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Insidious Rework Idea
- Grants the Undetectable status for 15/20/25 seconds once a chase has been ended by the killer by any means, cooldown of 40/35/30 seconds.
The whole idea of this change is to basically encourage the killer to not tunnel vision on one survivor and try to spread out the damage or apply pressure to multiple survivors. Many killer however struggle with closing distance but this perk would greatly increase the odds of usually very weak killers to now be able to get hits in quicker and apply more pressure more effectively. It also stops insidious from being a camping perk, it desperately needs a rework.
Thoughts and comments? Any changes or good?
Comments
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Honestly I like it. But the lvl 3 version should only have up to 15 seconds with a cooldown of 1 minute. 25 seconds of undetectable for killers who struggle to stealth is WAY to easy to achieve every 30 seconds.
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I think 12/16/20 seconds would be a nice middle ground with a cooldown of 60/50/45 seconds.
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I'd only have one thing scaling, personally. Make it stronger, easier to understand, easier to code, and you don't get cucked because you have level 1 not level 2 (stridor).
I'd say keep the 20 seconds undedectable flat, and have the cooldown remain the 60/50/40 scale.
I like it though, it could see some interesting uses.
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No
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U seem to be a Ghostface main so why would anyone listen to ur opinion about a stealth perk lol
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you Seem like a survivor main so why would anyone care about your opinion
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😂 It was a joke guy chill. Also no I on the most part play killer and some survivor
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@LoverOfDemogorgon I'd say it would have made more sense to change Insideous to apply Undetectable to the killer upon hitting a survivor with a Basic Attack. Keeping the times and cooldown you suggested; that way if you commit to the survivor, you've wasted it - since chase music takes priority over the Terror Radius. And it can also put the mindgame of "is the killer still following me?" if they decide to break chase and LOS. And since the timer for it isn't long, the killer has to commit to one or the other: leave them to stealth approach gens, or mindgame the survivor by feigning leaving and coming back to catch them out.
Edit: forgot to add that I would have preffered this version I suggested before Dark Devotion did this very thing lol
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I think sticking to the "end chase" requirement would be good and necessary for variety's sake, unless it would become a better version of DD.
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@LoverOfDemogorgon yeah, I do like your idea. Only downside to it is sometimes the game takes too long to put you in the chase and then can often take long to realise it's ended lol
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