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Devs, PLEASE look into Gen Speeds.
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One great idea. If survivor on hook, each completed generator increase "hook progress" by 33%. It means if you being genrushed with one survivor on hook - he will be dead. Two gens - 66%, it means next hook will lethal for him. But that will never happened cus it "very frustating, when survs want to genrush and leave".
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Something like that, I want more variety. Probably more mini games on the gens.
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Just ignore him lol
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It sounds like you got tunnel vision and got gen rushed. It has been said before don't spend more than 30 seconds on a single survivor chase , if u spend three times that amount u traded those gens for that survivor that was a choice. Also comment of fix it or I'll leave, I'm sure that they would hate to lose the whiners from the forum what a major loss.
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Yeah pls dev look at them, hate repair simulation. Increasing gen repair speed tremendously, but add a real secondary objective as exchange, which needs time to solve, there are so many good ides. But we definitly dont need more repairing lmao
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Gens get done way too fast. These SWF people just want to continue bullying killers while having the game on easy mode. Most of them are already legally cheating using voice communication. But as with everything else these dishonest survivors are dishonest about everything. They even say there's "toxic" killers! How can that even be? It's 1 of them and 4 of you. There's games where gens are done before you even find a single one of them! And don't say that doesn't happen, we all run into that scenario at least once a day. There's this guy here or maybe more that are hung up on "gens can't get done in 30 seconds". Here is something that does happen endlessly, 3 gens often do get finished in less than 4 minutes. The biggest proof in that this game is seriously survivor sided is that as survivor you are having a blast even when you aren't punking the killer with your SWF. As killer is quite the opposite, stress from start to finish. My last 3 games as killer i got 2 hooks in each game only! Why it was like those survivors knew exactly where i was and was going to at all times.
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The gens are definitely too fast, and the game has a very established meta of certain killers/perks and certain survivor perks and it's honestly pretty damn stale.
I'm not "tunneling your whole team" when you all have decisive strike, you're just all invincible for a combined 8 minutes making the game an absolute ######### chore. I need 12 hooks to your 5 gens meanwhile you guys get the most effective perks/means at denying the other side their objective.
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What killer are you using, and what build? I can't defend these devs at all, because I feel what they've allowed to happen to this game is inexcusable and the fact they took the only perk out the game that actually made skillchecks, skillful, has made the game way too easy for survivors to snowball (at least when I play survivor) in the early game. Especially when I play with swf, we typically INTENTIONALLY 3 gen just to give the killer a chance at the end. With BT/Unbreakable/DS, it makes it almost impossible to the killer to even kill any one of us, unless they facecamp. When I play killer, I just have to play as well as I can now, without knowing your build or who you tend to play as killer, I would say run corrupt, juggle early/ do not commit to long chases or strong loops, and slug when you feel necessary. I've not had any real issues with killer games at red ranks, are there games where 2-3 gens pop in my face very early in the game, yes, does that necessarily mean I automatically lose, no. Does it feel like ######### if it happens, yes. I do feel that gen speed is to blame, and I feel like the devs have lost their minds that they think that toolboxes are the immediate culprit. Just keep your head up and keep trying to get better.
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P2 level 50 Billy Boi (Insta-saw): Spirit Fury, Enduring, Sloppy Butcher, And Thanataphobia. On Lery's btw.
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