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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Decisive should be an Exhaustion Perk

Make Decisive an Exhaustion Perk to tone it down a little.

You can't use it when you're exhausted, so if you get unhooked, use an exhaustion perk and the Killer wins that chase. They know you can't DS them.

Plus a successful Decisive makes you exhausted for 40 seconds. So if you get chased after using DS, you can't use your exhaustion perks.

Adds a layer of counterplay that didn't exist before, but still leaves DS in a strong place. Just maybe not quite as meta as before

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