OK, the DC bans need to go, its a part of any online game
DCs are a part of any online game . we havent had them since 2016 we dont need them now. its just silly. if you want to DC you paid for the game do what you like. if you want out of that match and want to go to a new one that is your right. you should not be penalized.
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You know what else is part of online games?
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the amount of people QQing about not beeing able to ragequit whenever they want really is disturbing.
and what you're saying is stupid as hell, too. you get punished for dc'ing in pretty much every game where you can ruin someone elses experience with it, aka every freaking multiplayer game.
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you know what else is part of dbd? slugging and making survivors sit there for 4 minutes doing nothing with no recourse.
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you gotta be pretty pathetic to complain about not beeing allowed to ragequit when getting slugged tbh.
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The solution to that is adding a self-kill option if you stay slugged for too long.
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What are you talking about? Every serious online game has much, much more severe DC penalties. In CSGO you DC once you're banned for half an hour, 4 DCs and you're banned for a week. League of legends does shorter bans more on the scale of DBD (but still longer), but you lose an increasing number of rank points and can get permabanned if you leave enough. Every. Single. Ranked. Online. Game. Has. This. System.
Stop whining, stop thinking its your right to ruin the match for other people without being penalized. People like you are why I'm glad this system was implemented.
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It's not a 32 vs 32 shooter, if someone disconnects its gonna mess the game for everyone.
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And if you get a dumb teammate it messes the game for everyone, but that isn't penalized. Meanwhile my 1500 hour self crashes a few times in a 10 hour stretch and my penalties keep increasing. Makes no sense. As i've said before, make it a percentage of games not just a number in a 24 hour period. Right now it penalizes people who play a lot and crash a few times, and doesn't penalize people who play hardly at all and DC every game. Stupid.
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Not really. Most other online games don't allow you to force the other players to sit there held hostage for 4 minutes.
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Either figure out what's wrong with your computer and fix it, or find another game to play.
DC and just accept the extra minute for the ban if it upsets you that bad, or play one of the other games that doesn't have this as a potential outcome.
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I'm glad ragequitters get punished.
However...this game is still far from perfect, especially with these servers. Game breaking bugs and crashes combined with BMing killers trying to grief players until they quit.
I just think they should focus less on DLC, Matchmaking, and DC punishments and start focusing on fixing bugs, gameplay, polish. The game is so unbearable right now, to me.
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So basically "let me be toxic and get away with it"
Killers can keep making survivors bleed out "for the lulz" but don't cry when something comes along that changes that.
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Feel free. If the survivors have no chance of survival past a certain point, I feel the match should just auto-resolve and give everyone the points they would get from that point on. Everyone gets auto-sacced if they're all downed at the same time without a perk to pick themselves up, everyone gets an instant escape if the killer can't get any further kills no matter what.
Until then though, you have to play the game as it's designed. DC and eat the penalty, or don't and keep playing.
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Most online games refill when people leave. This cant work with DBD.
Most games that do this, AND have a ranked mode, usually DO ban for DCs, as it ruins the game.
DC bans are a part of online gaming. Accept it.
Weve needed them SINCE 2016. It's just been more apparent as of late.
Dont flag yourself as one of those people who are mad they cant DC penalty free anymore. It's a bad look
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People keep dcing anyway but yeah no more hatch tech now
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it's not my computer, it's their game. My other games don't ######### the bed like dbd does. I put a lot of money and time into this game with the expectation that I wouldn't be blocked from playing it because they decided to change their DC algorithm to something much dumber. I mean that literally. The (number of crashes over a 24 hour time period) is one of the simplest algorithms one could implement and because it's too simple, I get penalized when I really shouldn't. Meanwhile some joker DC's because he hardly plays and he experiences no effective penalty. Just fix the algorithm. It's not hard. Any first year CS student could fix it.
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Sluggins is a legitimate playstyle, and in your own rhetoric, a counter to DS. Stop relying on DS and we won't leave you on the ground! 😂
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Well there's a surprise.
People keep disconnecting, and the solo players are the ones that suffer being stuck in a 2 vs 1 vs a slugging killer.
Totally survivor sided developers though!!
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OH yes it is part of every online game, also punishment for it is part of every single online game. So you paid and you still have freedom to leave and get timeout. I also paid for the game and i demand not to get leavers like you in my games or to get out without punishment.
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usually quit bans are only in the ranked mode of the video game this game only has one mode
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Every game punishes people who dc
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The DC penalty is a good thing. Means people like you get punished for quitting and leaving the other survivors to suffer as well as probably causing the killer to lose a pip. If you get slugged or something, just watch a video. Killer's wasting his own time too ya know.
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A screenshot from a game that is not broken, busted, unfair, crash happy.
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It's okay, broken, busted, unfair, crash-happy games probably have this too.
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If you can't remain for the whole match don't play
The dc penalty it's to stop people that dc too much. It's time for you to change the way you dc
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I love slugging a whe group when they decide to Sabo my hooks in my face. Nothing like letting them all bleed out.
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As killer i dont really care if they DC. They should not be able to keep their rank though and since rank is going soon anyway it wont matter much. There are impulsive people in the world.
If they dc i think the points i get should be a tad bit higher though.
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Most games that have some sort of ranking give you a penalty for disconnecting. I don't see why this one shouldn't either. If you are playing a game with rank, teammates who depend on you and you can't have anyone join mid-game, then I think DC penalties are deserved
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Correct me if im wrong but i think DCing took off to abusive levels when people realized if they dcd enough against certain killers, those killers would get changed.
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Fix your pc.
I am running this on 10 year old hardware without crashes.
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Do you know who else bought the game? People who actually want to have a normal match where there is 4 survivors who only every get out of the game when they die. By DCing you are being selfish to yourself and are purposely ruining other people’s enjoyment. Just because you buy a product does not mean you are entitled to break the rules of the product.
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DCing wouldn't been an issue if they never gave us the option to do it in the first place
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League of Legends, Overwatch, DOTA2, Final Fantasy XIV, World of Warcraft, Smite, DC Universe, etc, etc, etc.
Do I need to go on with how many big and top online multiplayer games have DC penalty's, because disconnecting not only makes the game worse for players on your side, but the opponents as well?
Yeah, no. Not gonna waste my time. The DC penalty stays, and your point is false.
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Stop dcing crybabies. Problem solved
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why does this surprise u? games have been doing this for years
u can google rage quit bans in video games and see TONS of articles and videos about it
persona 4: marks your account with a rage quitter mark that everyone can see and knows u DC when u get mad
animal crossing: has a mole who stops u on login after ur rage quit and proceeds to lecture u at GREAT legnth about it.. and it gets longer the more it happens and u cant skip or speed it up
rocket league: bans u for 15 mins at a time
Arms: counts ur DC as a loss
For Honor: Bans u for 10 mins from matchmaking
Overwatch: bans u from competitive for increasing amounts AND decreases exp gained by 75%
Pokkén Tournament: deducts 200,000 ingame currency for rage quitting
CSGO: bans u for increasing time lengths reports are between 30 mins to even an entire week
Smite: 2 to 30 min bans
Street Fighter V: brands your account with a sore loser mark and removed in game currency
halo 5 guardians: bans lasting between 1 day to a full week
LoL: 2 ban systems both work same way but require different amounts to start the ban process bans place u in a low priority matchmaking that can triple or even 4x the length of waiting before a match and u must play a specific amount of games via this to leave it rage quittin during this increases the required amount of games before u are removed from it to the normal que
Mortal Kombat X: your rage quit is counted as a loss
super smash bro's Wii U: 10 min bans
and my personal 2 favorites...
marvel vs capcom 3: marks your account for a set legnth of time and rage quitting with the mark enough perma puts u on a special server with other rage quitters... one on there its tied to ur account.. consol.. AND disc. would need to replace all 3 to leave it once you earn your way onto it
Paladins: puts you right back into the game u left
these are just a few examples personaly the private rage quitter server is what we need imo or the perma rage quitter marker or even the low priority que system
and saying its something only newer games are doing is false
animal crossing has been doing it since 2001 with Mr.Resseti lectures :D
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Um... probably shouldn't be prying, but anyone else concerned that the OP received a forum ban after making this post? Seriously, I kinda want to know what they did to earn it, but at the same time am afraid to investigate.
As for what the OP originally stated, and just like the 2nd post clarified, MANY Multiplayer games like Overwatch, CS, CoD, Battlefield, Dota, HotS, Smite, TF2, And even freaking Fortnite incorporate DC penalty systems because the devs know that players who habitually DC over petty reasons or entitlement are not good for their games. Granted, those games are far more competitive by nature, and really need a DC penalty system, but in all honesty, this is a 4v1 Asymmetrical multiplayer game wherein the cooperation of every player in a match, no matter how good or bad its going for them, is the core of the overall gameplay. Anyone who ditches out and screws everyone else over by doing so only ruins the overall game, and leaves new players with a sour experience. Allowing that kind of petty toxicity to continue unpunished would only make new players hate the game even more, and I'm seriously baffled that they didn't incorporate this system sooner (especially around the Stranger Things Chapter release).
Now however, new players get to experience DbD the way it was meant to be played... To the end of the match regardless of the outcome. They no longer have to fear teammates DC'ing on their first down, because of the map they're on/killer they're facing, or Killers ending the match early with a DC because the survivors Finished 1 gen quickly or destroyed a totem in the first 20 seconds. To me, that's progress and completely in the right direction for this games health. Like the other games mentioned in this comment, Behavior had a problem with DC's and took the proper action to quell it, and I honestly haven't had this much fun in DbD for about a year.
I'm so grateful to the devs for this... yeah the game isn't perfect, and some bugs can cause DC's/punishments without warning, but in all honesty, those cases are far more rare than the epidemic of players DC'ing for petty reasons we've experienced since January of 2019. I fully appreciate the devs stance against such nonsense considering that it was, without a doubt, quintessentially... the most prevalent problem (above all others) that ruined the game. I'm certain many others can agree with me on that note.
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The only time a killer could hold you hostage is when one body blocks you forever, even though EGC could change that if activated. Survivors that hide 24/7 hold the game hostage more than anything. If you're slugged, you either get hooked, bled out, or healed. You progress either way.
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i agree... i'd say about 4 minutes... ^_-
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@Purr Bad comparison.
Take Rocket league for example. It bas a casual mode, it offers a forfeit option, but most importantly it isn’t absolutely riddled with bugs. There isn’t any toxic mechanics that can be abused either. You don’t get a Ghostface in Rocket League that sits there tbagging you and mori spamming for 4 minutes before finally doing the mori and ending the game. You don’t get random crashes, stuck in walls, trees or scenery.
It’s an apples to oranges comparison.
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Well in most other games if someone leaves they can get replaced, this game can't be balanced around that idea.
So if you don't like the new dc penalties then try playing another game.
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You are so busy that You cant wait to bleed out 4 minutes but you can complain about it on forums. İnteresting...
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To be fair that’s a dumb mechanic as well.
Rainbow Six casual mode - it’s 2-0 so everyone rage quits, you spend a few mins trying to join a lobby and it puts you in half a team and theres only one round left. That sucked. It would be like rejoining DBD as a survivor thats on death hook and 1 player is already eliminated from the game with 3 gens to go.
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What on earth are you babbling about? I’m not even playing the game right now.
How does forum posting - something which requires active participation in any way relate to trying to play a game but being not allowed to participate?
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Exactly. I wish this game could allow people to join into games that have already started but unfortunately the game wouldn't be balanced at all. I never played RS so I can't fully relate but I understand what your saying.
Dbd is one of those games that can't be compared to any of online multiplayer game.
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^This
To add
Dota2:
Doesn't matter in which mode you dc, you do it enough you will get low priority. This means you have to play a certain mode with other rage quitters, you have to win several times to get out of it. Nobody wants to be there and that is why people usually do not rage, maybe once a week.
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So, according to the OP, if I buy a weapon, I can do whatever I want with it without being penalized?
Furthermore, I also paid for the game, why should I not be able to enjoy it because people keep disconnecting?
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While i think a dc penalty is a good thing i also think this game isnt stable enough to have one, yet.
All this current penalty is going to do is drive people away who are being penalized for the game dcing them out. Our que times are about to get even longer.
Ive had one 5min ban for the game dcing me, got to say it kinda p*ssed me off. Happens again and bans get longer i certainly wont be hanging around wasting my time on a game that punishes me for its mistakes.
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Too long. I think 2-2.5 minutes total seems fair. Same amount of time it would take to die on the hook, or slightly longer.
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Remember if you experience a second within a 24 hour period that counts as second dc and stops the timer from resetting. Therefore one more in a 24 hour period and its a 15 minute ban for you.
Come to think of it not sure if its even confirmed as a 24 hour reset. All I know is that a second dc within a certain period i.e 24 hours stops it from resetting.
Great system. Totally doesn’t punish people for server or game issues at all.
Watch everyone downplaying this change their tune when the new update is out and a new issue arises which affects them.
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