    just give up the game, because of killer mimimimi?? you are right, that's the way it goes...haha. if you have a chance to open the hatch with a green key also, then it would make sense.

    If a survivor holds the game hostage, it's not an issue about the mechanics, since it's directly bannable. So no need for a timer - record and report.

    not every swf holds the game. sure there are dumbasses out there and they should be banned. but you can't punish all others, who play well.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Soren said:
    You basically propose to make the hatch even more killer-sided...

    It's fine as it is now. Survivor can bring a key in the trial or just gives up.

    If a survivor holds the game hostage, it's not an issue about the mechanics, since it's directly bannable. So no need for a timer - record and report.

    DbD is survivor sided af.
    Now the can close the hatch (which shouldn´t be in the game in the first place) and it´s suddenly "killer sided".

    Also, record and report? To whom? There is currently no way to report hackers, death threats, or players who take the game hostage.