Letting Killers see Survivor wiggle progression?
That would be a nice QoL change in the wake of the changes to sabotaging hooks. Could be base kit, could be given to Iron Grasp, could be given to Mad Grit. It would simply be nice to see the progress instead of having to count to ten grunts to gauge the progress.
Comments
-
No. I mean it would be nice to see who the killer is before the game but that won't ever happen. Lol or don't let killer see scratch marks unless they're close to survivors. As it is, a survivor can run while a killer walks and still catches a survivor, which honestly doesn't make sense. Its like there's an invisible lasso around the survivor as they're being drawn back to the killer.
Or if they did that, speed up the wiggle when killer has mad grit. Or remove decisive strike as a perk and make it as a passive ability for all survivors.
Personally it seems like theyve been doing a lot for the killers, buffing up wise. Which is starting to make the game more and more unbalanced.
If they do one they should do for the other as well. Since they go hand in hand.
1 -
Not everything needs to be "One for Killers, One for Survivors.
Also, how is "Killer can see the wiggle meter" an equivalent change to "Killers can't see scratch marks" or "Survivors can see who the Killer is in the lobby" or "make DS base kit?" Like, jeez. Way to completely go off base.
1 -
It seems like there's a handful for killer and more need for survivors. They should put in equal works to both parties since it is asymmetrical base game.
They're all things that can be implemented into the game. After all scratch marks are for when killers are chasing a survivor. And also reread that as I stated killer shouldn't be able to see scratch marks unless nearby survivors. Scratch marks last up to 5 second especially if a killer has a perk to make it last longer. So if a survivor is running to a gen and it's lasting that long, it's unfair. Especially if the killer is all the way across the map. Its not off base when it's all just things that can be implemented. Just like wiggle bar can be implemented.
Its a discussion and so I am discussing several things that could be implemented.
0 -
If it was added to a perk like Mad Grit then I'd be fine with it. But I don't think it should be base kit. Perks like Flip Flop barely see use and if the killer knew the survivor had it (which they would the second they picked up the survivor) then the perk would lose the already limited value it has.
1 -
None of those things you pitched would be reasonable, though. Besides, this thread is about discussing one specific idea (the one I pitched), not an all-purpose throw ideas here thread.
This is fair. I would be okay with it being restricted to a perk like Mad Grit.
0 -
Not really needed, if it takes longer then 7 seconds too get too a hook you know they are about too wiggle off. This would be more pointless and just fill the hud up.
1 -
I don't think it would clutter the HUD too much or anything. It's just a QoL so you know exactly how much time you have. I like the idea of putting it on Mad Grit because the time you have definitely can be be affected by pausing the wiggle meter.
0 -
breakout nerf
0 -
Letting Plague see "infection progress", atleast at survivor who in chase???
0 -
Mad Grit is already a counter to breakout, so giving that perk the ability to see wiggle meter won't change anything.
0 -
Mad Grit is way worse compared to Breakout, hitting someone literally gives you about a second of paused timer because you recover from hitting anyways
0 -
Mad Grit sucks, yes. I don't mind giving Mad Grit this ability to make it suck just a bit less.
1