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Insidious Rework Idea

  • Grants the Undetectable status for 15/20/25 seconds once a chase has been ended by the killer by any means, cooldown of 40/35/30 seconds.

The whole idea of this change is to basically encourage the killer to not tunnel vision on one survivor and try to spread out the damage or apply pressure to multiple survivors. Many killer however struggle with closing distance but this perk would greatly increase the odds of usually very weak killers to now be able to get hits in quicker and apply more pressure more effectively. It also stops insidious from being a camping perk, it desperately needs a rework.

Thoughts and comments? Any changes or good?

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