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2 things <3
Love the idea of breaking walls as any killer. I've been wishing for killers to have more mechanics to interact with in the game for a long time. Really do wish that they don't reuse animations for it though. An aggressive shoulder bash to the wall would be both terrifying and perfect.
Also, food for thought, what if killers were also able to "break" lockers? This would add more gameplay possibilities for killers and bring slight buffs to aura reading perks such as BBQ & Chilli. Most killers would probably not break every single locker on the map which means that players would still be able to counter BBQ. Also, lockers in the basement would not be allowed to be broken (Much like how survivors can't sabo the hook in the basement).
Thoughts? 🤔
Comments
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Na... too many lockers and it would be a waste of time for a killer to break them when survivors rarely use them in the first place. its also not a good idea to be able get rid of one of the few stealth mechanics that survivors have.
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Just feel like the more options we give for both survivors and killers, the less the game is going to feel RNG oriented. Adding a break action wouldn't remove the RNG mechanics already in the game but would ease and possibly make games feel more balanced. Plus players could just ignore the mechanic entirely if it didn't suit their perk build. Idk 🤷
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Seems like something that new killers might get confused/carried away on instead of catching survivors.
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But that same argument could be said for sabotaging hooks. Why do it if your main goal is to work on gens. If they decreased the amount of lockers and make it so you could break them, then players would have to start running anti aura reading perks instead of using lockers (In some cases) 😊
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Unless the person is a complete potato you would only sabotage while the killer is carrying the survivor which is pretty much a guaranteed escape from the killers grasp if pulled off successfully. But why would you destroy lockers if they are often not used by survivors. It would just be a waste of time.
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