The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Make Daylight Great Again

#MDGA

Give the Killers the ability to disable chat (Not that click arrow to hide chat, have it disabled for them, period.)

Make Barbecu & Chilli a HEX PERK! Seriously, its very strong, so with that, should come the risk of its destruction.

General buffs to the Killers who are low tier, or hardly ever used (Such as Clown)

Require the survivors to first find gas or oil cans to add to the generator BEFORE or AFTER repairs in order for the generator to fully activate. (This would open a new door to make certain perks even more viable, or in the creation of new perks)

Stop creating terrible rift challenges and putting them in the MIDDLE of the web.

Add 2 vs 8 game mode in the Custom Games (Use that as a testing ground for a FUTURE implementation of a POTENTIALITY 2 vs 8 matches.

Create an alternative game mode. Like Hide or Die. The survivors must hide in, under or above certain things for a certain amount of time. Once the time is up, the gates must either be opened, or open on their own.

Bring back dimming or brightening of the moon

Give Dev tools to the community so we can create new content for this game, anything from smart fixes, to creating new features or new Killers. Have the community vote on the content, implement said content either for free or for a price, depending on the creator's will. You could even use PTB for this exact thing!

Comments

  • Milo
    Milo Member Posts: 7,383

    Make Barbecu & Chilli a HEX PERK! Seriously, its very strong, so with that, should come the risk of its destruction.

    ... No. It has enough counters on its own to not be a hex perk. (unless ofc it would work ALWAYS and the range was reduced to 20ish m. Then it could be classified as a hex)

    Stop creating terrible rift challenges and putting them in the MIDDLE of the web.

    Elaborate exactly?

    Bring back dimming or brightening of the moon

    That was removed because of having to work on lighting way too much... or something along these lines.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709

    1) Theres an option for it in the .ini files

    2) just hide in a locker or get close to the hook

    3) yes

    4) I think rather than designing a whole new system, dull totems should be given more purpose. Scott junds Trial warmup is also cool

    5) I thought this tome was pretty good and the challenges were way better made than the last one

    6) This not only would split the playerbase but also is a nightmare for balancing, its better this is just never a thing

    7) Id be fine with an alternative game mode as long as the mode is decided randomly or by an offering so as not to split the playerbase.

    8) Is too much work for balancing and making sure everything looks right in many different lighting setups, its best we get the fully crafted and intended experience with a map

    9) Steam workshop would be cool, but stuff from it should be usable in custom games only and stuff should have the potential to make it into the actual game the way valve adds community maps and skins to their games.