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"Mori offerings are fine"

Killer mains like to think mori offerings are fine: after all, its rare and "only allow them to skip 1/3 of their objective". Ok, lets apply that way of thinking, but for survivors. If they had an ultra rare offering that made it so the generator time is only 2/3 of what it is right now, it would be great, no? It would be rare to meet one and it would "only allow them to skip 1/3 of their objective". So, dear killer mains, still wanna say moris are fine? If you say "yes", then it would be a good idea to add the offerings I mentioned above. Prove me wrong.

Comments

  • RobMeister88
    RobMeister88 Member Posts: 351
    edited March 2020

    Two can play it that game. Do you think BNP's are balanced? What about keys? Toolboxes? All of those things throw the game off balance with competent survivors. In all honesty, Moris, BNP's, and Keys should be removed or massively nerfed.

  • hex_genrush
    hex_genrush Member Posts: 736

    Anything a killer does is justified unless otherwise stated to be a reportable offensive. All of the non reportable killer actions are justified due to only having 4 perks vs 16 perks, gen times, op loops, Poor map design, swf, ds , bt , adren, keys, sounds and toolboxes

  • animalmak
    animalmak Member Posts: 399

    I'm not a killer main, but I love moris. It adds an extra element of suspense because I have fewer chances at survival, so I have to make sure I'm playing my best. And the mori animations are dope. No lie, I've literally said "YES MORI ME" at my game - especially for Ghostface because his cracks me up - when I mess up and get caught that second time.

    Also, if I'm not mistaken, moris don't gain you the same BP/pip stuff as sacrificing does bc technically you weren't sacrificed at all.

    But agreed with above. There are plenty of things survivors can use that speed up/skip objectives. Plus if you're the last survivor and the killer is running an Ebony and hasn't slugged for the 4k, you've got that extra animation time to find the hatch.

  • toxcitynacl
    toxcitynacl Member Posts: 464

    Moris are actually fine just as keys are. And if you really find them so annoying you can always guess the killer is bringing one in and just dodge that game.

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    You know that keys are a thing, right?

    If one gets reworked, so should the other.

  • toxcitynacl
    toxcitynacl Member Posts: 464

    I don't think either should be reworked really but sure. If you are going to rework one or remove one you should rework or remove both. I don't expect them to remove either though too much effort into their mori animations--I could see say only one person can use a key (no two and three man hatch escapes) and no insta-escape...say there is like a few seconds animation so you can't escape if the killer is 2 feet behind you and in exchange the moris could only be used after hooking the survivor twice.

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    Making all moris only work when survivors are hooked twice ruins the whole point of the mori, though I agree with the hatch opening animation and only opening for one survivor for the keys.

  • chenais
    chenais Member Posts: 69

    @RobMeister88 fen rush toolboxes are getting nerfed soon, bnp are only 25% of 1 gen, and 1 gen is 20% of gens required to open exit gates. So a bnp is only 5% of the total objective of survivors! Keys are broken, but they are not as bad as moris. The killer can see if the survivor has a key and kill him first.

    @hex_genrush lol you think bt is stupid, clearly you are just a tunneler looking for free wins. You are not worth my time arguing. Next!

    @animalmake what tells me your not a killer main? And no moris are not fun to go against, having the least skilled player win is not fun, no matter how you tell it.

    @toxicitynacl lol I have some things to do in my life, I do not have time to lobby dodge every secret offering from the killer. Also I do not want to risk dodging a yellow mori or a shroud of separation.

    @Yng slug see the explaination pf the answer to robmeister to understand why moris are worse than keys.

  • chenais
    chenais Member Posts: 69

    @animalmak then having an offering for survivor that allows them to skip 1/3 of the objective would be fun, because the killer having fewer chances of winning means that he will have to play at his best, right?

  • toxcitynacl
    toxcitynacl Member Posts: 464

    And making it so I can't use a key to escape from the killer as I am being chased ruins the key as well. If you are going to nerf keys, moris get nerfed as well.

  • hex_genrush
    hex_genrush Member Posts: 736

    Your clearly unedacted about bt, survivors who abuse bt by body blocking with it ect are the reason I have an issue with it lol

  • chenais
    chenais Member Posts: 69

    @hex_genrsuh bodyblocking is a strat to win. It takes skill.

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    I never said mori's shouldn't be nerfed, but your suggestion makes them practically useless.

    Keys can:

    Free the entire team early

    Free 3 survivors before the last gen is complete, if a survivor dies

    Re-open the hatch in a last-survivor situation


    Note that none of these require that you be able to open the hatch instantly. Being able to open the hatch in the killer's face is only one thing a key can currently do, and it's not a very good use of it unless you're the last survivor.

  • RobMeister88
    RobMeister88 Member Posts: 351

    25% of a gen instantly is broken as hell. That's 20+ seconds of gen time shaved off immediately. And most people in high ranks work on gens in pairs at a time so with two people, a BNP can get a gen done in less than 40 seconds. And keys are the equivalent of moris. If anything, Keys are more broken since they require no effort in order to reap the benefits from it. At least with moris some form of work is required to get use out of it. With moris, killers still have to chase and down survivors. A good survivor will waste more than 30 seconds of a killer's time at a decent loop, which is already around 90% of a gen done with 2 people working on it, and a whole gen done if one of the survivors has a BNP. With keys, you can just stay immersed the whole game until the hatch spawns. And I wouldn't exactly call new toolboxes nerfs, they're actually getting speed buffs. All it takes is charge and efficiency add-ons and they can last for at least 50% of a gen. Plus, regardless of charges, if two survivors work on a gen, which is normally 44 seconds, new toolboxes will reduce that to give or take 30 seconds.

  • Mo4ntus
    Mo4ntus Member Posts: 416

    You literally explained a key which lets you escape at 3/5 generators done and can secure an escape for all 4 survivors

  • Mo4ntus
    Mo4ntus Member Posts: 416
  • orangegoblin
    orangegoblin Member Posts: 120

    The objective for The Killers is to kill the survivors, as is their namesake, until their names are changed to The Hookers this will remain true. A survivors objective is to survive and gtfo. Even with a mori, it does not guarantee that the killer will get more than 1 hook before 3 gens pop, then 2 more after.

  • chenais
    chenais Member Posts: 69

    @Mo4ntus yea, poor killers that try their best but do not get the 4k! It is probably not their fault, right? Getting outplayed by better players is horrible. Make it so survivors start the game on the hook!

  • Mo4ntus
    Mo4ntus Member Posts: 416

    Dude I literally haven’t played survivor ever before and got to rank 10 in the last two weeks survivor is not as hard as you say and survivors who have the killer is over powered don’t have any understanding of the game survivors are aloud to make way too many mistakes and still survive

  • animalmak
    animalmak Member Posts: 399

    Pretty sure all my phrasing implied that I, personally, think moris are fun to go against, which of course isn't the same for everyone. We can disagree on that if you're so staunchly against them.

    Also skill isn't always relevant to rank, and half the time it's situational anyway. I've come across players 5-6 ranks above me that I completely outplay on the team, and I've also come across a good number of killers that have clearly deranked to face lower ranks, so I wouldn't consider them the least skilled player either. Killers still have to hook to use their moris, so if you truly can outplay the killer, than you shouldn't be getting hooked, or you shouldn't be getting downed a second time. If a killer moris all four survivors, the team got outplayed, simple as that.

    Instead of offerings, survivors have their items. Keys let them unlock the hatch if it's spawned, allowing them to skip the rest of the gens (main objective). Toolboxes can greatly affect gen time (though I've found that genrushing tends to get hit with NOED bc survivors skipped another objective: totems). I don't really know what sort of offering to skip objectives you had in mind or how exactly they would allow objectives to be skipped - some sort of offering that means one gen starts powered or something? Fewer spawned totems? Stuff like this would throw off the balance way more than a killer bringing a mori does.

  • SkeletalElite
    SkeletalElite Member Posts: 2,713
    edited March 2020

    In this thread: Whataboutism, whataboutism, and more whataboutism

    The existence of keys, moris, toolboxes, whatever other things people can bring into a trial, do not justify the existence of each other.

    https://en.wikipedia.org/wiki/Whataboutism

  • chenais
    chenais Member Posts: 69

    @Moantus ranking system is reflecting how much you play, not how good you are. So no it does not meen anything.

  • Hoodied
    Hoodied Member Posts: 13,022

    I actually do say Mori's are fine



    The Memento Mori decreases the objective the killer has yes, but it also can hurt the killer too

    The Mori is easily countered by being stealthy, limiting you to 1 hook.

    However, making an offering that does that to gens would be OP as survivors have perks and items that make gens faster already.

    Mori's are fine, you just need to not play aggressively

  • Flatskull
    Flatskull Member Posts: 332


    But survivors do have loads of items that dramatically increase their speed and ability to go gens. So by youro wn logic. Survivors are broken as is since tool boxes exists and those tool boxes come with even more aiding add ons.


    Moris and Keys themselves are alright in my opinion BUT....I would like it for BOTH sides to have some sort of point bonus when either is bought in. If a key exists then maybe you get an additional point for each hook or something since now the game can realistically end at 1 gen instead of the exit gate powering. For survivors getting out unhooked/or just getting out grants more points or at least they get more points for time stayed alive.


    It's sort of lame you can depip from either of these items even if you were killing it as either.

  • KingFrost
    KingFrost Member Posts: 3,014
    edited March 2020

    Mori's are definitely a problem. Just about every killer I've run into using them does one thing: Tunnels straight off the hook, and then mori's each and every player. Just had a game with a Billy that did that. First guy caught, saved, downed again, and Mori'd. Second guy caught, saved, downed again, and Mori'd. Third guy caught, I saved him with borrowed time, he was tunneled, downed again, and Mori'd. Hatch closed, I opened the exit gate, and got out of there. Only reason I got out of there is he went to the wrong exit gate first. (He had NoED too, so he could've downed me chainsaw or not).

    Can Mori's be fun? Sure. I'm not saying we should get rid of them. But they need to be fixed so that people don't just tunnel straight off the hook, and take people out of the game that way. That's not remotely fair or fun.

  • XRuecian
    XRuecian Member Posts: 118

    I think the IDEA of mori's is good. It gives the killers that special feeling of being a 'killer' and not just a guy who wants you hang you on a hook sometimes. However, i can also see how that can be unfun to play against. Perhaps the developers could add in a compensation in some way. The killer already gets massively reduced points for mori'ing you instead of hooking you. If a killer mori's all 4 players, he will probably go down a pip. However, this still isn't going to make the survivors who had to suffer through that nearly garunteed loss and lose their items feel any better.

    Perhaps, if you get mori'd you could get something like a +50% bonus BP multiplier and garunteed negative pip safety after the game to make up for the fact that you had to suffer through it and lose items. This way mori could be a better thing for all players rather than feeling like a toxic addon.

  • Big_Trash_Panda
    Big_Trash_Panda Member Posts: 72

    I find that mori (offerings) and keys in a way have something similar about them, I believe they cause more harm to the game than do good, as such should get deleted or at least re-worked.