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Spirit: Worse Nurse? (Pros, Cons)
- Nurse: Warp/Teleport Speed 333% (13.33m/s)
Spirit: Warp/Teleport Speed 176% (7.04m/s)
Nurse: No recovery Time to use Teleport again (Okey, maybe the stun, but not that long)
Spirit: Long recovery Time to use Teleport again
Nurse: Can see survivors while preparing to teleport and while teleporting
Spirit Can't see survivors while preparing to teleport and while teleporting
Nurse: Can blink through walls and upstairs and downstairs
Spirt: Needs to walk around walls and needs to go up by stairs
Nurse: Survivors can see the teleport
Spirit: Survivors can't see the teleport but can hear her when near
Nurse: Can only teleport into one direction for each port
- Spirit: Complete Control
Help to continue this page....
Comments
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You shouldnt compare her to nurse, its as if you tried to compare freddy to nurse.
Compare her to clown, Id say she is a worse clown0 -
Only a genius would be able to come to such conclusion.
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I think the only thing she needs is what happened to clown can walk while charging ability that’d make her great0
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Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.0
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Similar but different Nurse would be a better way to phrase it.
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@brokedownpalace said:
Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.But Spirits "fatigue time" (Recovery Time) is still muuuch longer than the nurse ones.
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Yeah, she sucks. I assume she will be played by some at release. But 2 or 3 weeks later, barely anyone will play her. Just like the Clown.
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@xcottonx said:
- Nurse: Warp/Teleport Speed 333% (13.33m/s)
Spirit: Warp/Teleport Speed 176% (7.04m/s)
Nurse: No recovery Time to use Teleport again (Okey, maybe the stun, but not that long)
Spirit: Long recovery Time to use Teleport again
Nurse: Can see survivors while preparing to teleport and while teleporting
Spirit Can't see survivors while preparing to teleport and while teleporting
Nurse: Can blink through walls and upstairs and downstairs
Spirt: Needs to walk around walls and needs to go up by stairs
Nurse: Survivors can see the teleport
Spirit: Survivors can't see the teleport but can hear her when near
Nurse: Can only teleport into one direction for each port
- Spirit: Complete Control
Help to continue this page....
You forgot that nurse isnt affected by pallets and windows while spirit is and thats her biggest problem
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brokedownpalace said:Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.
Spirit just seems to wait longer for everything:
Nurse charge (to have max. distance) is 2 seconds.
Spirit Charges for 4 seconds.
Nurse has a short cooldown.
Spirit has 20 seconds long cooldown.
Time to cover the max. distance with the Nurse is 1.5 seconds.
Time to cover the max. distance with the Spirit is about 8 seconds? Something like that.1 -
The Nurse is pretty much superior in every way, she is a much weaker version of Nurse that relies on add-ons, Nurse without- addons is still viable at high ranked. She is not
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xcottonx said:
@brokedownpalace said:
Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.But Spirits "fatigue time" (Recovery Time) is still muuuch longer than the nurse ones.
+ Can see survivors when teleporting
+ Quicker recovery time of power
+ Can fake out by looking down during blink
- No husk left behind to body block
- Stun/fatigue after a teleport
- Cannot move or look around freely during stun
- Imprecise control of where your teleport ends
Spirit:
- Can only see scratch marks or blood
- Longer recovery time of power
+ Can fake out
+ Can body block with husk
+ No stun after phase walking
+ Immediate control of movement and camera
+ Precise control of where you leave spirit world
Not saying the Spirit is better. Not being able to see survivors is a big trade off for the other benefits. Plus a skilled Nurse is great at knowing where a teleport will take her. And I'm not sure of the difference in distance traveled between the two (both with and without add ons).
Also there aren't many/any skilled Spirits yet so it's hard to really judge the two.
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@brokedownpalace
Nurse:
Can go through walls
Can go up and down (into basement, out of basement etc.) at her will
Can use her power almost immediately
Her power charge takes 2 seconds
Spirit:
Can't go through walls
Can't go up and down
Has to wait for cooldown
Her power charge takes 4 seconds
These are the main reasons, why the Nurse is superior to the Spirit.2 -
popoles said:@brokedownpalace
Nurse:
Can go through walls
Can go up and down (into basement, out of basement etc.) at her will
Can use her power almost immediately
Her power charge takes 2 seconds
Spirit:
Can't go through walls
Can't go up and down
Has to wait for cooldown
Her power charge takes 4 seconds
These are the main reasons, why the Nurse is superior to the Spirit.0 -
Nurse:
- Easy to play for semi-brainded players
Spirit:
- very rewarding for those who are smart enough to play it
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@brokedownpalace said:
xcottonx said:@brokedownpalace said:
Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.
But Spirits "fatigue time" (Recovery Time) is still muuuch longer than the nurse ones.
Nurse:
- Can see survivors when teleporting
- Quicker recovery time of power
- Can fake out by looking down during blink
- No husk left behind to body block
- Stun/fatigue after a teleport
- Cannot move or look around freely during stun
- Imprecise control of where your teleport ends
Spirit:
- Can only see scratch marks or blood
- Longer recovery time of power
- Can fake out
- Can body block with husk
- No stun after phase walking
- Immediate control of movement and camera
- Precise control of where you leave spirit world
Not saying the Spirit is better. Not being able to see survivors is a big trade off for the other benefits. Plus a skilled Nurse is great at knowing where a teleport will take her. And I'm not sure of the difference in distance traveled between the two (both with and without add ons).
Also there aren't many/any skilled Spirits yet so it's hard to really judge the two.
Spirit cant even see blood unless she uses an ultra rare addon. on PTB you only see it due to a bug
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Master said:
@brokedownpalace said:
xcottonx said:@brokedownpalace said:
Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.
But Spirits "fatigue time" (Recovery Time) is still muuuch longer than the nurse ones.
Nurse:
- Can see survivors when teleporting
- Quicker recovery time of power
- Can fake out by looking down during blink
- No husk left behind to body block
- Stun/fatigue after a teleport
- Cannot move or look around freely during stun
- Imprecise control of where your teleport ends
Spirit:
- Can only see scratch marks or blood
- Longer recovery time of power
- Can fake out
- Can body block with husk
- No stun after phase walking
- Immediate control of movement and camera
- Precise control of where you leave spirit world
Not saying the Spirit is better. Not being able to see survivors is a big trade off for the other benefits. Plus a skilled Nurse is great at knowing where a teleport will take her. And I'm not sure of the difference in distance traveled between the two (both with and without add ons).
Also there aren't many/any skilled Spirits yet so it's hard to really judge the two.
Spirit cant even see blood unless she uses an ultra rare addon. on PTB you only see it due to a bug
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brokedownpalace said:Master said:
@brokedownpalace said:
xcottonx said:@brokedownpalace said:
Nurse cooldown = stun + charge. The Spirit has no stun. Has anyone actually compared the two? I believe the further you teleport with the Nurse the longer you are fatigued. The same goes for Spirit.
But Spirits "fatigue time" (Recovery Time) is still muuuch longer than the nurse ones.
Nurse:
- Can see survivors when teleporting
- Quicker recovery time of power
- Can fake out by looking down during blink
- No husk left behind to body block
- Stun/fatigue after a teleport
- Cannot move or look around freely during stun
- Imprecise control of where your teleport ends
Spirit:
- Can only see scratch marks or blood
- Longer recovery time of power
- Can fake out
- Can body block with husk
- No stun after phase walking
- Immediate control of movement and camera
- Precise control of where you leave spirit world
Not saying the Spirit is better. Not being able to see survivors is a big trade off for the other benefits. Plus a skilled Nurse is great at knowing where a teleport will take her. And I'm not sure of the difference in distance traveled between the two (both with and without add ons).
Also there aren't many/any skilled Spirits yet so it's hard to really judge the two.
Spirit cant even see blood unless she uses an ultra rare addon. on PTB you only see it due to a bug
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She needs a small movenent increase and an insanely powerful ultra rare add on(infinite power)0